cailean
10 months ago
commit
b83cf48ab7
821 changed files with 291459 additions and 0 deletions
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# For line ending normalization between Unix and Windows |
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* text=auto |
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# Unity |
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*.cs diff=csharp text |
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*.cginc text |
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*.shader text |
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*.mat -text merge=unityyamlmerge diff |
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*.anim -text merge=unityyamlmerge diff |
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*.unity -text merge=unityyamlmerge diff |
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*.prefab -text merge=unityyamlmerge diff |
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*.physicsMaterial2D -text merge=unityyamlmerge diff |
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*.physicMaterial -text merge=unityyamlmerge diff |
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*.asset -text merge=unityyamlmerge diff |
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*.meta -text merge=unityyamlmerge diff |
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*.controller -text merge=unityyamlmerge diff |
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# 3D models |
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*.3dm filter=lfs diff=lfs merge=lfs -text |
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*.3ds filter=lfs diff=lfs merge=lfs -text |
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*.blend filter=lfs diff=lfs merge=lfs -text |
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*.c4d filter=lfs diff=lfs merge=lfs -text |
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*.collada filter=lfs diff=lfs merge=lfs -text |
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*.dae filter=lfs diff=lfs merge=lfs -text |
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*.dxf filter=lfs diff=lfs merge=lfs -text |
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*.fbx filter=lfs diff=lfs merge=lfs -text |
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*.jas filter=lfs diff=lfs merge=lfs -text |
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*.lws filter=lfs diff=lfs merge=lfs -text |
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*.lxo filter=lfs diff=lfs merge=lfs -text |
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*.ma filter=lfs diff=lfs merge=lfs -text |
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*.max filter=lfs diff=lfs merge=lfs -text |
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*.mb filter=lfs diff=lfs merge=lfs -text |
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*.obj filter=lfs diff=lfs merge=lfs -text |
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*.ply filter=lfs diff=lfs merge=lfs -text |
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*.skp filter=lfs diff=lfs merge=lfs -text |
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*.stl filter=lfs diff=lfs merge=lfs -text |
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*.ztl filter=lfs diff=lfs merge=lfs -text |
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# Audio |
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*.aif filter=lfs diff=lfs merge=lfs -text |
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*.aiff filter=lfs diff=lfs merge=lfs -text |
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*.it filter=lfs diff=lfs merge=lfs -text |
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*.mod filter=lfs diff=lfs merge=lfs -text |
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*.mp3 filter=lfs diff=lfs merge=lfs -text |
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*.ogg filter=lfs diff=lfs merge=lfs -text |
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*.s3m filter=lfs diff=lfs merge=lfs -text |
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*.wav filter=lfs diff=lfs merge=lfs -text |
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*.xm filter=lfs diff=lfs merge=lfs -text |
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# Fonts |
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*.otf filter=lfs diff=lfs merge=lfs -text |
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*.ttf filter=lfs diff=lfs merge=lfs -text |
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# Images |
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*.bmp filter=lfs diff=lfs merge=lfs -text |
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*.exr filter=lfs diff=lfs merge=lfs -text |
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*.gif filter=lfs diff=lfs merge=lfs -text |
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*.hdr filter=lfs diff=lfs merge=lfs -text |
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*.iff filter=lfs diff=lfs merge=lfs -text |
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*.jpeg filter=lfs diff=lfs merge=lfs -text |
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*.jpg filter=lfs diff=lfs merge=lfs -text |
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*.pict filter=lfs diff=lfs merge=lfs -text |
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*.png filter=lfs diff=lfs merge=lfs -text |
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*.psd filter=lfs diff=lfs merge=lfs -text |
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*.tga filter=lfs diff=lfs merge=lfs -text |
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*.tif filter=lfs diff=lfs merge=lfs -text |
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*.tiff filter=lfs diff=lfs merge=lfs -text |
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|
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# Collapse Unity-generated files on GitHub |
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*.asset linguist-generated |
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*.mat linguist-generated |
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*.meta linguist-generated |
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*.prefab linguist-generated |
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*.unity linguist-generated |
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# This .gitignore file should be placed at the root of your Unity project directory |
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# |
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
