Cailean Finn
11 months ago
commit
8b08dde774
85 changed files with 9184 additions and 0 deletions
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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sysinfo.txt |
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- _Thickness: 1 |
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- _TransmissionEnable: 1 |
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- _UseShadowThreshold: 0 |
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- _ZTestDepthEqualForOpaque: 3 |
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- _ZTestGBuffer: 4 |
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- _ZTestTransparent: 4 |
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m_Colors: |
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} |
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
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- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} |
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- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
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- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
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m_BuildTextureStacks: [] |
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--- !u!114 &9161683321197634112 |
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--- !u!114 &11400000 |
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icon: {fileID: 2800000, guid: d19680cd422524695938fbe55cc3b3bd, type: 3} |
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|
title: HDRP Empty Template |
||||
|
sections: |
||||
|
- heading: Welcome to the HDRP Empty Template |
||||
|
text: This template includes the settings and assets you need to start creating |
||||
|
with HDRP. |
||||
|
linkText: |
||||
|
url: |
||||
|
- heading: Documentation |
||||
|
text: |
||||
|
linkText: Read more about the HDRP |
||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html |
||||
|
- heading: Samples |
||||
|
text: |
||||
|
linkText: Samples and content you can use in your project |
||||
|
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest?subfolder=/manual/HDRP-Sample-Content.html |
||||
|
- heading: Forums |
||||
|
text: |
||||
|
linkText: Get answers and support |
||||
|
url: https://forum.unity.com/forums/high-definition-render-pipeline.386/ |
||||
|
- heading: Bugs |
||||
|
text: |
||||
|
linkText: Report any bugs |
||||
|
url: https://unity3d.com/unity/qa/bug-reporting |
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|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.IO; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
public class RenderText : MonoBehaviour |
||||
|
{ |
||||
|
int frame = 0; |
||||
|
public int m_CaptureFrameRate = 60; |
||||
|
|
||||
|
Texture2D texture; |
||||
|
|
||||
|
public bool m_Record = false; |
||||
|
|
||||
|
int txt_W; |
||||
|
int txt_H; |
||||
|
|
||||
|
|
||||
|
public Material material; |
||||
|
|
||||
|
float x_FOV; |
||||
|
float y_FOV; |
||||
|
float y_Rotation; |
||||
|
float x_Rotation; |
||||
|
float y_Divide; |
||||
|
float x_Divide; |
||||
|
|
||||
|
string m_Timestamp; |
||||
|
|
||||
|
GameObject m_CubeMapPrefab = null; |
||||
|
|
||||
|
List<Shader> m_ShaderList = new List<Shader>(); |
||||
|
|
||||
|
public enum ProjectionType |
||||
|
{ |
||||
|
Cropped, |
||||
|
CroppedFOV, |
||||
|
Squeezed, |
||||
|
Gnomic |
||||
|
} |
||||
|
|
||||
|
public ProjectionType m_ProjectionType = ProjectionType.Gnomic; |
||||
|
|
||||
|
private void Awake() |
||||
|
{ |
||||
|
SetupMatShaders(); |
||||
|
} |
||||
|
|
||||
|
// Initial configuration for frame rate
|
||||
|
private void Start() |
||||
|
{ |
||||
|
SetupFrameRateConfiguration(); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
private void Update() |
||||
|
{ |
||||
|
ToggleRecording(); |
||||
|
|
||||
|
if (m_Record) |
||||
|
{ |
||||
|
|
||||
|
for (int frameCount = 0; frameCount < 4; frameCount++) |
||||
|
{ |
||||
|
SetMaterialParametersBasedOnProjectionType(frameCount); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
frame++; |
||||
|
} |
||||
|
|
||||
|
void SetMaterialParametersBasedOnProjectionType(int frameCount) |
||||
|
{ |
||||
|
var m_HeightY = 0f; |
||||
|
|
||||
|
if (frameCount == 0 || frameCount == 2) |
||||
|
{ |
||||
|
// Set Front & Back
|
||||
|
if(m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
txt_W = 8192; |
||||
|
txt_H = 889; |
||||
|
x_FOV = 1.5f; |
||||
|
y_FOV = 0.2f; |
