Browse Source

init walking chair demo

animation-test
Cailean Finn 8 months ago
parent
commit
042fba3b74
  1. 8
      Assets/Materials/ChairWalkingDemo.meta
  2. 282
      Assets/Materials/ChairWalkingDemo/Glass.mat
  3. 8
      Assets/Materials/ChairWalkingDemo/Glass.mat.meta
  4. 279
      Assets/Materials/ChairWalkingDemo/HouseFloor.mat
  5. 8
      Assets/Materials/ChairWalkingDemo/HouseFloor.mat.meta
  6. 8
      Assets/Models.meta
  7. 8
      Assets/Models/1_House.meta
  8. BIN
      Assets/Models/1_House/BB_SpotMini-House_2023_V2.fbx
  9. 107
      Assets/Models/1_House/BB_SpotMini-House_2023_V2.fbx.meta
  10. 8
      Assets/Models/2_Chair.meta
  11. 12
      Assets/Scenes/Demo.unity
  12. 898
      Assets/Scenes/WalkingChairDemo.unity
  13. 7
      Assets/Scenes/WalkingChairDemo.unity.meta
  14. 14
      Assets/Scripts/RenderText.cs
  15. 4
      Assets/Scripts/ShaderManiuplation.cs
  16. 2
      Assets/Settings/HDRP Balanced.asset
  17. 4
      Assets/Settings/HDRP High Fidelity.asset
  18. 44
      Assets/Settings/HDRPDefaultResources/DefaultLookDevProfile.asset
  19. 32
      Assets/Settings/HDRPDefaultResources/DefaultSettingsVolumeProfile.asset
  20. 3
      Assets/Settings/HDRPDefaultResources/HDRenderPipelineGlobalSettings.asset
  21. 239
      Assets/Settings/SkyandFogSettingsProfile.asset
  22. 10
      Assets/URPEquirectangularCamera/CubeMapMat.mat
  23. 1
      Packages/manifest.json
  24. 6
      Packages/packages-lock.json
  25. 17
      ProjectSettings/GraphicsSettings.asset
  26. 6
      ProjectSettings/ProjectSettings.asset
  27. 2
      ProjectSettings/QualitySettings.asset

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Assets/Scripts/RenderText.cs

@ -117,11 +117,11 @@ public class RenderText : MonoBehaviour
{
txt_W = 6750;
txt_H = 1080;
y_Rotation = 0.7f;
y_Rotation = 0.8f;
x_Rotation = 1f;
y_Divide = 3f;
y_Divide = 3.5f;
x_Divide = 4f;
m_HeightY = 0.5f;
m_HeightY = 0.9f;
material.shader = m_ShaderList[0];
}
}
@ -168,11 +168,11 @@ public class RenderText : MonoBehaviour
{
txt_W = 6750;
txt_H = 1080;
y_Rotation = 0.7f;
y_Rotation = 0.8f;
x_Rotation = 1f;
y_Divide = 3f;
y_Divide = 3.5f;
x_Divide = 4f;
m_HeightY = 0.5f;
m_HeightY = 0.9f;
material.shader = m_ShaderList[0];
}
@ -283,7 +283,7 @@ public class RenderText : MonoBehaviour
private void SetupFrameRateConfiguration()
{
frame = 0;
m_CubeMapPrefab = GameObject.Find("CubemapCamera");
m_CubeMapPrefab = GameObject.Find("360 Projection Center");
Application.targetFrameRate = m_CaptureFrameRate;
QualitySettings.vSyncCount = 0;
Time.captureDeltaTime = 1.0f / m_CaptureFrameRate;