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# |
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/[Ll]ibrary/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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/[Bb]uilds/ |
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/[Ll]ogs/ |
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/[Uu]ser[Ss]ettings/ |
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|
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# MemoryCaptures can get excessive in size. |
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# They also could contain extremely sensitive data |
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/[Mm]emoryCaptures/ |
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|
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# Recordings can get excessive in size |
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/[Rr]ecordings/ |
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/[Ss]ample[Rr]ecordings/ |
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|
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# Uncomment this line if you wish to ignore the asset store tools plugin |
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# /[Aa]ssets/AssetStoreTools* |
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|
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# Autogenerated Jetbrains Rider plugin |
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/[Aa]ssets/Plugins/Editor/JetBrains* |
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|
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# Visual Studio cache directory |
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.vs/ |
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|
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# Gradle cache directory |
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.gradle/ |
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|
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# Autogenerated VS/MD/Consulo solution and project files |
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ExportedObj/ |
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.consulo/ |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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*.svd |
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*.pdb |
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*.mdb |
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*.opendb |
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*.VC.db |
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|
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# Unity3D generated meta files |
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*.pidb.meta |
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*.pdb.meta |
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*.mdb.meta |
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|
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# Unity3D generated file on crash reports |
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sysinfo.txt |
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|
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# Builds |
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*.apk |
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*.aab |
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*.unitypackage |
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*.app |
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|
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# Crashlytics generated file |
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crashlytics-build.properties |
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|
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# Packed Addressables |
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
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|
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# Temporary auto-generated Android Assets |
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/[Aa]ssets/[Ss]treamingAssets/aa.meta |
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/[Aa]ssets/[Ss]treamingAssets/aa/* |
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humanName: Left Little Distal |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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humanName: Right Thumb Proximal |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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modified: 0 |
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humanName: Right Thumb Intermediate |
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length: 0 |
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humanName: Right Thumb Distal |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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modified: 0 |
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humanName: Right Index Proximal |
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max: {x: 0, y: 0, z: 0} |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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modified: 0 |
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humanName: Right Index Intermediate |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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modified: 0 |
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humanName: Right Index Distal |
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value: {x: 0, y: 0, z: 0} |
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length: 0 |
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modified: 0 |
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humanName: Right Middle Proximal |
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length: 0 |
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humanName: Right Middle Intermediate |
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humanName: Right Middle Distal |
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length: 0 |
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modified: 0 |
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humanName: Right Ring Proximal |
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humanName: Right Little Proximal |
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humanName: UpperChest |
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parentName: Walking(Clone) |
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parentName: mixamorig1:Hips |