||||
|
y_Rotation = 5.13f; |
||||
|
x_Rotation = 0.25f; |
||||
|
m_HeightY = 0.6f; |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Cropped) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080;; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
txt_W = 8192; |
||||
|
txt_H = 889; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 0f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 2.666f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Squeezed) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 0.5f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 2f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
// Set Left & right
|
||||
|
if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
txt_W = 3510; |
||||
|
txt_H = 1080; |
||||
|
x_FOV = 0.9f; |
||||
|
y_FOV = 0.3f; |
||||
|
y_Rotation = 5.23f; |
||||
|
x_Rotation = 0.25f; |
||||
|
m_HeightY = 0.6f; |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Cropped) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
txt_W = 3510; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 4.8f; |
||||
|
x_Rotation = 0f; |
||||
|
y_Divide = 5.8f; |
||||
|
x_Divide = 8f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
if (m_ProjectionType == ProjectionType.Squeezed) |
||||
|
{ |
||||
|
txt_W = 6750; |
||||
|
txt_H = 1080; |
||||
|
y_Rotation = 0.5f; |
||||
|
x_Rotation = 1f; |
||||
|
y_Divide = 2f; |
||||
|
x_Divide = 4f; |
||||
|
m_HeightY = 0.5f; |
||||
|
material.shader = m_ShaderList[0]; |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
CycleThroughOrientations(frameCount, m_HeightY); |
||||
|
} |
||||
|
|
||||
|
void CycleThroughOrientations(int frameCount, float m_HeightY) |
||||
|
{ |
||||
|
if(m_ProjectionType != ProjectionType.CroppedFOV) |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", x_Rotation * frameCount); |
||||
|
} else |
||||
|
{ |
||||
|
if(frameCount == 0 || frameCount == 2) |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", x_Rotation + frameCount); |
||||
|
} else |
||||
|
{ |
||||
|
material.SetFloat("_EquiRotation", frameCount + 0.5f); |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
|
||||
|
material.SetFloat("_EquiRotationY", y_Rotation); |
||||
|
if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
material.SetFloat("_FOVScale_X", x_FOV); |
||||
|
material.SetFloat("_FOVScale_Y", y_FOV); |
||||
|
} else |
||||
|
{ |
||||
|
material.SetFloat("_DivideY", y_Divide); |
||||
|
material.SetFloat("_DivideX", x_Divide); |
||||
|
} |
||||
|
|
||||
|
m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, m_HeightY, m_CubeMapPrefab.transform.position.z); |
||||
|
|
||||
|
ExportTexture(frameCount); |
||||
|
} |
||||
|
|
||||
|
private void ExportTexture(int frameCount) |
||||
|
{ |
||||
|
RenderTexture buffer = new RenderTexture( |
||||
|
txt_W, |
||||
|
txt_H, |
||||
|
0, // No depth/stencil buffer
|
||||
|
RenderTextureFormat.ARGB32, // Standard colour format
|
||||
|
|
||||
|
RenderTextureReadWrite.sRGB // No sRGB conversions
|
||||
|
); |
||||
|
|
||||
|
texture = new Texture2D(txt_W, txt_H); |
||||
|
Graphics.Blit(null, buffer, material); |
||||
|
RenderTexture.active = buffer; // If not using a scene camera
|
||||
|
|
||||
|
texture.ReadPixels( |
||||
|
new Rect(0, 0, txt_W, txt_H), // Capture the whole texture
|
||||
|
0, 0, // Write starting at the top-left texel
|
||||
|
false); // No mipmaps
|
||||
|
|
||||
|
// Create a timestamped folder in the /SampleRecordings directory
|
||||
|
|
||||
|
var recordingsDir = Path.Combine(Application.dataPath, "..", "SampleRecordings", "Projection", m_Timestamp); |
||||
|
|
||||
|
// Create the direction-specific folder if it doesn't exist
|
||||
|
var directionFolder = ""; |
||||
|
switch (frameCount) |
||||
|
{ |
||||
|
case 0: |
||||
|
directionFolder = "SideB"; |
||||
|
break; |
||||
|
case 1: |
||||
|
directionFolder = "SideA"; |
||||
|
break; |
||||
|
case 2: |
||||
|
directionFolder = "SideD"; |
||||
|
break; |
||||
|
case 3: |
||||
|
directionFolder = "SideC"; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
var fullDirectionPath = Path.Combine(recordingsDir, directionFolder); |
||||
|
if (!Directory.Exists(fullDirectionPath)) |
||||
|
{ |
||||
|
Directory.CreateDirectory(fullDirectionPath); |
||||
|
} |
||||
|
|
||||
|
// Save the PNG file with a frame-specific name
|
||||
|
var filePath = Path.Combine(fullDirectionPath, $"{directionFolder}_{frame:D4}.png"); |
||||
|
System.IO.File.WriteAllBytes(filePath, texture.EncodeToPNG()); |
||||
|
|
||||
|
