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@ -37,6 +37,7 @@ class QuadSurface : public BaseSurface { |
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vector <ofVec2f> & getTexCoords(); |
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vector <ofVec2f> & getTexCoords(); |
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void setPerspectiveWarping(bool b); |
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void setPerspectiveWarping(bool b); |
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bool getPerspectiveWarping(); |
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private: |
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private: |
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void calculate4dTextureCoords(); |
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void calculate4dTextureCoords(); |
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