updated three js template
This commit is contained in:
87
public/js/main.js
Normal file
87
public/js/main.js
Normal file
@@ -0,0 +1,87 @@
|
||||
import * as THREE from 'three'
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
|
||||
import { Vector3 } from 'three'
|
||||
import { randFloat, randInt } from 'three/src/math/MathUtils.js'
|
||||
|
||||
let scene, camera, renderer
|
||||
let aspect, frustumSize
|
||||
let mesh
|
||||
let delta
|
||||
let controls
|
||||
var clock = new THREE.Clock()
|
||||
|
||||
function init(){
|
||||
SetupRenderer()
|
||||
scene = new THREE.Scene()
|
||||
scene.background = new THREE.Color('white')
|
||||
SetupCamera()
|
||||
SetupControls()
|
||||
SetupObjects()
|
||||
animate()
|
||||
}
|
||||
|
||||
function SetupRenderer(){
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true })
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
document.getElementById('container').appendChild(renderer.domElement)
|
||||
}
|
||||
|
||||
function SetupCamera(){
|
||||
aspect = window.innerWidth / window.innerHeight
|
||||
frustumSize = 10
|
||||
camera = new THREE.OrthographicCamera(
|
||||
frustumSize * aspect / -2,
|
||||
frustumSize * aspect / 2,
|
||||
frustumSize / 2,
|
||||
frustumSize / -2,
|
||||
0.01,
|
||||
5000
|
||||
)
|
||||
|
||||
camera.position.z = 20
|
||||
}
|
||||
|
||||
function SetupControls(){
|
||||
controls = new OrbitControls(camera, renderer.domElement)
|
||||
controls.enableRotate = false;
|
||||
controls.enablePan = true
|
||||
controls.zoomToCursor = true;
|
||||
controls.mouseButtons = {
|
||||
RIGHT: THREE.MOUSE.ROTATE,
|
||||
MIDDLE: THREE.MOUSE.DOLLY,
|
||||
LEFT: THREE.MOUSE.PAN
|
||||
}
|
||||
camera.position.set(0, 0, 20)
|
||||
controls.update()
|
||||
}
|
||||
|
||||
function SetupObjects() {
|
||||
let geo = new THREE.BoxGeometry(1, 1, 1)
|
||||
let mat = new THREE.MeshNormalMaterial()
|
||||
mesh = new THREE.Mesh(geo, mat)
|
||||
scene.add(mesh)
|
||||
}
|
||||
|
||||
function animate(){
|
||||
requestAnimationFrame(animate)
|
||||
controls.update()
|
||||
delta = clock.getDelta() / 10
|
||||
mesh.rotation.x += delta
|
||||
mesh.rotation.z += delta
|
||||
renderer.render(scene, camera)
|
||||
}
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
aspect = window.innerWidth / window.innerHeight
|
||||
camera.left = -frustumSize * aspect / 2
|
||||
camera.right = frustumSize * aspect / 2
|
||||
camera.top = frustumSize / 2
|
||||
camera.bottom = -frustumSize / 2
|
||||
camera.updateProjectionMatrix()
|
||||
renderer.setPixelRatio(window.devicePixelRatio)
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
|
||||
init()
|
||||
|
||||
Reference in New Issue
Block a user