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camera update call

audio
cailean 5 months ago
parent
commit
f468ff9177
  1. 382
      Assets/5_Scenes/DreconDemo.unity
  2. 5
      Assets/8_Scripts/1_Managers/AudioManager.cs
  3. 4
      Assets/8_Scripts/1_Managers/CameraManager.cs
  4. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json
  5. 26
      Assets/RotateCamera.cs
  6. 11
      Assets/RotateCamera.cs.meta

382
Assets/5_Scenes/DreconDemo.unity

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m_Parameters: m_Parameters:
serializedVersion: 3 serializedVersion: 3
widthMultiplier: 1 widthMultiplier: 1
@ -23994,6 +24124,12 @@ PrefabInstance:
m_AddedGameObjects: [] m_AddedGameObjects: []
m_AddedComponents: [] m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 9c26b1036545e1e478afe84464ba5588, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 9c26b1036545e1e478afe84464ba5588, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 18.102207, y: 11.040333, z: -0.5004903} m_LocalPosition: {x: 18.102207, y: 11.040333, z: -0.5004903}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
@ -25287,7 +25429,7 @@ MonoBehaviour:
m_CameraBlendMax: 15 m_CameraBlendMax: 15
m_CameraSwapMin: 30 m_CameraSwapMin: 30
m_CameraSwapMax: 45 m_CameraSwapMax: 45
m_CameraController: 1 m_CameraController: 0
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m_BackgroundColor: {r: 0.90196085, g: 0.2901961, b: 0.2627451, a: 0} m_BackgroundColor: {r: 0.90196085, g: 0.2901961, b: 0.2627451, a: 0}
m_PoseCanvas: {fileID: 607314882} m_PoseCanvas: {fileID: 607314882}
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5
Assets/8_Scripts/1_Managers/AudioManager.cs

@ -54,4 +54,9 @@ public class AudioManager : MonoBehaviour
soundInst.release(); soundInst.release();
soundInst.clearHandle(); soundInst.clearHandle();
} }
public void PlaySoundOnCameraSwitch()
{
Debug.Log("Halo");
}
} }

4
Assets/8_Scripts/1_Managers/CameraManager.cs

@ -149,7 +149,7 @@ public class CameraManager : MonoBehaviour
m_BrainPose.SetActive(false); m_BrainPose.SetActive(false);
m_Camera.cullingMask = m_Compare; m_Camera.cullingMask = m_Compare;
m_PoseCanvas.SetActive(false); m_PoseCanvas.SetActive(false);
m_Rewards.SetActive(true); m_Rewards.SetActive(false);
break; break;
} }
@ -200,6 +200,8 @@ public class CameraManager : MonoBehaviour
private void SetCamera(GameObject camera) private void SetCamera(GameObject camera)
{ {
AudioManager.instance.PlaySoundOnCameraSwitch();
SetCameraBlend(camera); SetCameraBlend(camera);
// Set all camera to active, and set all priorities to 0, bar the first camera // Set all camera to active, and set all priorities to 0, bar the first camera

2
Assets/ML-Agents/Timers/DreconDemo_timers.json

@ -1 +1 @@
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26
Assets/RotateCamera.cs

@ -0,0 +1,26 @@
using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateCamera : MonoBehaviour
{
// Start is called before the first frame update
public CinemachineVirtualCamera m_VirtualCamera;
[SerializeField]
private float m_Rotation;
public float m_RotationSpeed;
// Update is called once per frame
void Update()
{
m_Rotation += Time.fixedDeltaTime * m_RotationSpeed;
if (m_VirtualCamera != null)
{
m_VirtualCamera.GetCinemachineComponent<CinemachineOrbitalTransposer>().m_XAxis.Value = m_Rotation;
}
}
}

11
Assets/RotateCamera.cs.meta

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