everything is working!!
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@@ -177,14 +177,14 @@ public class CameraManager : MonoBehaviour
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float randomIndex = Random.Range(0f, totalWeight);
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Debug.Log($"Random Number: {randomIndex}");
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Debug.Log($"Random Number: {randomIndex}, Size: {shuffledList.Count}");
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GameObject selectedCamera = null;
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int selectedCameraIndex = 0;
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for (int i = 0; i < shuffledList.Count; i++){
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randomIndex -= m_CameraSettings[shuffledList[i]].cameraWeight;
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Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
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//Debug.Log($"Adj Index: {randomIndex}, Weight: {totalWeight}, {m_CameraSettings[shuffledList[i]].cameraWeight}, Name: {m_CameraObjects[shuffledList[i]].name}");
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if(randomIndex <= 0){
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// Activate Selected Camera
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selectedCamera = m_CameraObjects[shuffledList[i]];
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