Browse Source

midi bug

post-projects
Cailean Finn 1 year ago
parent
commit
11227cbae1
  1. 66
      Assets/Act-1.unity
  2. 72
      Assets/Animations/Act-1/3_Outro/Obs_01.controller
  3. 8
      Assets/Animations/Act-1/3_Outro/Obs_01.controller.meta
  4. 53
      Assets/Animations/Act-1/3_Outro/Observation_01.anim
  5. 8
      Assets/Animations/Act-1/3_Outro/Observation_01.anim.meta
  6. 578
      Assets/Midi-Test.unity
  7. 30
      Assets/Scripts/MidiMap.cs
  8. 133
      Assets/Timeline/MIDI Timeline.playable
  9. 4691
      Assets/VFX/111.anim
  10. 8
      Assets/VFX/111.anim.meta
  11. 122
      Assets/VFX/New Animation.anim
  12. 8
      Assets/VFX/New Animation.anim.meta
  13. 72
      Assets/VFX/VX_Bed Struggle 2 Stand 1.controller
  14. 8
      Assets/VFX/VX_Bed Struggle 2 Stand 1.controller.meta
  15. 72
      Assets/VFX/VX_Bed Struggle 2 Stand.controller
  16. 8
      Assets/VFX/VX_Bed Struggle 2 Stand.controller.meta

66
Assets/Act-1.unity

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578
Assets/Midi-Test.unity

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30
Assets/Scripts/MidiMap.cs

@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.VFX; using UnityEngine.VFX;
[ExecuteInEditMode]
public class MidiMap : MonoBehaviour public class MidiMap : MonoBehaviour
{ {
public VisualEffect m_VFX; public VisualEffect m_VFX;
@ -155,7 +155,7 @@ public class MidiMap : MonoBehaviour
m_PotIn[device.controlNumber - 16] = (float)change; m_PotIn[device.controlNumber - 16] = (float)change;
} }
//Debug.Log(device.controlNumber); Debug.Log(device.controlNumber);
if (device.controlNumber == 32) if (device.controlNumber == 32)
{ {
@ -163,6 +163,7 @@ public class MidiMap : MonoBehaviour
} }
}; };
}; };
@ -176,31 +177,6 @@ public class MidiMap : MonoBehaviour
SetupVFXTest(); SetupVFXTest();
} }
void SetupVFX()
{
var eventAttribute = m_VFX.CreateVFXEventAttribute();
m_VFX.SetFloat(m_PRate, f_PRate);
m_VFX.SetFloat(m_PLifeMax, f_PLifeMax);
m_VFX.SetFloat(m_PNoise, f_PNoise);
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m_VFX.SetFloat(m_BTurb, f_BTurb);
m_VFX.SetBool(m_BToggle, f_BToggle);
m_VFX.SetVector3(m_BForce, new Vector3(f_BForceX, f_BForceY, f_BForceZ));
}
void SetupVFXTest() void SetupVFXTest()
{ {
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