implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using Cinemachine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateCamera : MonoBehaviour
{
// Start is called before the first frame update
public CinemachineVirtualCamera m_VirtualCamera;
[SerializeField]
private float m_Rotation;
public float m_RotationSpeed;
// Update is called once per frame
void Update()
{
m_Rotation += Time.fixedDeltaTime * m_RotationSpeed;
if (m_VirtualCamera != null)
{
m_VirtualCamera.GetCinemachineComponent<CinemachineOrbitalTransposer>().m_XAxis.Value = m_Rotation;
}
}
}