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@ -2,26 +2,40 @@ import * as THREE from 'three' |
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' |
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import { Vector3 } from 'three' |
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import { randFloat, randInt } from 'three/src/math/MathUtils.js' |
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; |
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import { RenderPixelatedPass } from 'three/addons/postprocessing/RenderPixelatedPass.js'; |
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import { OutputPass } from 'three/addons/postprocessing/OutputPass.js'; |
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; |
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let scene, camera, renderer |
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let scene, camera, renderer, composer |
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let aspect, frustumSize |
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let mesh |
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let delta |
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let controls |
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let gui, params |
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let instancedMesh, dummy, count, lastTime |
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let frames = []; |
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const totalFrames = 300; // Number of frames to capture
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let frameCount = 0; |
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let iter = 0 |
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var clock = new THREE.Clock() |
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const matrix = new THREE.Matrix4() |
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function init(){ |
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SetupRenderer() |
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scene = new THREE.Scene() |
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scene.background = new THREE.Color('white') |
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SetupCamera() |
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//AddLights()
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SetupControls() |
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SetupComposer() |
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SetupObjects() |
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animate() |
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} |
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function SetupRenderer(){ |
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renderer = new THREE.WebGLRenderer({ antialias: true }) |
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renderer = new THREE.WebGLRenderer({alpha: true}) |
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renderer.setSize(window.innerWidth, window.innerHeight) |
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document.getElementById('container').appendChild(renderer.domElement) |
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} |
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@ -55,20 +69,122 @@ function SetupControls(){ |
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controls.update() |
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} |
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function AddLights() { |
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// Add Ambient Light
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const ambientLight = new THREE.AmbientLight(0xFF0000, 5); // Soft white light
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scene.add(ambientLight); |
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// Add Directional Light
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const directionalLight = new THREE.DirectionalLight(0xFF0000, 10); // Soft white light
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directionalLight.position.set(-5, 0, 5).normalize(); |
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scene.add(directionalLight); |
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} |
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function SetupComposer(){ |
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composer = new EffectComposer( renderer ) |
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const renderPixelPass = new RenderPixelatedPass( 8, scene, camera ) |
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renderPixelPass.normalEdgeStrength = 0 |
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renderPixelPass.depthEdgeStrength = 0 |
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composer.addPass( renderPixelPass ) |
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const outputPass = new OutputPass() |
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composer.addPass( outputPass ) |
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// gui = new GUI()
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// params = { pixelSize: 3, normalEdgeStrength: .3, depthEdgeStrength: .4, pixelAlignedPanning: true };
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// gui.add( params, 'pixelSize' ).min( 1 ).max( 16 ).step( 1 )
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// .onChange( () => {
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// renderPixelPass.setPixelSize( params.pixelSize );
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// } );
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// gui.add( renderPixelPass, 'normalEdgeStrength' ).min( 0 ).max( 2 ).step( .05 );
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// gui.add( renderPixelPass, 'depthEdgeStrength' ).min( 0 ).max( 1 ).step( .05 );
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// gui.add( params, 'pixelAlignedPanning' );
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} |
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function SetupObjects() { |
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const loader = new THREE.TextureLoader() |
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let txt = loader.load('../images/cn-logo-green.png') |
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txt.magFilter = THREE.NearestFilter |
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txt.minFilter = THREE.NearestFilter |
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txt.wrapS = THREE.RepeatWrapping |
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txt.wrapT = THREE.RepeatWrapping |
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txt.colorSpace = THREE.SRGBColorSpace |
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let geo = new THREE.BoxGeometry(1, 1, 1) |
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let mat = new THREE.MeshNormalMaterial() |
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mesh = new THREE.Mesh(geo, mat) |
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scene.add(mesh) |
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let mat = new THREE.MeshBasicMaterial({map: txt}) |
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count = 1000 |
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instancedMesh = new THREE.InstancedMesh(geo, mat, count); |
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scene.add(instancedMesh) |
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dummy = new THREE.Object3D(); |
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for (let i = 0; i < count; i++) { |
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let size = randFloat(5, 8); |
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dummy.scale.set(size, size, size); |
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dummy.position.set(randFloat(-20, 20), randFloat(-20,20), 0); |
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dummy.updateMatrix(); |
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instancedMesh.setMatrixAt(i, dummy.matrix); |
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} |
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} |
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function captureFrame() { |
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renderer.domElement.toDataURL('image/png').replace("image/png", "image/octet-stream"); |
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let imgData = renderer.domElement.toDataURL("image/png"); |
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frames.push(imgData); |
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frameCount++; |
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// If last frame, prepare the download
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if (frameCount === totalFrames) { |
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//prepareDownload();
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if( iter == 0 ){ |
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frameCount = 0 |
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iter = 1 |
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} |
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} |
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} |
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function prepareDownload() { |
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let zip = new JSZip(); |
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console.log('zipping..') |
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frames.forEach((dataUrl, index) => { |
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let imgData = dataUrl.split(',')[1]; // Get base64 data part
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zip.file(`frame_${index.toString().padStart(4, '0')}.png`, imgData, {base64: true}); |
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}); |
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console.log('zipped!') |
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zip.generateAsync({type: "blob"}) |
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.then(function(content) { |
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const a = document.createElement("a"); |
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a.href = URL.createObjectURL(content); |
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a.download = "frames.zip"; |
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console.log('zip dl ready!') |
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a.click(); |
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}); |
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} |
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function animate(){ |
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requestAnimationFrame(animate) |
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controls.update() |
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delta = clock.getDelta() / 10 |
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mesh.rotation.x += delta |
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mesh.rotation.z += delta |
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renderer.render(scene, camera) |
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delta = clock.getDelta() * 0.4 |
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const time = performance.now() * 0.001; |
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const rotationSpeedX = 0.02; |
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const rotationSpeedY = 0.01; |
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lastTime = time |
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for (let i = 0; i < count; i++) { |
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instancedMesh.getMatrixAt(i, matrix) |
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matrix.decompose(dummy.position, dummy.rotation, dummy.scale) |
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dummy.rotation.set(i/1000 * time, i/1000 * time, i/1000 * time); |
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dummy.updateMatrix(); |
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instancedMesh.setMatrixAt(i, dummy.matrix); |
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} |
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instancedMesh.instanceMatrix.needsUpdate = true |
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// renderer.render(scene, camera)
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composer.render() |
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// Capture the frame
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if (frameCount < totalFrames) { |
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captureFrame(); |
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} |
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} |
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window.addEventListener('resize', () => { |
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