RenderTexture.active = null; |
||||
|
RenderTexture.Destroy(texture); |
||||
|
buffer.Release(); |
||||
|
} |
||||
|
|
||||
|
private void SetupMatShaders() |
||||
|
{ |
||||
|
///material = this.GetComponent<RawImage>().material;
|
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
||||
|
material.shader = m_ShaderList[1]; |
||||
|
} |
||||
|
|
||||
|
private void SetupFrameRateConfiguration() |
||||
|
{ |
||||
|
frame = 0; |
||||
|
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
||||
|
Application.targetFrameRate = m_CaptureFrameRate; |
||||
|
QualitySettings.vSyncCount = 0; |
||||
|
Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; |
||||
|
} |
||||
|
|
||||
|
private void ToggleRecording() |
||||
|
{ |
||||
|
if (Input.GetKeyUp(KeyCode.R)) |
||||
|
{ |
||||
|
m_Record = true; |
||||
|
|
||||
|
//Update Timestamp
|
||||
|
m_Timestamp = DateTime.Now.ToString("yyyyMMddHHmmss"); |
||||
|
} |
||||
|
|
||||
|
if (Input.GetKeyUp(KeyCode.S)) |
||||
|
{ |
||||
|
m_Record = false; |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 7f6f2722d84da164ba3be22a8cd14381 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,12 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.Playables; |
||||
|
|
||||
|
public class RotationScript : MonoBehaviour |
||||
|
{ |
||||
|
private void FixedUpdate() |
||||
|
{ |
||||
|
this.transform.Rotate(0, Time.fixedDeltaTime * 50, 0); |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 66a735b1faee33044945bef95192403e |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,237 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.IO; |
||||
|
using System.Reflection; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEditor; |
||||
|
using UnityEditor.Recorder; |
||||
|
using UnityEditor.Recorder.Input; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
using UnityEngine.Windows.WebCam; |
||||
|
|
||||
|
public class ShaderManiuplation : MonoBehaviour |
||||
|
{ |
||||
|
public enum EquilateralDirection |
||||
|
{ |
||||
|
Forward, |
||||
|
Backwards, |
||||
|
Left, |
||||
|
Right |
||||
|
} |
||||
|
|
||||
|
public enum ProjectionType |
||||
|
{ |
||||
|
Cropped, |
||||
|
CroppedFOV, |
||||
|
Squeeze, |
||||
|
Gnomic |
||||
|
} |
||||
|
|
||||
|
List<Shader> m_ShaderList = new List<Shader>(); |
||||
|
Material mat; |
||||
|
public EquilateralDirection m_Direction = EquilateralDirection.Backwards; |
||||
|
public ProjectionType m_ProjectionType; |
||||
|
bool m_Squeeze = false; |
||||
|
bool m_Gnomic = true; |
||||
|
bool m_Cropped = false; |
||||
|
bool m_CroppedFOV = false; |
||||
|
public bool m_SideViewToggle = true; |
||||
|
GameObject m_CubeMapPrefab = null; |
||||
|
|
||||
|
// Game View Parameters
|
||||
|
Type gameView; |
||||
|
PropertyInfo selectedSizeIndex; |
||||
|
EditorWindow window; |
||||
|
|
||||
|
|
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
SetupEditorSettings(); |
||||
|
SetupMatShaders(); |
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
UpdateRotation(m_Direction); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
|
||||
|
void UpdateRotation(EquilateralDirection direction) |
||||
|
{ |
||||
|
if(m_Squeeze) |
||||
|
{ |
||||
|
// Change Resolution & Set Y
|
||||
|
ChangeGameViewResolution(21); |
||||
|
mat.SetFloat("_EquiRotationY", 0.5f); |
||||
|
//m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, 0.5f, m_CubeMapPrefab.transform.position.z);
|
||||
|
switch (direction) |
||||
|
{ |
||||
|
case EquilateralDirection.Forward: |
||||
|
mat.SetFloat("_EquiRotation", 1f); |
||||
|
break; |
||||
|
case EquilateralDirection.Left: |
||||
|
mat.SetFloat("_EquiRotation", 2f); |
||||
|
break; |
||||
|
case EquilateralDirection.Backwards: |
||||
|
mat.SetFloat("_EquiRotation", 3f); |
||||
|
break; |
||||
|
case EquilateralDirection.Right: |
||||
|
mat.SetFloat("_EquiRotation", 4f); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
else if(m_Cropped) |
||||
|
{ |
||||
|
ChangeGameViewResolution(21); |
||||
|
//mat.SetFloat("_EquiRotationY", 3.5f);
|
||||
|
////m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, 0.5f, m_CubeMapPrefab.transform.position.z);
|
||||
|
//switch (direction)
|
||||
|
//{
|
||||
|
// case EquilateralDirection.Forward:
|
||||
|
// mat.SetFloat("_EquiRotation", 0.5f);
|
||||
|
// break;
|
||||
|
// case EquilateralDirection.Left:
|
||||
|
// mat.SetFloat("_EquiRotation", 1f);
|
||||
|
// break;
|
||||
|
// case EquilateralDirection.Backwards:
|
||||
|
// mat.SetFloat("_EquiRotation", 1.5f);
|
||||
|
// break;
|
||||
|
