projection test for gallery space w/ chair using squeezed & gnomic projection.
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags:
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- ground
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- target
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- wall
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- stairs
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- agent
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- sit
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- agent_seat
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- object
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- swap_Balance
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- swap_Walker
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- swap_Getup
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- swap_Sloper
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- chair
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- intro camera avoid
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- surveillance
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- fps
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
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- Door
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- Water
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- UI
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- virtualCamPost
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- Walls
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- Chair
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- post processing
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- Frame
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- surveillance
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m_SortingLayers:
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- name: Default
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uniqueID: 0
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locked: 0
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