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Clean up TextureMappingState a bit

master
Krisjanis Rijnieks 9 years ago
parent
commit
0d6d12c894
  1. 3
      src/Application/States/TextureMappingState.cpp

3
src/Application/States/TextureMappingState.cpp

@ -146,7 +146,6 @@ void TextureMappingState::onMouseReleased(Application * app, ofMouseEventArgs &
_clickCanvasTranslate = _canvasTranslate; _clickCanvasTranslate = _canvasTranslate;
// Alter mouse event args to match canvas translation
args.x -= _canvasTranslate.x; args.x -= _canvasTranslate.x;
args.y -= _canvasTranslate.y; args.y -= _canvasTranslate.y;
@ -154,9 +153,9 @@ void TextureMappingState::onMouseReleased(Application * app, ofMouseEventArgs &
app->getGui()->getTextureEditor()->stopDragJoints(); app->getGui()->getTextureEditor()->stopDragJoints();
} }
// TODO: Handle app->getGui()->clickPosition and app->getGui()->bDrag locally.
void TextureMappingState::onMouseDragged(Application * app, ofMouseEventArgs & args){ void TextureMappingState::onMouseDragged(Application * app, ofMouseEventArgs & args){
if(!_bTranslateCanvas){ if(!_bTranslateCanvas){
// Alter mouse event args to match canvas translation
args.x -= _canvasTranslate.x; args.x -= _canvasTranslate.x;
args.y -= _canvasTranslate.y; args.y -= _canvasTranslate.y;
app->getGui()->getTextureEditor()->mouseDragged(args); app->getGui()->getTextureEditor()->mouseDragged(args);

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