4
Assets/Scripts/ShaderManiuplation.cs

@ -53,7 +53,7 @@ public class ShaderManiuplation : MonoBehaviour
if (m_ProjectionType == ProjectionType.Squeeze)
{
SetShaderSqueezed(21, 0.7f, 2.5f, 3f, 4f, 0.5f);
SetShaderSqueezed(21, 0.8f, 2.5f, 3.5f, 4f, 0.9f);
}
else if (m_ProjectionType == ProjectionType.Gnomic)
{
@ -167,7 +167,7 @@ public class ShaderManiuplation : MonoBehaviour
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularSqueeze"));
m_ShaderList.Add(Shader.Find("Conversion/CubemapToEquirectangularGnomic"));
mat.shader = m_ShaderList[1];
m_CubeMapPrefab = GameObject.Find("CubemapCamera");
m_CubeMapPrefab = GameObject.Find("360 Projection Center");
}
}

2
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supportSSR: 0
supportSSRTransparent: 0
supportSSAO: 1
supportSSGI: 0
supportSSGI: 1
supportSubsurfaceScattering: 1
sssSampleBudget:
m_Values: 140000002800000050000000

4
Assets/Settings/HDRP High Fidelity.asset

@ -84,9 +84,9 @@ MonoBehaviour:
supportProbeVolumeScenarios: 0
supportProbeVolumeScenarioBlending: 1
probeVolumeBlendingMemoryBudget: 128
supportRayTracing: 0
supportRayTracing: 1
supportVFXRayTracing: 0
supportedRayTracingMode: 3
supportedRayTracingMode: 1
lightLoopSettings:
cookieAtlasSize: 512
cookieFormat: 74

44
Assets/Settings/HDRPDefaultResources/DefaultLookDevProfile.asset

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m_Value:
serializedVersion: 2
m_Bits: 4294967295
specularOcclusion:
m_OverrideState: 0
m_Value: 0.5
occluderMotionRejection:
m_OverrideState: 0
m_Value: 1
receiverMotionRejection:
m_OverrideState: 0
m_Value: 1
m_StepCount:
m_OverrideState: 0
m_Value: 6
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m_Value: 0
m_MaximumRadiusInPixels:
m_OverrideState: 0
m_Value: 40
m_Value: 32
m_BilateralUpsample:
m_OverrideState: 0
m_Value: 1
m_Value: 0
m_DirectionCount:
m_OverrideState: 0
m_Value: 2
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m_Name: HDShadowSettings
m_EditorClassIdentifier:
active: 1
interCascadeBorders: 1
maxShadowDistance:
m_OverrideState: 1
m_Value: 25
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mode:
m_OverrideState: 1
m_Value: 1
useFullACES:
m_OverrideState: 0
m_Value: 0
toeStrength:
m_OverrideState: 0
m_Value: 0
@ -218,3 +231,30 @@ MonoBehaviour:
lutContribution:
m_OverrideState: 0
m_Value: 1
neutralHDRRangeReductionMode:
m_OverrideState: 0
m_Value: 2
acesPreset:
m_OverrideState: 0
m_Value: 3
fallbackMode:
m_OverrideState: 0
m_Value: 1
hueShiftAmount:
m_OverrideState: 0
m_Value: 0
detectPaperWhite:
m_OverrideState: 0
m_Value: 0
paperWhite:
m_OverrideState: 0
m_Value: 300
detectBrightnessLimits:
m_OverrideState: 0
m_Value: 1
minNits:
m_OverrideState: 0
m_Value: 0.005
maxNits:
m_OverrideState: 0
m_Value: 1000