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parentName: mixamorig1:RightUpLeg |
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parentName: mixamorig1:RightLeg |
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rotation: {x: 0.49743983, y: -0.014425737, z: 0.008273513, w: 0.8673391} |
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parentName: mixamorig1:RightFoot |
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position: {x: -7.089289e-10, y: 0.16260478, z: 0.0000000021778896} |
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rotation: {x: 0.28852722, y: -0.05736588, z: 0.017320745, w: 0.95559466} |
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parentName: mixamorig1:RightToeBase |
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position: {x: -1.832603e-10, y: 0.06180026, z: 6.158407e-13} |
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parentName: mixamorig1:Hips |
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parentName: mixamorig1:LeftUpLeg |
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parentName: mixamorig1:LeftLeg |
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scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001} |
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parentName: mixamorig1:LeftFoot |
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parentName: mixamorig1:LeftToeBase |
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parentName: mixamorig1:Hips |
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parentName: mixamorig1:Spine |
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parentName: mixamorig1:Spine1 |
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parentName: mixamorig1:Neck |
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parentName: mixamorig1:Head |
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parentName: mixamorig1:Spine2 |
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parentName: mixamorig1:LeftShoulder |
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scale: {x: 1, y: 0.99999964, z: 1.0000001} |
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parentName: mixamorig1:LeftArm |
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position: {x: 1.6915119e-10, y: 0.2556078, z: -5.2587552e-11} |
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parentName: mixamorig1:LeftForeArm |
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parentName: mixamorig1:LeftHand |
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parentName: mixamorig1:LeftHandThumb1 |
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parentName: mixamorig1:LeftHandThumb2 |
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parentName: mixamorig1:LeftHandThumb3 |
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parentName: mixamorig1:LeftHand |
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parentName: mixamorig1:LeftHandMiddle1 |
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} |
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parentName: mixamorig1:LeftHandMiddle2 |
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parentName: mixamorig1:LeftHandMiddle3 |
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|||
parentName: mixamorig1:LeftHand |
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|||
parentName: mixamorig1:LeftHandIndex1 |
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parentName: mixamorig1:LeftHandIndex2 |
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scale: {x: 0.9999998, y: 0.99999994, z: 1} |
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|||
parentName: mixamorig1:LeftHandIndex3 |
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scale: {x: 1, y: 1, z: 1} |
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|||
parentName: mixamorig1:LeftHand |
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scale: {x: 1.0000004, y: 1.0000004, z: 1.0000006} |
|||
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|||
parentName: mixamorig1:LeftHandPinky1 |
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scale: {x: 1, y: 1.0000002, z: 1.0000001} |
|||
- name: mixamorig1:LeftHandPinky3 |
|||
parentName: mixamorig1:LeftHandPinky2 |
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rotation: {x: 0.013471583, y: -0.000000110142096, z: 0.000000086703665, w: 0.9999093} |
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scale: {x: 1.0000004, y: 0.99999994, z: 1.0000002} |
|||
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|||
parentName: mixamorig1:LeftHandPinky3 |
|||
position: {x: 0.000055141132, y: 0.019755404, z: 6.650282e-11} |
|||
rotation: {x: 0, y: -0, z: -0, w: 1} |
|||
scale: {x: 1, y: 1, z: 1} |
|||
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|||
parentName: mixamorig1:LeftHand |
|||
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rotation: {x: 0.059666708, y: 0.005292639, z: -0.0064185597, w: 0.9981837} |
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scale: {x: 1.0000002, y: 1.0000004, z: 1.0000006} |
|||
- name: mixamorig1:LeftHandRing2 |
|||
parentName: mixamorig1:LeftHandRing1 |
|||
position: {x: 0.00006585257, y: 0.027260527, z: 0.0000000010080703} |
|||
rotation: {x: -0.03749615, y: -0.00000036577694, z: 4.3655746e-10, w: 0.9992968} |
|||
scale: {x: 1, y: 0.99999994, z: 0.99999994} |
|||
- name: mixamorig1:LeftHandRing3 |
|||
parentName: mixamorig1:LeftHandRing2 |
|||
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This End User Licence Agreement (EULA) is a legal agreement between you and |
|||
Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use |
|||
of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software. |
|||
|
|||
1. GRANT OF LICENCE |
|||
|
|||
1.1 FMOD Studio Authoring Tool |
|||
|
|||
This EULA grants you the right to use FMOD Studio Authoring Tool for all use, |
|||
including Commercial use, subject to the following: |
|||
|
|||
i. FMOD Studio Authoring Tool is used to create content for use with the |
|||
FMOD Studio Engine only; |
|||
|
|||
ii. FMOD Studio Authoring Tool is not redistributed in any form. |
|||
|
|||
1.2 FMOD Studio Engine |
|||
|
|||
This EULA grants you the right to use FMOD Studio Engine, for personal |
|||
(hobbyist), educational (students and teachers) or Non-Commercial use only, |
|||
subject to the following: |
|||
|
|||
i. FMOD Studio Engine is integrated and redistributed in a software |
|||
application (Product) only; |
|||
|
|||
ii. FMOD Studio Engine is not distributed as part of a game engine or tool |
|||
set; |
|||
|
|||
iii. FMOD Studio Engine is not used in any Commercial enterprise or for any |
|||
Commercial production or subcontracting, except for the purposes of |
