Browse Source

init walking chair demo

animation-test
Cailean Finn 11 months ago
parent
commit
042fba3b74
  1. 8
      Assets/Materials/ChairWalkingDemo.meta
  2. 282
      Assets/Materials/ChairWalkingDemo/Glass.mat
  3. 8
      Assets/Materials/ChairWalkingDemo/Glass.mat.meta
  4. 279
      Assets/Materials/ChairWalkingDemo/HouseFloor.mat
  5. 8
      Assets/Materials/ChairWalkingDemo/HouseFloor.mat.meta
  6. 8
      Assets/Models.meta
  7. 8
      Assets/Models/1_House.meta
  8. BIN
      Assets/Models/1_House/BB_SpotMini-House_2023_V2.fbx
  9. 107
      Assets/Models/1_House/BB_SpotMini-House_2023_V2.fbx.meta
  10. 8
      Assets/Models/2_Chair.meta
  11. 12
      Assets/Scenes/Demo.unity
  12. 898
      Assets/Scenes/WalkingChairDemo.unity
  13. 7
      Assets/Scenes/WalkingChairDemo.unity.meta
  14. 14
      Assets/Scripts/RenderText.cs
  15. 4
      Assets/Scripts/ShaderManiuplation.cs
  16. 2
      Assets/Settings/HDRP Balanced.asset
  17. 4
      Assets/Settings/HDRP High Fidelity.asset
  18. 44
      Assets/Settings/HDRPDefaultResources/DefaultLookDevProfile.asset
  19. 32
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset
  20. 3
      Assets/Settings/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
  21. 239
      Assets/Settings/SkyandFogSettingsProfile.asset
  22. 10
      Assets/URPEquirectangularCamera/CubeMapMat.mat
  23. 1
      Packages/manifest.json
  24. 6
      Packages/packages-lock.json
  25. 17
      ProjectSettings/GraphicsSettings.asset
  26. 6
      ProjectSettings/ProjectSettings.asset
  27. 2
      ProjectSettings/QualitySettings.asset

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@ -0,0 +1,7 @@
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externalObjects: {}
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14
Assets/Scripts/RenderText.cs

@ -117,11 +117,11 @@ public class RenderText : MonoBehaviour
{ {
txt_W = 6750; txt_W = 6750;
txt_H = 1080; txt_H = 1080;
y_Rotation = 0.7f; y_Rotation = 0.8f;
x_Rotation = 1f; x_Rotation = 1f;
y_Divide = 3f; y_Divide = 3.5f;
x_Divide = 4f; x_Divide = 4f;
m_HeightY = 0.5f; m_HeightY = 0.9f;
material.shader = m_ShaderList[0]; material.shader = m_ShaderList[0];
} }
} }
@ -168,11 +168,11 @@ public class RenderText : MonoBehaviour
{ {
txt_W = 6750; txt_W = 6750;
txt_H = 1080; txt_H = 1080;
y_Rotation = 0.7f; y_Rotation = 0.8f;
x_Rotation = 1f; x_Rotation = 1f;
y_Divide = 3f; y_Divide = 3.5f;
x_Divide = 4f; x_Divide = 4f;
m_HeightY = 0.5f; m_HeightY = 0.9f;
material.shader = m_ShaderList[0]; material.shader = m_ShaderList[0];
} }
@ -283,7 +283,7 @@ public class RenderText : MonoBehaviour
private void SetupFrameRateConfiguration() private void SetupFrameRateConfiguration()
{ {
frame = 0; frame = 0;
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); m_CubeMapPrefab = GameObject.Find("360 Projection Center");
Application.targetFrameRate = m_CaptureFrameRate; Application.targetFrameRate = m_CaptureFrameRate;
QualitySettings.vSyncCount = 0; QualitySettings.vSyncCount = 0;
Time.captureDeltaTime = 1.0f / m_CaptureFrameRate; Time.captureDeltaTime = 1.0f / m_CaptureFrameRate;

4
Assets/Scripts/ShaderManiuplation.cs

@ -53,7 +53,7 @@ public class ShaderManiuplation : MonoBehaviour
if (m_ProjectionType == ProjectionType.Squeeze) if (m_ProjectionType == ProjectionType.Squeeze)
{ {
SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f); SetShaderSqueezed(21, 0.8f, 2.5f, 3.5f, 4f, 0.9f);
} }
else if (m_ProjectionType == ProjectionType.Gnomic) else if (m_ProjectionType == ProjectionType.Gnomic)
{ {
@ -167,7 +167,7 @@ public class ShaderManiuplation : MonoBehaviour
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze")); m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze"));
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic")); m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic"));
mat.shader = m_ShaderList[1]; mat.shader = m_ShaderList[1];
m_CubeMapPrefab = GameObject.Find("CubemapCamera"); m_CubeMapPrefab = GameObject.Find("360 Projection Center");
} }
} }

2
Assets/Settings/HDRP Balanced.asset

@ -17,7 +17,7 @@ MonoBehaviour:
supportSSR: 0 supportSSR: 0
supportSSRTransparent: 0 supportSSRTransparent: 0
supportSSAO: 1 supportSSAO: 1
supportSSGI: 0 supportSSGI: 1
supportSubsurfaceScattering: 1 supportSubsurfaceScattering: 1
sssSampleBudget: sssSampleBudget:
m_Values: 140000002800000050000000 m_Values: 140000002800000050000000

