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everything is working!!

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Cailean Finn 4 months ago
parent
commit
a113700afc
  1. 96
      Assets/5_Scenes/DreconDemo.unity
  2. 4
      Assets/8_Scripts/1_Managers/CameraManager.cs
  3. 2
      Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat
  4. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

96
Assets/5_Scenes/DreconDemo.unity

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FieldOfView: 0.3993083
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OrthographicSize: 0.3970231
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@ -4194,7 +4194,7 @@ Camera:
far clip plane: 5000
field of view: 0.3993083
orthographic: 1
orthographic size: 0.2006525
orthographic size: 0.3970231
m_Depth: -1
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@ -4245,7 +4245,7 @@ MonoBehaviour:
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m_DefaultBlend:
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4
Assets/8_Scripts/1_Managers/CameraManager.cs

@ -177,14 +177,14 @@ public class CameraManager : MonoBehaviour
float randomIndex = Random.Range(0f, totalWeight);
Debug.Log($"Random Number: {randomIndex}");
Debug.Log($"Random Number: {randomIndex}, Size: {shuffledList.Count}");
GameObject selectedCamera = null;
int selectedCameraIndex = 0;
for (int i = 0; i < shuffledList.Count; i++){
randomIndex -= m_CameraSettings[shuffledList[i]].cameraWeight;
Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
//Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
if(randomIndex <= 0){
// Activate Selected Camera
selectedCamera = m_CameraObjects[shuffledList[i]];

2
Assets/9_Models/Humanoid/SMPLX_Texture/smplx texture human.mat

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- _IridescenceThickness: 1
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- _LerpTexture: 0.031007752
- _LinkDetailsWithBase: 1
- _MaterialID: 1
- _Metallic: 0

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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