// case EquilateralDirection.Right:
|
||||
|
// mat.SetFloat("_EquiRotation", 2f);
|
||||
|
// break;
|
||||
|
//}
|
||||
|
} |
||||
|
else if(m_Gnomic) |
||||
|
{ |
||||
|
switch (direction) |
||||
|
{ |
||||
|
case EquilateralDirection.Forward: |
||||
|
mat.SetFloat("_EquiRotation", 0f); |
||||
|
break; |
||||
|
case EquilateralDirection.Left: |
||||
|
mat.SetFloat("_EquiRotation", 0.25f); |
||||
|
break; |
||||
|
case EquilateralDirection.Backwards: |
||||
|
mat.SetFloat("_EquiRotation", 0.5f); |
||||
|
break; |
||||
|
case EquilateralDirection.Right: |
||||
|
mat.SetFloat("_EquiRotation", 0.75f); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
if (m_SideViewToggle) |
||||
|
{ |
||||
|
// Set short wall FOV settings (height = 0.5, fovx = 0.9, fovy = 0.3)
|
||||
|
mat.SetFloat("_FOVScale_X", 0.9f); |
||||
|
mat.SetFloat("_FOVScale_Y", 0.3f); |
||||
|
mat.SetFloat("_EquiRotationY", 5.23f); |
||||
|
//m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, 0.5f, m_CubeMapPrefab.transform.position.z);
|
||||
|
ChangeGameViewResolution(29); |
||||
|
} |
||||
|
else if (!m_SideViewToggle) |
||||
|
{ |
||||
|
// Set long wall FOV settings (height = 0.75, fovx = 1.5, fovy = 0.2)
|
||||
|
mat.SetFloat("_FOVScale_X", 1.5f); |
||||
|
mat.SetFloat("_FOVScale_Y", 0.2f); |
||||
|
mat.SetFloat("_EquiRotationY", 5.13f); |
||||
|
//m_CubeMapPrefab.transform.position = new Vector3(m_CubeMapPrefab.transform.position.x, 0.8f, m_CubeMapPrefab.transform.position.z);
|
||||
|
ChangeGameViewResolution(28); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
} |
||||
|
|
||||
|
void UpdateProjectionType() |
||||
|
{ |
||||
|
if(m_ShaderList != null && m_ShaderList.Count > 0) |
||||
|
{ |
||||
|
if (m_ProjectionType == ProjectionType.Squeeze) |
||||
|
{ |
||||
|
mat.shader = m_ShaderList[1]; |
||||
|
m_Squeeze = true; |
||||
|
m_Gnomic = false; |
||||
|
m_Cropped = false; |
||||
|
} |
||||
|
else if(m_ProjectionType == ProjectionType.Cropped) |
||||
|
{ |
||||
|
mat.shader = m_ShaderList[0]; |
||||
|
m_Squeeze = false; |
||||
|
m_Gnomic = false; |
||||
|
m_Cropped = true; |
||||
|
} |
||||
|
else if (m_ProjectionType == ProjectionType.Gnomic) |
||||
|
{ |
||||
|
mat.shader = m_ShaderList[2]; |
||||
|
m_Squeeze = false; |
||||
|
m_Cropped = false; |
||||
|
m_Gnomic = true; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
private void OnValidate() |
||||
|
{ |
||||
|
UpdateProjectionType(); |
||||
|
} |
||||
|
|
||||
|
void ChangeGameViewResolution(int index) |
||||
|
{ |
||||
|
selectedSizeIndex.SetValue(window, index, null); |
||||
|
} |
||||
|
|
||||
|
private void SetupEditorSettings() |
||||
|
{ |
||||
|
gameView = typeof(Editor).Assembly.GetType("UnityEditor.GameView"); |
||||
|
selectedSizeIndex = gameView.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); |
||||
|
window = EditorWindow.GetWindow(gameView); |
||||
|
} |
||||
|
|
||||
|
private void SetupMatShaders() |
||||
|
{ |
||||
|
mat = this.GetComponent<RawImage>().material; |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); |
||||
|
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); |
||||
|
mat.shader = m_ShaderList[1]; |
||||
|
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); |
||||
|
} |
||||
|
|
||||
|
public void SetProjection(string projection) |
||||
|
{ |
||||
|
|
||||
|
switch(projection) |
||||
|
{ |
||||
|
case "Gnomic": |
||||
|
m_Gnomic = true; |
||||
|
m_Squeeze = false; |
||||
|
m_Cropped = false; |
||||
|
m_CroppedFOV = false; |
||||
|
break; |
||||
|
case "Squeeze": |
||||
|
m_Squeeze = true; |
||||
|
m_Cropped = false; |
||||
|
m_Gnomic = false; |
||||
|
m_CroppedFOV = false; |
||||
|
break; |
||||
|
case "Cropped": |
||||
|
m_Cropped = true; |
||||
|
m_Squeeze = false; |
||||
|
m_Gnomic = false; |
||||
|
m_CroppedFOV = false; |
||||
|
break; |
||||
|
case "CroppedFOV": |
||||
|
m_Cropped = false; |
||||
|
m_Squeeze = false; |
||||
|
m_Gnomic = false; |
||||
|
m_CroppedFOV = true; |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
UpdateRotation(m_Direction); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
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|
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|
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|
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|
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|
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|
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||||
|
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||||
|
