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blend shapes added for character

audio
cailean 8 months ago
parent
commit
8760082980
  1. 2606
      Assets/5_Scenes/DreconDemo.unity
  2. 45
      Assets/8_Scripts/2_General/ModifyBlendShape.cs
  3. 11
      Assets/8_Scripts/2_General/ModifyBlendShape.cs.meta
  4. 8
      Assets/9_Models/Humanoid/SMPLX Blend.meta
  5. BIN
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Mixamo Modifier Appplied Shape Keys.fbx
  6. 909
      Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Mixamo Modifier Appplied Shape Keys.fbx.meta
  7. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

2606
Assets/5_Scenes/DreconDemo.unity

File diff suppressed because it is too large

45
Assets/8_Scripts/2_General/ModifyBlendShape.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModifyBlendShape : MonoBehaviour
{
private SkinnedMeshRenderer m_SkinnedMeshRenderer;
private void Awake(){
m_SkinnedMeshRenderer = this.GetComponent<SkinnedMeshRenderer>();
StartCoroutine(BlendShapeRoutineEyes());
//StartCoroutine(BlendShapeRoutineMouth());
}
private IEnumerator BlendShapeRoutineEyes(){
yield return new WaitForSecondsRealtime(Random.Range(5f, 10f));
// Blink!
m_SkinnedMeshRenderer.SetBlendShapeWeight(0, Mathf.SmoothStep(0, 100, 1));
m_SkinnedMeshRenderer.SetBlendShapeWeight(1, Mathf.SmoothStep(0, 100, 1));
yield return new WaitForSecondsRealtime(Random.Range(0.25f, 0.75f));
m_SkinnedMeshRenderer.SetBlendShapeWeight(0, Mathf.SmoothStep(0, 100, 0));
m_SkinnedMeshRenderer.SetBlendShapeWeight(1, Mathf.SmoothStep(0, 100, 0));
StartCoroutine(BlendShapeRoutineEyes());
}
private void Update(){
BlendNoise();
}
private void BlendNoise(){
float noise = Mathf.PerlinNoise(Time.time * 0.1f, Time.time * 0.1f);
// m_SkinnedMeshRenderer.SetBlendShapeWeight(0, Mathf.SmoothStep(0, 100, noise));
// m_SkinnedMeshRenderer.SetBlendShapeWeight(1, Mathf.SmoothStep(0, 100, noise));
m_SkinnedMeshRenderer.SetBlendShapeWeight(2, Mathf.SmoothStep(0, 75, noise));
m_SkinnedMeshRenderer.SetBlendShapeWeight(3, Mathf.SmoothStep(0, 75, noise));
}
private IEnumerator BlendShapeRoutineMouth(){
yield return new WaitForSeconds(1);
}
}

11
Assets/8_Scripts/2_General/ModifyBlendShape.cs.meta

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8
Assets/9_Models/Humanoid/SMPLX Blend.meta

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Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Mixamo Modifier Appplied Shape Keys.fbx (Stored with Git LFS)

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Assets/9_Models/Humanoid/SMPLX Blend/SMPLX Mixamo Modifier Appplied Shape Keys.fbx.meta

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Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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