Cailean Finn
6 months ago
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title: Moloch |
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type: Project |
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year: 2024 |
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image: moloch.png |
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tags: [AI, Unity, Simulation, RL] |
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date: 2024-06-07 |
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showcase: |
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- name: The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion |
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year: 2024 |
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location: Cork |
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credits: |
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Inwoo Jung: Sound design |
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draft: false |
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--- |
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In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an <intelligent> agent. Under the guise of reinforcement learning algorithms, the simulation draws parallels between the relentless optimisation of algorithms and the ancient rituals associated with Moloch, a deity synonymous with sacrifice. |
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The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge. |
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The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg, with the sound design by (Inwoo Jung)[https://www.instagram.com/_inwoo.j/]. |
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![Moloch](/images/moloch/moloch_3.png "Moloch") |
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![Moloch](/images/moloch/moloch_1.jpg "Moloch") |
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![Moloch](/images/moloch/moloch_4.png "Moloch") |
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</head> |
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<body> |
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<div id="main-container"> |
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<div id="nav-container"> |
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<div class="nav-emoji"> |
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<a href="/"><div class="emoji-flip">(ง•_•)ง</div></a> |
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<div class="nav-about"><a href="/about">cailean.finn</a></div> |
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<div class="nav-emoji"><a href='/gallery'>gallery</a></div> |
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</div> |
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<div id="container"> |
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<div id="project-container"> |
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<div id="project-header">Moloch, 2024</div> |
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<div id="project-tags"> |
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<div class="project-tag">✳ AI</div> |
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<div class="project-tag">✳ Unity</div> |
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<div class="project-tag">✳ Simulation</div> |
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<div class="project-tag">✳ RL</div> |
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</div> |
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<div id="project-cover"> |
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<img src="/images/moloch.png"> |
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</div> |
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<div id="project-body"> |
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<p>In a simulation sculpted by algorithms, Moloch emerges – a digital artefact crafted to explore the ceaseless training process of an <intelligent> agent. Under the guise of reinforcement learning algorithms, the simulation draws parallels between the relentless optimisation of algorithms and the ancient rituals associated with Moloch, a deity synonymous with sacrifice.</p> |
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<p>The sculpture contemplates the algorithm’s hidden desires that drive the agent to optimise endlessly in pursuit of a flawless policy - examining the computational sacrifice made in service to its inscrutable objectives. By examining Moloch’s influence, the work reflects on the irrational and self-destructive behaviours born from our digital entanglement with such relentless forces where the boundaries between human and machine desires converge.</p> |
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<p>The simulation runs in real-time and was created in the Unity game-engine. The simulation observes an agent while it trains to walk using various reinforcement learning algorithms commonly employed in early physically-based animation research. The script includes extracts from Howl (1955) by Allen Ginsberg, with the sound design by <a href="https://www.instagram.com/_inwoo.j/">Inwoo Jung</a>.</p> |
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<p><img alt="Moloch" src="/images/moloch/moloch_3.png" title="Moloch" /></p> |
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<p><img alt="Moloch" src="/images/moloch/moloch_1.jpg" title="Moloch" /></p> |
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<p><img alt="Moloch" src="/images/moloch/moloch_4.png" title="Moloch" /></p> |
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</div> |
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<div id="project-showcase"> |
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<div id="pr-header">Exhibited:</div> |
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<div id="showcase-cont"> |
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<div class="showcase"> |
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<p>(2024)</p> |
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<p>The OBJECT Itself, Sample-Studios & UCC Digital Art in Ireland Symposium, Lord Mayor's Pavillion,</p> |
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<p>Cork</p> |
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</div> |
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</div> |
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</div> |
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<div id="project-credits"> |
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<div id="pr-header">Credits:</div> |
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<div id="credit-cont"> |
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<div class="credit"> |
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<p>→</p> |
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<p>Inwoo Jung, </p> |
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<p>Sound design</p> |
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</div> |
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</div> |
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</div> |
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<div id="modified-time"> |
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<h4>Last Modified: </h4> |
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<p> Fri Jun 21 15:32:42 2024</p> |
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</body> |
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After Width: | Height: | Size: 741 KiB |
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After Width: | Height: | Size: 931 KiB |
After Width: | Height: | Size: 599 KiB |
After Width: | Height: | Size: 1.1 MiB |
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