|||
Evaluation or Development of a Commercial Product; |
|||
|
|||
iv. Non-Commercial use does not involve any form of monetisation, |
|||
sponsorship or promotion; |
|||
|
|||
v. Product includes attribution in accordance with Clause 3. |
|||
|
|||
2.OTHER USE |
|||
|
|||
For all Commercial use, and any Non Commercial use not permitted by this |
|||
license, a separate license is required. Refer to www.fmod.com/licensing for |
|||
information. |
|||
|
|||
3. CREDITS |
|||
|
|||
All Products require an in game credit line which must include the words “FMOD |
|||
Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution |
|||
for examples. |
|||
|
|||
4. INTELLECTUAL PROPERTY RIGHTS |
|||
|
|||
We are and remain at all times the owner of the Software (including all |
|||
intellectual property rights in or to the Software). For the avoidance of doubt, |
|||
nothing in this EULA may be deemed to grant or assign to you any proprietary or |
|||
ownership interest or intellectual property rights in or to the Software other |
|||
than the rights licensed pursuant to Clause 1. |
|||
|
|||
You acknowledge and agree that you have no right, title or interest in and to |
|||
the intellectual property rights in the Software. |
|||
|
|||
5. SECURITY AND RISK |
|||
|
|||
You are responsible for protecting the Software and any related materials at all |
|||
times from unauthorised access, use or damage. |
|||
|
|||
6. WARRANTY AND LIMITATION OF LIABILITY |
|||
|
|||
The Software is provided by us “as is” and, to the maximum extent permitted by |
|||
law, any express or implied warranties of any kind, including (but not limited |
|||
to) all implied warranties of merchantability and fitness for a particular |
|||
purpose are disclaimed. |
|||
|
|||
In no event shall we (and our employees, contractors and subcontractors), |
|||
developers and contributors be liable for any direct, special, indirect or |
|||
consequential damages whatsoever resulting from loss of data or profits, whether |
|||
in an action of contract, negligence or other tortious conduct, arising out of |
|||
or in connection with the use or performance of the Software. |
|||
|
|||
7. OGG VORBIS CODEC |
|||
|
|||
FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation. |
|||
|
|||
Redistribution and use in source and binary forms, with or without modification, |
|||
are permitted provided that the following conditions are met: |
|||
|
|||
i. Redistributions of source code must retain the above copyright notice, |
|||
the list of conditions and the following disclaimer. |
|||
|
|||
ii. Redistributions in binary form must reproduce the above copyright |
|||
notice, this list of conditions and the following disclaimer in the |
|||
documentation and/or other material provided with the distribution. |
|||
|
|||
iii. Neither the name of the Xiph.org Foundation nor the names of its |
|||
contributors may be used to endorse or promote products derived from this |
|||
software without specific prior written permission. |
|||
|
|||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND |
|||
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, |
|||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
|||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
|||
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR |
|||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
|||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT |
|||
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
|||
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
|||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
|||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
|||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|||
|
|||
8. RESONANCE AUDIO SDK |
|||
|
|||
FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version |
|||
2.0 (the Licence); you may not use this file except in compliance with the |
|||
License. You may obtain a copy of the License at: |
|||
|
|||
http://www.apache.org/licenses/LICENSE-2.0 |
|||
|
|||
Unless required by applicable law or agreed to in writing, software distributed |
|||
under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR |
|||
CONDITIONS OF ANY KIND, either express or implied. See the License for the |
|||
specific language governing permissions and limitations under the License. |
|||
|
|||
8. ANDROID PLATFORM CODE |
|||
|
|||
Copyright (C) 2010 The Android Open Source Project All rights reserved. |
|||
|
|||
Redistribution and use in source and binary forms, with or without modification, |
|||
are permitted provided that the following conditions are met: |
|||
|
|||
* Redistributions of source code must retain the above copyright notice, |
|||
this list of conditions and the following disclaimer. |
|||
|
|||
* Redistributions in binary form must reproduce the above copyright notice, |
|||
this list of conditions and the following disclaimer in the documentation |
|||
and/or other materials provided with the distribution. |
|||
|
|||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
|||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
|||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
|||
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
|||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
|||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
|||
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
|||
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
|||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
|||
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
|||
SUCH DAMAGE. |
|||
|
|||
9. AUDIOMOTORS DEMO CONTENT |
|||
|
|||
The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation |
|||
purposes only and is not to be redistributed. AudioMotors V2 Pro is required to |
|||
create your own engine content. Refer to https://lesound.io for information. |
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Welcome to FMOD for Unity |
|||
|
|||
This package allows you to easily play back audio events created in FMOD Studio |
|||
within your Unity project. |
|||
|
|||
The best place to start is with our online documentation: |
|||
https://fmod.com/docs/2.02/unity |
|||
|
|||
If you prefer a more step-by-step guide, try our integration tutorial that |
|||
builds on the familiar Karting Microgame: |
|||
https://fmod.com/unity-integrate |
|||
|
|||
For support, join the conversation on our Unity forums: |
|||
https://qa.fmod.com/c/unity |
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"FMODUnityResonance" |
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// Copyright 2017 Google Inc. All rights reserved.