--- !u!114 &11400000 |
||||
|
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m_CorrespondingSourceObject: {fileID: 0} |
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sssSampleBudget: |
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supportTransparentBackface: 1 |
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supportTransparentDepthPrepass: 1 |
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m_SchemaId: |
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supportDecals: 1 |
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supportDecalLayers: 0 |
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probeVolumeSHBands: 1 |
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supportRayTracing: 0 |
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lightLoopSettings: |
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cookieAtlasSize: 512 |
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cookieFormat: 74 |
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cookieAtlasLastValidMip: 0 |
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cookieTexArraySize: 16 |
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planarReflectionAtlasSize: 1024 |
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|
reflectionProbeCacheSize: 32 |
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|
reflectionCubemapSize: 256 |
||||
|
maxEnvLightsOnScreen: 32 |
||||
|
reflectionCacheCompressed: 1 |
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|
reflectionProbeFormat: 74 |
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|
reflectionProbeTexCacheSize: 4096 |
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reflectionProbeTexLastValidCubeMip: 3 |
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Shader "Conversion/CubemapToEquirectangularGnomic" { |
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Properties{ |
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_MainTex("Cubemap (RGB)", CUBE) = "" {} |
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_EquiRotation("Rotation X", Float) = 1.0 |
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_EquiRotationY("Rotation Y", Float) = 1.0 |
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_FOVScale_X("FOV X", Float) = 0.45 |
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_FOVScale_Y("FOV Y", Float) = 0.1 |
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Pass { |
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ZTest Always Cull Off ZWrite Off |
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Fog { Mode off } |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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#define PI 3.141592653589793 |
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#define TWOPI 6.283185307179587 |
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#define PI_2 1.570796326794897 |
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struct v2f { |
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float4 pos : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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samplerCUBE _MainTex; |
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float _EquiRotation; |
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float _EquiRotationY; |
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float _FOVScale_X; |
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float _FOVScale_Y; |
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v2f vert(appdata_img v) |
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{ |
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v2f o; |
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o.pos = UnityObjectToClipPos(v.vertex); |
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o.uv = v.texcoord.xy; |
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return o; |
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} |
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fixed4 frag(v2f i) : COLOR |
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{ |
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float2 q = i.uv; |
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float2 cp = (float2(PI + _EquiRotation,PI_2) * 2.0 - 1.0) * float2(PI, PI_2); // [-PI, PI], [-PI_2, PI_2] |
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// Convert screen coord in gnomonic mapping to spherical coord in [PI/2, PI] |