32
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maximumIntensity:
m_OverrideState: 1
m_Value: 10
denoising:
m_OverrideState: 0
m_Value: 0
useAOVs:
m_OverrideState: 0
m_Value: 1
temporal:
m_OverrideState: 0
m_Value: 0
asyncDenoising:
m_OverrideState: 0
m_Value: 1
skyImportanceSampling:
m_OverrideState: 1
m_Value: 0
@ -1016,7 +1028,7 @@ MonoBehaviour:
m_Value: 0
m_RayMaxIterations:
m_OverrideState: 1
m_Value: 32
m_Value: 24
rayMiss:
m_OverrideState: 1
m_Value: 3
@ -1316,7 +1328,7 @@ MonoBehaviour:
m_Value: 0.15
m_SampleCount:
m_OverrideState: 1
m_Value: 10
m_Value: 8
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MonoBehaviour:
m_ObjectHideFlags: 3
@ -1759,7 +1771,7 @@ MonoBehaviour:
m_Value: 64
m_VolumetricFogBudget:
m_OverrideState: 1
m_Value: 0.5
m_Value: 0.333
m_ResolutionDepthRatio:
m_OverrideState: 1
m_Value: 0.5
@ -2383,10 +2395,10 @@ MonoBehaviour:
m_Value: 0
m_MaximumRadiusInPixels:
m_OverrideState: 1
m_Value: 40
m_Value: 32
m_BilateralUpsample:
m_OverrideState: 1
m_Value: 1
m_Value: 0
m_DirectionCount:
m_OverrideState: 1
m_Value: 2
@ -2608,22 +2620,22 @@ MonoBehaviour:
m_Value: 20
m_NearSampleCount:
m_OverrideState: 1
m_Value: 5
m_Value: 4
m_NearMaxBlur:
m_OverrideState: 1
m_Value: 4
m_Value: 3
m_FarSampleCount:
m_OverrideState: 1
m_Value: 7
m_Value: 5
m_FarMaxBlur:
m_OverrideState: 1
m_Value: 8
m_Value: 6
m_Resolution:
m_OverrideState: 1
m_Value: 2
m_HighQualityFiltering:
m_OverrideState: 1
m_Value: 1
m_Value: 0
m_PhysicallyBased:
m_OverrideState: 1
m_Value: 0

3
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@ -119,7 +119,8 @@ MonoBehaviour:
materialQuality: 0
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2}
m_RenderPipelineRayTracingResources: {fileID: 0}
m_RenderPipelineRayTracingResources: {fileID: 11400000, guid: ba6e7f30e5cffc249a8bf7ee5756c196,
type: 2}
beforeTransparentCustomPostProcesses: []
beforePostProcessCustomPostProcesses: []
afterPostProcessBlursCustomPostProcesses: []

239
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m_Name: ScreenSpaceRefraction
m_EditorClassIdentifier:
active: 1
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screenFadeDistance:
m_OverrideState: 1
m_Value: 0.1
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m_EditorClassIdentifier:
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enable:
m_OverrideState: 1
m_Value: 0
m_Value: 1
tracing:
m_OverrideState: 1
m_Value: 1
m_Value: 2
rayMiss:
m_OverrideState: 1
m_Value: 3
@ -49,7 +49,7 @@ MonoBehaviour:
m_Value: 1
m_MaxRaySteps:
m_OverrideState: 1
m_Value: 64
m_Value: 128
m_DenoiseSS:
m_OverrideState: 1
m_Value: 1
@ -81,13 +81,13 @@ MonoBehaviour:
m_Value: 50
m_ClampValue:
m_OverrideState: 1
m_Value: 1
m_Value: 1.5
mode:
m_OverrideState: 1
m_Value: 2
m_FullResolution:
m_OverrideState: 1
m_Value: 0
m_Value: 1
sampleCount:
m_OverrideState: 1
m_Value: 2
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m_Value: 0
m_DenoiserRadius:
m_OverrideState: 1
m_Value: 0.6
m_Value: 1
m_SecondDenoiserPass:
m_OverrideState: 1
m_Value: 1
@ -203,13 +203,13 @@ MonoBehaviour:
m_Value: 0
intensity:
m_OverrideState: 1
m_Value: 0.5
m_Value: 0.42
directLightingStrength:
m_OverrideState: 1
m_Value: 0
radius:
m_OverrideState: 1
m_Value: 1.5
m_Value: 2
spatialBilateralAggressiveness:
m_OverrideState: 1
m_Value: 0.15
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m_Value: 0
m_MaximumRadiusInPixels:
m_OverrideState: 1
m_Value: 40
m_Value: 32
m_BilateralUpsample:
m_OverrideState: 1
m_Value: 1
m_Value: 0
m_DirectionCount:
m_OverrideState: 1
m_Value: 2
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6
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