a three-js templat, vanilla js
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import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { Vector3 } from 'three'
import { randFloat, randInt } from 'three/src/math/MathUtils.js'
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPixelatedPass } from 'three/addons/postprocessing/RenderPixelatedPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let scene, camera, renderer, composer
let aspect, frustumSize
let mesh
let delta
let controls
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let gui, params
let instancedMesh, dummy, count, lastTime
let frames = [];
const totalFrames = 300; // Number of frames to capture
let frameCount = 0;
let iter = 0
var clock = new THREE.Clock()
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const matrix = new THREE.Matrix4()
function init(){
SetupRenderer()
scene = new THREE.Scene()
scene.background = new THREE.Color('white')
SetupCamera()
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//AddLights()
SetupControls()
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SetupComposer()
SetupObjects()
animate()
}
function SetupRenderer(){
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renderer = new THREE.WebGLRenderer({alpha: true})
renderer.setSize(window.innerWidth, window.innerHeight)
document.getElementById('container').appendChild(renderer.domElement)
}
function SetupCamera(){
aspect = window.innerWidth / window.innerHeight
frustumSize = 10
camera = new THREE.OrthographicCamera(
frustumSize * aspect / -2,
frustumSize * aspect / 2,
frustumSize / 2,
frustumSize / -2,
0.01,
5000
)
camera.position.z = 20
}
function SetupControls(){
controls = new OrbitControls(camera, renderer.domElement)
controls.enableRotate = false;
controls.enablePan = true
controls.zoomToCursor = true;
controls.mouseButtons = {
RIGHT: THREE.MOUSE.ROTATE,
MIDDLE: THREE.MOUSE.DOLLY,
LEFT: THREE.MOUSE.PAN
}
camera.position.set(0, 0, 20)
controls.update()
}
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function AddLights() {
// Add Ambient Light
const ambientLight = new THREE.AmbientLight(0xFF0000, 5); // Soft white light
scene.add(ambientLight);
// Add Directional Light
const directionalLight = new THREE.DirectionalLight(0xFF0000, 10); // Soft white light
directionalLight.position.set(-5, 0, 5).normalize();
scene.add(directionalLight);
}
function SetupComposer(){
composer = new EffectComposer( renderer )
const renderPixelPass = new RenderPixelatedPass( 8, scene, camera )
renderPixelPass.normalEdgeStrength = 0
renderPixelPass.depthEdgeStrength = 0
composer.addPass( renderPixelPass )
const outputPass = new OutputPass()
composer.addPass( outputPass )
// gui = new GUI()
// params = { pixelSize: 3, normalEdgeStrength: .3, depthEdgeStrength: .4, pixelAlignedPanning: true };
// gui.add( params, 'pixelSize' ).min( 1 ).max( 16 ).step( 1 )
// .onChange( () => {
// renderPixelPass.setPixelSize( params.pixelSize );
// } );
// gui.add( renderPixelPass, 'normalEdgeStrength' ).min( 0 ).max( 2 ).step( .05 );
// gui.add( renderPixelPass, 'depthEdgeStrength' ).min( 0 ).max( 1 ).step( .05 );
// gui.add( params, 'pixelAlignedPanning' );
}
function SetupObjects() {
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const loader = new THREE.TextureLoader()
let txt = loader.load('../images/cn-logo-green.png')
txt.magFilter = THREE.NearestFilter
txt.minFilter = THREE.NearestFilter
txt.wrapS = THREE.RepeatWrapping
txt.wrapT = THREE.RepeatWrapping
txt.colorSpace = THREE.SRGBColorSpace
let geo = new THREE.BoxGeometry(1, 1, 1)
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let mat = new THREE.MeshBasicMaterial({map: txt})
count = 1000
instancedMesh = new THREE.InstancedMesh(geo, mat, count);
scene.add(instancedMesh)
dummy = new THREE.Object3D();
for (let i = 0; i < count; i++) {
let size = randFloat(5, 8);
dummy.scale.set(size, size, size);
dummy.position.set(randFloat(-20, 20), randFloat(-20,20), 0);
dummy.updateMatrix();
instancedMesh.setMatrixAt(i, dummy.matrix);
}
}
function captureFrame() {
renderer.domElement.toDataURL('image/png').replace("image/png", "image/octet-stream");
let imgData = renderer.domElement.toDataURL("image/png");
frames.push(imgData);
frameCount++;
// If last frame, prepare the download
if (frameCount === totalFrames) {
//prepareDownload();
if( iter == 0 ){
frameCount = 0
iter = 1
}
}
}
function prepareDownload() {
let zip = new JSZip();
console.log('zipping..')
frames.forEach((dataUrl, index) => {
let imgData = dataUrl.split(',')[1]; // Get base64 data part
zip.file(`frame_${index.toString().padStart(4, '0')}.png`, imgData, {base64: true});
});
console.log('zipped!')
zip.generateAsync({type: "blob"})
.then(function(content) {
const a = document.createElement("a");
a.href = URL.createObjectURL(content);
a.download = "frames.zip";
console.log('zip dl ready!')
a.click();
});
}
function animate(){
requestAnimationFrame(animate)
controls.update()
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delta = clock.getDelta() * 0.4
const time = performance.now() * 0.001;
const rotationSpeedX = 0.02;
const rotationSpeedY = 0.01;
lastTime = time
for (let i = 0; i < count; i++) {
instancedMesh.getMatrixAt(i, matrix)
matrix.decompose(dummy.position, dummy.rotation, dummy.scale)
dummy.rotation.set(i/1000 * time, i/1000 * time, i/1000 * time);
dummy.updateMatrix();
instancedMesh.setMatrixAt(i, dummy.matrix);
}
instancedMesh.instanceMatrix.needsUpdate = true
// renderer.render(scene, camera)
composer.render()
// Capture the frame
if (frameCount < totalFrames) {
captureFrame();
}
}
window.addEventListener('resize', () => {
aspect = window.innerWidth / window.innerHeight
camera.left = -frustumSize * aspect / 2
camera.right = frustumSize * aspect / 2
camera.top = frustumSize / 2
camera.bottom = -frustumSize / 2
camera.updateProjectionMatrix()
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
})
init()