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float2 convertedScreenCoord = (q.xy * 2.0 - 1.0) * float2(_FOVScale_X, _FOVScale_Y) * float2(PI, PI_2); |
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float x = convertedScreenCoord.x; |
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float y = convertedScreenCoord.y; |
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float rou = sqrt(x * x + y * y); |
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float c = atan(rou); |
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float sin_c = sin( c ); |
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float cos_c = cos( c ); |
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float lat = asin(cos_c * sin(cp.y) + (y * sin_c * cos(cp.y)) / rou); |
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float lon = cp.x + atan2(x * sin_c, rou * cos(cp.y) * cos_c - y * sin(cp.y) * sin_c); |
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lat = (lat / PI_2 + 1.0) * 1.0; |
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lon = (lon / PI + 1.0) * 0.5; //[0, 1] |
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float2 final = float2(lon, lat) * float2(TWOPI, PI); |
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final.x = final.x; |
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final.y = final.y + _EquiRotationY; |
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float3 unit = float3(0,0,0); |
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unit.x = sin(final.y) * sin(final.x) * -1; |
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unit.y = cos(final.y * -1); |
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unit.z = sin(final.y) * cos(final.x) * -1; |
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} |
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ENDCG |
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m_Material: {fileID: 2100000, guid: 0fe1464735a8dbc4ab5d663da266238b, type: 2} |
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m_Color: {r: 1, g: 1, b: 1, a: 1} |
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|
m_RaycastTarget: 1 |
||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} |
||||
|
m_Maskable: 1 |
||||
|
m_OnCullStateChanged: |
||||
|
m_PersistentCalls: |
||||
|
m_Calls: [] |
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|
m_Texture: {fileID: 0} |
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m_UVRect: |
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serializedVersion: 2 |
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x: 0 |
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y: 0 |
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|
width: 1 |
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|
height: 1 |
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|
fileFormatVersion: 2 |
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|
guid: 547378ae4bbaf4b4ba24e3243bcd0838 |
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|
PrefabImporter: |
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|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,26 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using Unity.VisualScripting; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
[ExecuteInEditMode] |
||||
|
public class CubemapRender : MonoBehaviour |
||||
|
{ |
||||
|
public RenderTexture cubeMap; |
||||
|
int faceMask = 63; |
||||
|
Camera cam; |
||||
|
|
||||
|
void Start() |
||||
|
{ |
||||
|
cam = GetComponent<Camera>(); |
||||
|
} |
||||
|
|
||||
|
void Update() |
||||
|
{ |
||||
|
if (cubeMap != null) |
||||
|
{ |
||||
|
// Render the scene to the cubemap
|
||||
|
cam.RenderToCubemap(cubeMap, faceMask); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
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|
guid: 500df08c34c4f0d4aa4234068f9bf3f9 |
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|
MonoImporter: |
||||
|
externalObjects: {} |
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|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,67 @@ |
|||||
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangular" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
|
||||
|
v2f vert(appdata_img v) |
||||
|
{ |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
o.uv = v.texcoord.xy * float2(TWOPI, PI); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR |
||||
|
{ |
||||
|
float3 unit = float3(1.0, 1.0, 0.0); |
||||
|
|
||||
|
float theta = i.uv.y; |
||||
|
float phi = i.uv.x; |
||||
|
|
||||
|
unit.x = sin(phi) * sin(theta) * -1; |