|
|||
//
|
|||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|||
// you may not use this file except in compliance with the License.
|
|||
// You may obtain a copy of the License at
|
|||
//
|
|||
// http://www.apache.org/licenses/LICENSE-2.0
|
|||
//
|
|||
// Unless required by applicable law or agreed to in writing, software
|
|||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
// See the License for the specific language governing permissions and
|
|||
// limitations under the License.
|
|||
|
|||
using UnityEngine; |
|||
using UnityEditor; |
|||
using System.Collections; |
|||
|
|||
namespace FMODUnityResonance |
|||
{ |
|||
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
|||
/// Inspector window of a FmodResonanceAudioRoom object.
|
|||
[CustomEditor(typeof(FmodResonanceAudioRoom))] |
|||
[CanEditMultipleObjects] |
|||
public class FmodResonanceAudioRoomEditor : Editor |
|||
{ |
|||
private SerializedProperty leftWall = null; |
|||
private SerializedProperty rightWall = null; |
|||
private SerializedProperty floor = null; |
|||
private SerializedProperty ceiling = null; |
|||
private SerializedProperty backWall = null; |
|||
private SerializedProperty frontWall = null; |
|||
private SerializedProperty reflectivity = null; |
|||
private SerializedProperty reverbGainDb = null; |
|||
private SerializedProperty reverbBrightness = null; |
|||
private SerializedProperty reverbTime = null; |
|||
private SerializedProperty size = null; |
|||
|
|||
private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials", |
|||
"Room surface materials to calculate the acoustic properties of the room."); |
|||
private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material", |
|||
"Surface material used to calculate the acoustic properties of the room."); |
|||
private GUIContent reflectivityLabel = new GUIContent("Reflectivity", |
|||
"Adjusts what proportion of the direct sound is reflected back by each surface, after an " + |
|||
"appropriate delay. Reverberation is unaffected by this setting."); |
|||
private GUIContent reverbGainLabel = new GUIContent("Gain (dB)", |
|||
"Applies a gain adjustment to the reverberation in the room. The default value will leave " + |
|||
"reverb unaffected."); |
|||
private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties", |
|||
"Parameters to adjust the reverb properties of the room."); |
|||
private GUIContent reverbBrightnessLabel = new GUIContent("Brightness", |
|||
"Adjusts the balance between high and low frequencies in the reverb."); |
|||
private GUIContent reverbTimeLabel = new GUIContent("Time", |
|||
"Adjusts the overall duration of the reverb by a positive scaling factor."); |
|||
private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions."); |
|||
|
|||
private void OnEnable() |
|||
{ |
|||
leftWall = serializedObject.FindProperty("LeftWall"); |
|||
rightWall = serializedObject.FindProperty("RightWall"); |
|||
floor = serializedObject.FindProperty("Floor"); |
|||
ceiling = serializedObject.FindProperty("Ceiling"); |
|||
backWall = serializedObject.FindProperty("BackWall"); |
|||
frontWall = serializedObject.FindProperty("FrontWall"); |
|||
reflectivity = serializedObject.FindProperty("Reflectivity"); |
|||
reverbGainDb = serializedObject.FindProperty("ReverbGainDb"); |
|||
reverbBrightness = serializedObject.FindProperty("ReverbBrightness"); |
|||
reverbTime = serializedObject.FindProperty("ReverbTime"); |
|||
size = serializedObject.FindProperty("Size"); |
|||
} |
|||
|
|||
/// @cond
|
|||
public override void OnInspectorGUI() |
|||
{ |
|||
serializedObject.Update(); |
|||
|
|||
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
|||
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour); |
|||
EditorGUI.BeginDisabledGroup(true); |
|||
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false); |
|||
EditorGUI.EndDisabledGroup(); |
|||
|
|||
EditorGUILayout.LabelField(surfaceMaterialsLabel); |
|||
++EditorGUI.indentLevel; |
|||
DrawSurfaceMaterial(leftWall); |
|||
DrawSurfaceMaterial(rightWall); |
|||
DrawSurfaceMaterial(floor); |
|||
DrawSurfaceMaterial(ceiling); |
|||
DrawSurfaceMaterial(backWall); |
|||
DrawSurfaceMaterial(frontWall); |
|||
--EditorGUI.indentLevel; |
|||
|
|||
EditorGUILayout.Separator(); |
|||
|
|||
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel); |
|||
|
|||
