implementation of drecon in unity 2022 lts forked from: https://github.com/joanllobera/marathon-envs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Muscles))]
public class MusclesEditor : Editor
{
[SerializeField]
SerializedProperty Muscles;
void OnEnable()
{
Muscles = serializedObject.FindProperty("Muscles");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
GUILayout.Label("");
base.OnInspectorGUI();
/*
if (GUILayout.Button("Recalculate Center of Masses"))
{
Muscles t = target as Muscles;
t.CenterABMasses();
}*/
serializedObject.ApplyModifiedProperties();
}
}