||||
|
unit.y = cos(theta) * -1; |
||||
|
unit.z = cos(phi) * sin(theta) * -1; |
||||
|
|
||||
|
|
||||
|
// Exclude the top and bottom regions based on UV coordinates |
||||
|
if (i.uv.y > PI/3.5 && i.uv.y < PI - PI/3.5) |
||||
|
{ |
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
return texCUBE(_MainTex, unit); |
||||
|
//return fixed4(0, 0, 0, 1); |
||||
|
} |
||||
|
} |
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: ac5781b45a755764ea3c380628f96535 |
||||
|
ShaderImporter: |
||||
|
externalObjects: {} |
||||
|
defaultTextures: [] |
||||
|
nonModifiableTextures: [] |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,76 @@ |
|||||
|
// //Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangularCropped" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
_EquiRotation("Value", Float) = 1.0 |
||||
|
_EquiRotationY("Value", Float) = 1.0 |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
|
||||
|
float _EquiRotation; |
||||
|
float _EquiRotationY; |
||||
|
|
||||
|
// Vertex shader |
||||
|
v2f vert(appdata_img v) { |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
|
||||
|
// Convert from 3D coordinates to spherical coordinates |
||||
|
float theta = atan2(-v.vertex.x, v.vertex.z); |
||||
|
float phi = acos(-v.vertex.y / length(v.vertex)); // Note the negative sign for Y |
||||
|
|
||||
|
|
||||
|
|
||||
|
// Spherical Rotation is between (-1, 1), so you can add +0.5 to the shader to rotate it! |
||||
|
// Map spherical coordinates to UV coordinates for the positive X face |
||||
|
o.uv = float2((theta / TWOPI) + _EquiRotation, (phi / (PI/3)) + _EquiRotationY); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR { |
||||
|
float3 unit = float3(1.0, 1.0, 0.0); |
||||
|
|
||||
|
// Adjust UV for negative X face with equirectangular distortion |
||||
|
float phi = i.uv.y * PI/2; |
||||
|
float theta = (i.uv.x * PI); |
||||
|
|
||||
|
unit.x = sin(phi) * cos(theta); |
||||
|
unit.y = -cos(phi); |
||||
|
unit.z = sin(phi) * sin(theta); |
||||
|
|
||||
|
|
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
|
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: c66849544438e604aa7262d1282fa4db |
||||
|
ShaderImporter: |
||||
|
externalObjects: {} |
||||
|
defaultTextures: [] |
||||
|
nonModifiableTextures: [] |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,63 @@ |
|||||
|
//Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
||||
|
|
||||
|
Shader "Conversion/CubemapToEquirectangularSqueeze" { |
||||
|
|
||||
|
Properties{ |
||||
|
_MainTex("Cubemap (RGB)", CUBE) = "" {} |
||||
|
_EquiRotation("Value", Float) = 1.0 |
||||
|
_EquiRotationY("Value", Float) = 1.0 |
||||
|
_DivideY("Divide Y", Float) = 2 |
||||
|
_DivideX("Divide X", Float) = 4 |
||||
|
} |
||||
|
|
||||
|
Subshader{ |
||||
|
Pass { |
||||
|
ZTest Always Cull Off ZWrite Off |
||||
|
Fog { Mode off } |
||||
|
|
||||
|
CGPROGRAM |
||||
|
#pragma vertex vert |
||||
|
#pragma fragment frag |
||||
|
#pragma fragmentoption ARB_precision_hint_fastest |
||||
|
//#pragma fragmentoption ARB_precision_hint_nicest |
||||
|
#include "UnityCG.cginc" |
||||
|
|
||||
|
#define PI 3.141592653589793 |
||||
|
#define TWOPI 6.283185307179587 |
||||
|
|
||||
|
struct v2f { |
||||
|
float4 pos : POSITION; |
||||
|
float2 uv : TEXCOORD0; |
||||
|
}; |
||||
|
|
||||
|
samplerCUBE _MainTex; |
||||
|
float _EquiRotation; |
||||
|
float _EquiRotationY; |
||||
|
float _DivideY; |
||||
|
float _DivideX; |
||||
|
|
||||
|
v2f vert(appdata_img v) |
||||
|
{ |
||||
|
v2f o; |
||||
|
o.pos = UnityObjectToClipPos(v.vertex); |
||||
|
o.uv = v.texcoord.xy * float2(TWOPI/_DivideX, PI/_DivideY); |
||||
|
return o; |
||||
|
} |
||||
|
|
||||
|
fixed4 frag(v2f i) : COLOR |
||||
|
{ |
||||
|
float theta = i.uv.y + ((_EquiRotationY * PI/2)); |
||||
|
float phi = i.uv.x + ((_EquiRotation * TWOPI/4)); |
||||
|
float3 unit = float3(0,0,0); |
||||
|
|
||||
|
unit.x = sin(phi) * sin(theta) * -1; |
||||
|
unit.y = cos(theta) * -1; |
||||
|
unit.z = cos(phi) * sin(theta) * -1; |
||||
|
|
||||
|
return texCUBE(_MainTex, unit); |
||||
|
} |
||||
|
ENDCG |
||||
|
} |
||||
|
} |
||||
|
Fallback Off |
||||
|
} |
@ -0,0 +1,9 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: a97045f26d2947649b9d75d57ac0b255 |
||||
|
ShaderImporter: |
||||
|
externalObjects: {} |
||||
|
defaultTextures: [] |
||||
|
nonModifiableTextures: [] |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,54 @@ |
|||||
|
{ |
||||
|
"dependencies": { |
||||
|
"com.unity.2d.sprite": "1.0.0", |
||||
|