EditorGUILayout.Separator(); |
|||
|
|||
EditorGUILayout.LabelField(reverbPropertiesLabel); |
|||
++EditorGUI.indentLevel; |
|||
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb, |
|||
reverbGainLabel); |
|||
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness, |
|||
FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel); |
|||
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel); |
|||
--EditorGUI.indentLevel; |
|||
|
|||
EditorGUILayout.Separator(); |
|||
|
|||
EditorGUILayout.PropertyField(size, sizeLabel); |
|||
|
|||
serializedObject.ApplyModifiedProperties(); |
|||
} |
|||
/// @endcond
|
|||
|
|||
private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial) |
|||
{ |
|||
surfaceMaterialLabel.text = surfaceMaterial.displayName; |
|||
EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel); |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
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guid: 935c6716e27bd481e97897dd9e1de595 |
|||
timeCreated: 1511395157 |
|||
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{ |
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"name": "FMODUnityResonance", |
|||
"references": [ |
|||
"FMODUnity" |
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// Copyright 2017 Google Inc. All rights reserved.
|
|||
//
|
|||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|||
// you may not use this file except in compliance with the License.
|
|||
// You may obtain a copy of the License at
|
|||
//
|
|||
// http://www.apache.org/licenses/LICENSE-2.0
|
|||
//
|
|||
// Unless required by applicable law or agreed to in writing, software
|
|||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
// See the License for the specific language governing permissions and
|
|||
// limitations under the License.
|
|||
|
|||
using UnityEngine; |
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using System.Runtime.InteropServices; |
|||
using FMODUnity; |
|||
|
|||
namespace FMODUnityResonance |
|||
{ |
|||
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
|||
/// functions of the system can only be called through this class to preserve the internal system
|
|||
/// functionality.
|
|||
public static class FmodResonanceAudio |
|||
{ |
|||
/// Maximum allowed gain value in decibels.
|
|||
public const float MaxGainDb = 24.0f; |
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|
|||
/// Minimum allowed gain value in decibels.
|
|||
public const float MinGainDb = -24.0f; |
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|
|||
/// Maximum allowed reverb brightness modifier value.
|
|||
public const float MaxReverbBrightness = 1.0f; |
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|
|||
/// Minimum allowed reverb brightness modifier value.
|
|||
public const float MinReverbBrightness = -1.0f; |
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|
|||
/// Maximum allowed reverb time modifier value.
|
|||
public const float MaxReverbTime = 3.0f; |
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|
|||
/// Maximum allowed reflectivity multiplier of a room surface material.
|
|||
public const float MaxReflectivity = 2.0f; |
|||
|
|||
// Right-handed to left-handed matrix converter (and vice versa).
|
|||
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1)); |
|||
|
|||
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
|||
private static readonly string listenerPluginName = "Resonance Audio Listener"; |
|||
|
|||
// Size of |RoomProperties| struct in bytes.
|
|||
private static readonly int roomPropertiesSize = FMOD.MarshalHelper.SizeOf(typeof(RoomProperties)); |
|||
|
|||
// Plugin data parameter index for the room properties.
|
|||
private static readonly int roomPropertiesIndex = 1; |
|||
|
|||
// Boundaries instance to be used in room detection logic.
|
|||
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); |
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|
|||
// Container to store the currently active rooms in the scene.
|
|||
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>(); |
|||
|
|||
// Current listener position.
|
|||
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR(); |
|||
|
|||
// FMOD Resonance Audio Listener Plugin.
|
|||
private static FMOD.DSP listenerPlugin; |
|||
|
|||
/// Updates the room effects of the environment with given |room| properties.
