everything is working!!
This commit is contained in:
96
Assets/5_Scenes/DreconDemo.unity
generated
96
Assets/5_Scenes/DreconDemo.unity
generated
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@@ -1268,7 +1268,7 @@ Transform:
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@@ -3872,8 +3872,8 @@ Transform:
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serializedVersion: 2
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Dutch: 0
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@@ -4194,7 +4194,7 @@ Camera:
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far clip plane: 5000
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field of view: 0.3993083
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orthographic: 1
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orthographic size: 0.2006525
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orthographic size: 0.3970231
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@@ -4218,8 +4218,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 330585543}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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@@ -4245,7 +4245,7 @@ MonoBehaviour:
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Dutch: 0
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FieldOfView: 30.1
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OrthographicSize: 90
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FarClipPlane: 5000
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Dutch: 0
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@@ -25109,7 +25109,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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@@ -25738,9 +25738,9 @@ MonoBehaviour:
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@@ -177,14 +177,14 @@ public class CameraManager : MonoBehaviour
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float randomIndex = Random.Range(0f, totalWeight);
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Debug.Log($"Random Number: {randomIndex}");
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Debug.Log($"Random Number: {randomIndex}, Size: {shuffledList.Count}");
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GameObject selectedCamera = null;
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int selectedCameraIndex = 0;
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for (int i = 0; i < shuffledList.Count; i++){
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randomIndex -= m_CameraSettings[shuffledList[i]].cameraWeight;
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Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
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//Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
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if(randomIndex <= 0){
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// Activate Selected Camera
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selectedCamera = m_CameraObjects[shuffledList[i]];
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@@ -205,7 +205,7 @@ Material:
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- _Ior: 1.5
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@@ -1 +1 @@
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