"com.unity.2d.tilemap": "1.0.0", |
||||
|
"com.unity.ads": "4.4.2", |
||||
|
"com.unity.ai.navigation": "1.1.4", |
||||
|
"com.unity.analytics": "3.8.1", |
||||
|
"com.unity.collab-proxy": "2.0.5", |
||||
|
"com.unity.feature.development": "1.0.1", |
||||
|
"com.unity.ide.rider": "3.0.24", |
||||
|
"com.unity.ide.visualstudio": "2.0.18", |
||||
|
"com.unity.ide.vscode": "1.2.5", |
||||
|
"com.unity.purchasing": "4.9.3", |
||||
|
"com.unity.recorder": "4.0.2", |
||||
|
"com.unity.render-pipelines.high-definition": "14.0.8", |
||||
|
"com.unity.test-framework": "1.1.33", |
||||
|
"com.unity.textmeshpro": "3.0.6", |
||||
|
"com.unity.timeline": "1.7.5", |
||||
|
"com.unity.ugui": "1.0.0", |
||||
|
"com.unity.visualscripting": "1.8.0", |
||||
|
"com.unity.xr.legacyinputhelpers": "2.1.10", |
||||
|
"com.unity.modules.ai": "1.0.0", |
||||
|
"com.unity.modules.androidjni": "1.0.0", |
||||
|
"com.unity.modules.animation": "1.0.0", |
||||
|
"com.unity.modules.assetbundle": "1.0.0", |
||||
|
"com.unity.modules.audio": "1.0.0", |
||||
|
"com.unity.modules.cloth": "1.0.0", |
||||
|
"com.unity.modules.director": "1.0.0", |
||||
|
"com.unity.modules.imageconversion": "1.0.0", |
||||
|
"com.unity.modules.imgui": "1.0.0", |
||||
|
"com.unity.modules.jsonserialize": "1.0.0", |
||||
|
"com.unity.modules.particlesystem": "1.0.0", |
||||
|
"com.unity.modules.physics": "1.0.0", |
||||
|
"com.unity.modules.physics2d": "1.0.0", |
||||
|
"com.unity.modules.screencapture": "1.0.0", |
||||
|
"com.unity.modules.terrain": "1.0.0", |
||||
|
"com.unity.modules.terrainphysics": "1.0.0", |
||||
|
"com.unity.modules.tilemap": "1.0.0", |
||||
|
"com.unity.modules.ui": "1.0.0", |
||||
|
"com.unity.modules.uielements": "1.0.0", |
||||
|
"com.unity.modules.umbra": "1.0.0", |
||||
|
"com.unity.modules.unityanalytics": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequest": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0", |
||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0", |
||||
|
"com.unity.modules.vehicles": "1.0.0", |
||||
|
"com.unity.modules.video": "1.0.0", |
||||
|
"com.unity.modules.vr": "1.0.0", |
||||
|
"com.unity.modules.wind": "1.0.0", |
||||
|
"com.unity.modules.xr": "1.0.0" |
||||
|
} |
||||
|
} |
@ -0,0 +1,564 @@ |
|||||
|
{ |
||||
|
"dependencies": { |
||||
|
"com.unity.2d.sprite": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": {} |
||||
|
}, |
||||
|
"com.unity.2d.tilemap": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.modules.tilemap": "1.0.0", |
||||
|
"com.unity.modules.uielements": "1.0.0" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.ads": { |
||||
|
"version": "4.4.2", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.ugui": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.ai.navigation": { |
||||
|
"version": "1.1.4", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.modules.ai": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.analytics": { |
||||
|
"version": "3.8.1", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.services.analytics": "1.0.4", |
||||
|
"com.unity.ugui": "1.0.0" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.burst": { |
||||
|
"version": "1.8.7", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.mathematics": "1.2.1" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.collab-proxy": { |
||||
|
"version": "2.0.5", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.editorcoroutines": { |
||||
|
"version": "1.0.0", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.ext.nunit": { |
||||
|
"version": "1.0.6", |
||||
|
"depth": 1, |
||||
|
"source": "registry", |
||||
|
"dependencies": {}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
"com.unity.feature.development": { |
||||
|
"version": "1.0.1", |
||||
|
"depth": 0, |
||||
|
"source": "builtin", |
||||
|
"dependencies": { |
||||
|
"com.unity.ide.visualstudio": "2.0.18", |
||||
|
"com.unity.ide.rider": "3.0.24", |
||||
|
"com.unity.ide.vscode": "1.2.5", |
||||
|
"com.unity.editorcoroutines": "1.0.0", |
||||
|
"com.unity.performance.profile-analyzer": "1.2.2", |
||||
|
"com.unity.test-framework": "1.1.33", |
||||
|
"com.unity.testtools.codecoverage": "1.2.4" |
||||
|
} |
||||
|
}, |
||||
|
"com.unity.ide.rider": { |
||||
|
"version": "3.0.24", |
||||
|
"depth": 0, |
||||
|
"source": "registry", |
||||
|
"dependencies": { |
||||
|
"com.unity.ext.nunit": "1.0.6" |
||||
|
}, |
||||
|
"url": "https://packages.unity.com" |
||||
|
}, |
||||
|
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Loading…
Reference in new issue