|
|||
/// @note This should only be called from the main Unity thread.
|
|||
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled) |
|||
{ |
|||
// Update the enabled rooms list.
|
|||
if (roomEnabled) |
|||
{ |
|||
if (!enabledRooms.Contains(room)) |
|||
{ |
|||
enabledRooms.Add(room); |
|||
} |
|||
} |
|||
else |
|||
{ |
|||
enabledRooms.Remove(room); |
|||
} |
|||
// Update the current room effects to be applied.
|
|||
if (enabledRooms.Count > 0) |
|||
{ |
|||
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1]; |
|||
RoomProperties roomProperties = GetRoomProperties(currentRoom); |
|||
// Pass the room properties into a pointer.
|
|||
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize); |
|||
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false); |
|||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(roomPropertiesPtr, |
|||
roomPropertiesSize)); |
|||
Marshal.FreeHGlobal(roomPropertiesPtr); |
|||
} |
|||
else |
|||
{ |
|||
// Set the room properties to a null room, which will effectively disable the room effects.
|
|||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(IntPtr.Zero, 0)); |
|||
} |
|||
} |
|||
|
|||
/// Returns whether the listener is currently inside the given |room| boundaries.
|
|||
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room) |
|||
{ |
|||
// Compute the room position relative to the listener.
|
|||
FMOD.VECTOR unused; |
|||
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused, |
|||
out unused, out unused); |
|||
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y, |
|||
listenerPositionFmod.z); |
|||
Vector3 relativePosition = listenerPosition - room.transform.position; |
|||
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation); |
|||
// Set the size of the room as the boundary and return whether the listener is inside.
|
|||
bounds.size = Vector3.Scale(room.transform.lossyScale, room.Size); |
|||
return bounds.Contains(rotationInverse * relativePosition); |
|||
} |
|||
|
|||
[StructLayout(LayoutKind.Sequential)] |
|||
private struct RoomProperties |
|||
{ |
|||
// Center position of the room in world space.
|
|||
public float PositionX; |
|||
public float PositionY; |
|||
public float PositionZ; |
|||
|
|||
// Rotation (quaternion) of the room in world space.
|
|||
public float RotationX; |
|||
public float RotationY; |
|||
public float RotationZ; |
|||
public float RotationW; |
|||
|
|||
// Size of the shoebox room in world space.
|
|||
public float DimensionsX; |
|||
public float DimensionsY; |
|||
public float DimensionsZ; |
|||
|
|||
// Material name of each surface of the shoebox room.
|
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialLeft; |
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialRight; |
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBottom; |
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialTop; |
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialFront; |
|||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBack; |
|||
|
|||
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
|||
// to 1.0f.
|
|||
public float ReflectionScalar; |
|||
|
|||
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
|||
public float ReverbGain; |
|||
|
|||
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
|||
// factor. Has no effect when set to 1.0f.
|
|||
public float ReverbTime; |
|||
|
|||
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
|||
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
|||
public float ReverbBrightness; |
|||
}; |
|||
|
|||
// Returns the FMOD Resonance Audio Listener Plugin.
|
|||
private static FMOD.DSP ListenerPlugin |
|||
{ |
|||
get |
|||
{ |
|||
if (!listenerPlugin.hasHandle()) |
|||
{ |
|||
listenerPlugin = Initialize(); |
|||
} |
|||
return listenerPlugin; |
|||
} |
|||
} |
|||
|
|||
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
|||
private static float ConvertAmplitudeFromDb(float db) |
|||
{ |
|||
return Mathf.Pow(10.0f, 0.05f * db); |
|||
} |
|||
|
|||
// Converts given |position| and |rotation| from Unity space to audio space.
|
|||
private static void ConvertAudioTransformFromUnity(ref Vector3 position, |
|||
ref Quaternion rotation) |
|||
{ |
|||
// Compose the transformation matrix.
|
|||
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one); |
|||
// Convert the transformation matrix from left-handed to right-handed.
|
|||
transformMatrix = flipZ * transformMatrix * flipZ; |
|||
// Update |position| and |rotation| respectively.
|
|||
position = transformMatrix.GetColumn(3); |
|||
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1)); |
|||
} |
|||
|
|||
// Returns a byte array of |length| created from |ptr|.