4
Assets/Settings/HDRP High Fidelity.asset

@ -84,9 +84,9 @@ MonoBehaviour:
supportProbeVolumeScenarios: 0 supportProbeVolumeScenarios: 0
supportProbeVolumeScenarioBlending: 1 supportProbeVolumeScenarioBlending: 1
probeVolumeBlendingMemoryBudget: 128 probeVolumeBlendingMemoryBudget: 128
supportRayTracing: 0 supportRayTracing: 1
supportVFXRayTracing: 0 supportVFXRayTracing: 0
supportedRayTracingMode: 3 supportedRayTracingMode: 1
lightLoopSettings: lightLoopSettings:
cookieAtlasSize: 512 cookieAtlasSize: 512
cookieFormat: 74 cookieFormat: 74

44
Assets/Settings/HDRPDefaultResources/DefaultLookDevProfile.asset

@ -62,6 +62,15 @@ MonoBehaviour:
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
specularOcclusion:
m_OverrideState: 0
m_Value: 0.5
occluderMotionRejection:
m_OverrideState: 0
m_Value: 1
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
m_StepCount: m_StepCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 6 m_Value: 6
@ -70,10 +79,10 @@ MonoBehaviour:
m_Value: 0 m_Value: 0
m_MaximumRadiusInPixels: m_MaximumRadiusInPixels:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 40 m_Value: 32
m_BilateralUpsample: m_BilateralUpsample:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 0
m_DirectionCount: m_DirectionCount:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 2 m_Value: 2
@ -102,6 +111,7 @@ MonoBehaviour:
m_Name: HDShadowSettings m_Name: HDShadowSettings
m_EditorClassIdentifier: m_EditorClassIdentifier:
active: 1 active: 1
interCascadeBorders: 1
maxShadowDistance: maxShadowDistance:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 25 m_Value: 25
@ -194,6 +204,9 @@ MonoBehaviour:
mode: mode:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 1
useFullACES:
m_OverrideState: 0
m_Value: 0
toeStrength: toeStrength:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 0 m_Value: 0
@ -218,3 +231,30 @@ MonoBehaviour:
lutContribution: lutContribution:
m_OverrideState: 0 m_OverrideState: 0
m_Value: 1 m_Value: 1
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
fallbackMode:
m_OverrideState: 0
m_Value: 1
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000

32
Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset

@ -33,6 +33,18 @@ MonoBehaviour:
maximumIntensity: maximumIntensity:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 10 m_Value: 10
denoising:
m_OverrideState: 0
m_Value: 0
useAOVs:
m_OverrideState: 0
m_Value: 1
temporal:
m_OverrideState: 0
m_Value: 0
asyncDenoising:
m_OverrideState: 0
m_Value: 1
skyImportanceSampling: skyImportanceSampling:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0 m_Value: 0
@ -1016,7 +1028,7 @@ MonoBehaviour:
m_Value: 0 m_Value: 0
m_RayMaxIterations: m_RayMaxIterations:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 32 m_Value: 24
rayMiss: rayMiss:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 3 m_Value: 3
@ -1316,7 +1328,7 @@ MonoBehaviour:
m_Value: 0.15 m_Value: 0.15
m_SampleCount: m_SampleCount:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 10 m_Value: 8
--- !u!114 &-967114572160533320 --- !u!114 &-967114572160533320
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@ -1759,7 +1771,7 @@ MonoBehaviour:
m_Value: 64 m_Value: 64
m_VolumetricFogBudget: m_VolumetricFogBudget:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.5 m_Value: 0.333
m_ResolutionDepthRatio: m_ResolutionDepthRatio:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0.5 m_Value: 0.5
@ -2383,10 +2395,10 @@ MonoBehaviour:
m_Value: 0 m_Value: 0
m_MaximumRadiusInPixels: m_MaximumRadiusInPixels:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 40 m_Value: 32
m_BilateralUpsample: m_BilateralUpsample:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 0
m_DirectionCount: m_DirectionCount:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 2 m_Value: 2
@ -2608,22 +2620,22 @@ MonoBehaviour:
m_Value: 20 m_Value: 20
m_NearSampleCount: m_NearSampleCount:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 5 m_Value: 4
m_NearMaxBlur: m_NearMaxBlur:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 4 m_Value: 3
m_FarSampleCount: m_FarSampleCount:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 7 m_Value: 5
m_FarMaxBlur: m_FarMaxBlur:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 8 m_Value: 6
m_Resolution: m_Resolution:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 2 m_Value: 2
m_HighQualityFiltering: m_HighQualityFiltering:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 1 m_Value: 0
m_PhysicallyBased: m_PhysicallyBased:
m_OverrideState: 1 m_OverrideState: 1
m_Value: 0 m_Value: 0

3
Assets/Settings/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset

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- _DistortionScale: 1 - _DistortionScale: 1
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- _DivideY: 3 - _DivideY: 3.5
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6
Packages/packages-lock.json

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17
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m_FogKeepExp2: 1 m_FogKeepExp2: 1
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6
ProjectSettings/ProjectSettings.asset

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2
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m_CurrentQuality: 0 m_CurrentQuality: 1
m_QualitySettings: m_QualitySettings:
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