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@ -1,8 +1,13 @@ |
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#include "TSNEMap.h" |
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#include "TSNEMap.h" |
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#include "Request.h" |
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TSNEMap::TSNEMap(){ |
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TSNEMap::TSNEMap(){ |
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image.load("images/happy.jpeg"); |
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image.load("images/happy.jpeg"); |
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zoomLevel = 1.0; |
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zoomLevel = 1; |
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velocity = glm::vec3(0.0f,0.0f,0.0f); |
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acceleration = glm::vec3(0.0f,0.0f,0.0f); |
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} |
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} |
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void TSNEMap::setup(){ |
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void TSNEMap::setup(){ |
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@ -15,6 +20,8 @@ void TSNEMap::setup(){ |
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// Setup top-down orthographic camera
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// Setup top-down orthographic camera
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cam.setNearClip(-1000000); |
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cam.setNearClip(-1000000); |
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cam.setFarClip(1000000); |
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cam.setFarClip(1000000); |
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cam.setPosition(0, 0, 0); |
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cam.setScale(zoomLevel, zoomLevel, zoomLevel); |
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} |
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} |
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void TSNEMap::setupTSNE(std::string jsonPath){ |
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void TSNEMap::setupTSNE(std::string jsonPath){ |
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@ -32,6 +39,10 @@ void TSNEMap::setupTSNE(std::string jsonPath){ |
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// Check if the entry has a "vector" field
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// Check if the entry has a "vector" field
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if (entry.contains("vector") && entry["vector"].is_array()) { |
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if (entry.contains("vector") && entry["vector"].is_array()) { |
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std::vector<float> vec; |
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std::vector<float> vec; |
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std::string imagePath; |
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ImageHM imageEntry; |
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imagePath = entry["image"]; |
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// Loop through each value in the "vector" field
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// Loop through each value in the "vector" field
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for (const auto& value : entry["vector"]) { |
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for (const auto& value : entry["vector"]) { |
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@ -45,6 +56,11 @@ void TSNEMap::setupTSNE(std::string jsonPath){ |
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// Add the extracted vector to the list
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// Add the extracted vector to the list
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embeddings.push_back(vec); |
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embeddings.push_back(vec); |
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imageEntry.imagePath = imagePath; |
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imageEntry.vec = vec; |
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imageMap.push_back(imageEntry); |
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} else { |
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} else { |
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ofLogError() << "Entry does not contain a valid 'vector' field"; |
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ofLogError() << "Entry does not contain a valid 'vector' field"; |
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} |
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} |
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@ -54,12 +70,14 @@ void TSNEMap::setupTSNE(std::string jsonPath){ |
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tsnePoints = tsne.run(embeddings, dims, perplexity, theta, normalise, runManually); |
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tsnePoints = tsne.run(embeddings, dims, perplexity, theta, normalise, runManually); |
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// Output the vectors to the console (for debugging)
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// Output the vectors to the console (for debugging)
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for (const auto& vec : tsnePoints) { |
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for (size_t i = 0; i < tsnePoints.size(); ++i){ |
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for (float value : vec) { |
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const auto& vec = tsnePoints[i]; |
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std::cout << value << " "; |
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auto& imgHM = imageMap[i]; |
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} |
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imgHM.position = glm::vec2(vec[0], vec[1]); |
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std::cout << std::endl; |
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imageHashmap[imgHM.imagePath] = imgHM.position; |
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} |
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} |
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} |
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} |
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void TSNEMap::setupNodes(){ |
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void TSNEMap::setupNodes(){ |
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@ -127,7 +145,11 @@ void TSNEMap::setupNodes(){ |
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} |
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} |
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void TSNEMap::update(){ |
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void TSNEMap::update(std::string imagePath){ |
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bool imageCheck = false; |
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if (!image.isAllocated()){ |
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if (!image.isAllocated()){ |
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ofLogError() << "Image not found"; |
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ofLogError() << "Image not found"; |
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} |
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} |
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@ -142,6 +164,15 @@ void TSNEMap::update(){ |
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object.plane.setPosition(object.plane.getPosition().x + offsetX, object.plane.getPosition().y + offsetY, 0); |
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object.plane.setPosition(object.plane.getPosition().x + offsetX, object.plane.getPosition().y + offsetY, 0); |
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} |
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} |
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if (imageHashmap.find(imagePath) != imageHashmap.end()){ |
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glm::vec2 position = imageHashmap[imagePath]; |
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// Move camera to image
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MoveCameraToPosition(position); |
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} else { |
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ofLogError() << "Image not found in HashMap"; |
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} |
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} |
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} |
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void TSNEMap::draw(){ |
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void TSNEMap::draw(){ |
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@ -176,6 +207,45 @@ void TSNEMap::draw(){ |
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fbo.draw(0, 0, ofGetWindowWidth() / 3, ofGetWindowHeight() / 3 * 2); |
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fbo.draw(0, 0, ofGetWindowWidth() / 3, ofGetWindowHeight() / 3 * 2); |
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} |
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} |
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void TSNEMap::MoveCameraToPosition(glm::vec2 position){ |
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glm::vec3 currentPosition(cam.getPosition().x, cam.getPosition().y, 0); |
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glm::vec3 targetPosition((position.x * 5000) - 2500, (position.y * 5000) - 2500, 0); |
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glm::vec3 direction = targetPosition - currentPosition; |
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float distance = glm::length(direction); |
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direction = glm::normalize(direction); |
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// Define acceleration based on direction
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acceleration = direction * 0.002f; // Adjust as needed
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// Add acceleration to velocity
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velocity += acceleration; |
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// Define minimum and maximum velocities based on distance
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const float minVelocity = 0.01f; // Minimum velocity when close to the target
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const float maxVelocityDistance = 1000.0f; // Distance at which max velocity is applied
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const float maxVelocity = 5.0f; // Maximum velocity
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// Scale max velocity based on distance
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float dynamicMaxVelocity = glm::clamp(distance / maxVelocityDistance * maxVelocity, minVelocity, maxVelocity); |
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// Clamp the velocity to the range [-dynamicMaxVelocity, dynamicMaxVelocity]
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float velocityLength = glm::length(velocity); |
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if (velocityLength > dynamicMaxVelocity) { |
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velocity = glm::normalize(velocity) * dynamicMaxVelocity; |
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} |
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// Update position
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glm::vec3 newPosition = currentPosition + velocity; |
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cam.setPosition(newPosition); |
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// Optionally, log the details
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std::cout << "velocity " << velocity << std::endl; |
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std::cout << "target " << targetPosition << std::endl; |
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std::cout << "new position " << cam.getPosition() << std::endl; |
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} |
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void TSNEMap::setTexture(std::string imagePath){ |
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void TSNEMap::setTexture(std::string imagePath){ |
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image.load("images/rte-archive-football/" + imagePath); |
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image.load("images/rte-archive-football/" + imagePath); |
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} |
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} |
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