Cailean Finn
9 months ago
commit
0b61cc9749
8 changed files with 1335 additions and 0 deletions
@ -0,0 +1 @@ |
|||
node_modules |
@ -0,0 +1,3 @@ |
|||
## ThreeJS Templated ## |
|||
|
|||
run using ```npm install``` & ```npx vite``` |
@ -0,0 +1,32 @@ |
|||
<!DOCTYPE html> |
|||
<html lang="en-US"> |
|||
<head> |
|||
<meta charset="utf-8"> |
|||
<meta http-equiv="X-UA-Compatible" content="IE=edge"> |
|||
<title>Hello World</title> |
|||
<meta name="viewport" content="width=device-width, initial-scale=1"> |
|||
<script type="importmap"> |
|||
{ |
|||
"imports": { |
|||
"three": "./node_modules/three/build/three.module.js", |
|||
"three/": "./node_modules/three/", |
|||
"glsl-pipeline/": "./node_modules/glsl-pipeline/" |
|||
} |
|||
} |
|||
</script> |
|||
<script type="module" src="./main.js"></script> |
|||
<style> |
|||
html, body { |
|||
margin: 0; |
|||
height: 100%; |
|||
} |
|||
#c { |
|||
width: 100%; |
|||
height: 100%; |
|||
display: block; |
|||
} |
|||
</style> |
|||
</head> |
|||
<body> |
|||
<canvas id="c"></canvas> |
|||
</body> |
@ -0,0 +1,61 @@ |
|||
import * as THREE from 'three'; |
|||
import { GlslPipeline } from 'glsl-pipeline'; |
|||
|
|||
function main() { |
|||
|
|||
const canvas = document.querySelector( '#c' ); |
|||
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); |
|||
|
|||
// glsl
|
|||
const shader_f = /* glsl */` |
|||
|
|||
uniform vec2 u_resolution; |
|||
uniform vec2 u_res; |
|||
|
|||
void main() { |
|||
|
|||
// vec2 st = vec2(0.0, 0.0);
|
|||
// st.x = u_resolution.x;
|
|||
vec2 st = gl_FragCoord.xy/u_res; |
|||
gl_FragColor = vec4(st.x, st.y, 0.0, 1.0); |
|||
} |
|||
`;
|
|||
|
|||
const gl_sandbox = new GlslPipeline(renderer, { |
|||
// define uniforms
|
|||
u_color: { value: new THREE.Vector3(1.0, 1.0, 1.0) }, |
|||
u_speed: { value: 0.5 }, |
|||
u_res: {value: new THREE.Vector2(window.innerWidth/4, window.innerHeight/4)}, |
|||
}) |
|||
|
|||
gl_sandbox.load(shader_f); |
|||
|
|||
|
|||
// Create your scene and use the main material shader
|
|||
const cam = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100); |
|||
const mesh = new THREE.Mesh(new THREE.IcosahedronGeometry(1, 10), gl_sandbox.material); |
|||
const scene = new THREE.Scene(); |
|||
scene.add(mesh); |
|||
|
|||
const draw = () => { |
|||
gl_sandbox.renderMain(); |
|||
requestAnimationFrame(draw); |
|||
}; |
|||
|
|||
const resize = () => { |
|||
console.log("OK"); |
|||
gl_sandbox.setSize(window.innerWidth, window.innerHeight); |
|||
}; |
|||
|
|||
console.log(window.innerWidth); |
|||
|
|||
window.addEventListener("resize", resize); |
|||
resize(); |
|||
|
|||
draw(); |
|||
|
|||
} |
|||
|
|||
|
|||
|
|||
main(); |
File diff suppressed because it is too large
@ -0,0 +1,9 @@ |
|||
{ |
|||
"dependencies": { |
|||
"glsl-pipeline": "^2.0.6", |
|||
"three": "^0.159.0" |
|||
}, |
|||
"devDependencies": { |
|||
"vite": "^5.0.4" |
|||
} |
|||
} |
@ -0,0 +1,7 @@ |
|||
uniform float time; |
|||
uniform vec2 resolution; |
|||
|
|||
void main() { |
|||
vec3 color = vec3(1.0, 1.0, 1.0); |
|||
gl_FragColor(color, 1.0); |
|||
} |
@ -0,0 +1,7 @@ |
|||
uniform vec3 u_color; |
|||
uniform float u_speed; |
|||
|
|||
|
|||
void main() { |
|||
gl_Position = vec4( position, 1.0 ); |
|||
} |
Loading…
Reference in new issue