Files
drecon-unity/Assets/3_MarathonEnvs/Scripts/Shared/HandleOverlap.cs
2024-03-28 14:55:33 +00:00

23 lines
635 B
C#

using UnityEngine;
namespace Unity.MLAgents
{
public class HandleOverlap : MonoBehaviour
{
public GameObject Parent;
void OnEnable()
{
enabled = false;
if (Parent == null)
return;
var collider = GetComponent<Collider>();
var parentCollider = Parent.GetComponent<Collider>();
if (collider == null || parentCollider == null)
return;
// Debug.Log($"Physics.IgnoreCollision: {collider.name} and {parentCollider.name}");
Physics.IgnoreCollision(collider, parentCollider);
}
}
}