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Add setup related calls to ProjectionMappingState::setup()

master
Krisjanis Rijnieks 9 years ago
parent
commit
432cf61cd3
  1. 5
      src/Application/States/ProjectionMappingState.cpp

5
src/Application/States/ProjectionMappingState.cpp

@ -17,6 +17,8 @@ ProjectionMappingState * ProjectionMappingState::instance(){
} }
void ProjectionMappingState::setup(Application *app){ void ProjectionMappingState::setup(Application *app){
Gui::instance()->getSurfaceHighlightWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getLayerPanelWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getProjectionEditorWidget().setSurfaceManager(app->getSurfaceManager()); Gui::instance()->getProjectionEditorWidget().setSurfaceManager(app->getSurfaceManager());
} }
@ -42,10 +44,7 @@ void ProjectionMappingState::draw(Application * app){
Gui::instance()->getScaleWidget().draw(); Gui::instance()->getScaleWidget().draw();
} }
Gui::instance()->getLayerPanelWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getLayerPanelWidget().draw(); Gui::instance()->getLayerPanelWidget().draw();
Gui::instance()->getSurfaceHighlightWidget().setSurfaceManager(app->getSurfaceManager());
Gui::instance()->getSurfaceHighlightWidget().draw(); Gui::instance()->getSurfaceHighlightWidget().draw();
} }

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