|
|||
private static byte[] GetBytes(IntPtr ptr, int length) |
|||
{ |
|||
if (ptr != IntPtr.Zero) |
|||
{ |
|||
byte[] byteArray = new byte[length]; |
|||
Marshal.Copy(ptr, byteArray, 0, length); |
|||
return byteArray; |
|||
} |
|||
// Return an empty array if the pointer is null.
|
|||
return new byte[1]; |
|||
} |
|||
|
|||
// Returns room properties of the given |room|.
|
|||
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room) |
|||
{ |
|||
RoomProperties roomProperties; |
|||
Vector3 position = room.transform.position; |
|||
Quaternion rotation = room.transform.rotation; |
|||
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.Size); |
|||
ConvertAudioTransformFromUnity(ref position, ref rotation); |
|||
roomProperties.PositionX = position.x; |
|||
roomProperties.PositionY = position.y; |
|||
roomProperties.PositionZ = position.z; |
|||
roomProperties.RotationX = rotation.x; |
|||
roomProperties.RotationY = rotation.y; |
|||
roomProperties.RotationZ = rotation.z; |
|||
roomProperties.RotationW = rotation.w; |
|||
roomProperties.DimensionsX = scale.x; |
|||
roomProperties.DimensionsY = scale.y; |
|||
roomProperties.DimensionsZ = scale.z; |
|||
roomProperties.MaterialLeft = room.LeftWall; |
|||
roomProperties.MaterialRight = room.RightWall; |
|||
roomProperties.MaterialBottom = room.Floor; |
|||
roomProperties.MaterialTop = room.Ceiling; |
|||
roomProperties.MaterialFront = room.FrontWall; |
|||
roomProperties.MaterialBack = room.BackWall; |
|||
roomProperties.ReverbGain = ConvertAmplitudeFromDb(room.ReverbGainDb); |
|||
roomProperties.ReverbTime = room.ReverbTime; |
|||
roomProperties.ReverbBrightness = room.ReverbBrightness; |
|||
roomProperties.ReflectionScalar = room.Reflectivity; |
|||
return roomProperties; |
|||
} |
|||
|
|||
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
|||
private static FMOD.DSP Initialize() |
|||
{ |
|||
// Search through all busses on in banks.
|
|||
int numBanks = 0; |
|||
FMOD.DSP dsp = new FMOD.DSP(); |
|||
FMOD.Studio.Bank[] banks = null; |
|||
RuntimeManager.StudioSystem.getBankCount(out numBanks); |
|||
RuntimeManager.StudioSystem.getBankList(out banks); |
|||
for (int currentBank = 0; currentBank < numBanks; ++currentBank) |
|||
{ |
|||
int numBusses = 0; |
|||
FMOD.Studio.Bus[] busses = null; |
|||
banks[currentBank].getBusCount(out numBusses); |
|||
banks[currentBank].getBusList(out busses); |
|||
for (int currentBus = 0; currentBus < numBusses; ++currentBus) |
|||
{ |
|||
// Make sure the channel group of the current bus is assigned properly.
|
|||
string busPath = null; |
|||
busses[currentBus].getPath(out busPath); |
|||
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]); |
|||
busses[currentBus].lockChannelGroup(); |
|||
RuntimeManager.StudioSystem.flushCommands(); |
|||
FMOD.ChannelGroup channelGroup; |
|||
busses[currentBus].getChannelGroup(out channelGroup); |
|||
if (channelGroup.hasHandle()) |
|||
{ |
|||
int numDsps = 0; |
|||
channelGroup.getNumDSPs(out numDsps); |
|||
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp) |
|||
{ |
|||
channelGroup.getDSP(currentDsp, out dsp); |
|||
string dspNameSb; |
|||
int unusedInt = 0; |
|||
uint unusedUint = 0; |
|||
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt); |
|||
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle()) |
|||
{ |
|||
return dsp; |
|||
} |
|||
} |
|||
} |
|||
busses[currentBus].unlockChannelGroup(); |
|||
} |
|||
} |
|||
RuntimeUtils.DebugLogError(listenerPluginName + " not found in the FMOD project."); |
|||
return dsp; |
|||
} |
|||
} |
|||
} |
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