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small adjustments

audio
cailean 4 months ago
parent
commit
46d9217f7d
  1. 2
      Assets/3_MarathonEnvs/Scripts/Shared/InputController.cs
  2. 378
      Assets/5_Scenes/DreconDemo.unity
  3. 2
      Assets/9_Models/Objects/Statue/Statue.mat
  4. 2
      Assets/ML-Agents/Timers/DreconDemo_timers.json

2
Assets/3_MarathonEnvs/Scripts/Shared/InputController.cs

@ -171,7 +171,7 @@ public class InputController : MonoBehaviour
// keep power above deadzone as we handle that below
power = kDeadzone + (power * (1f-kDeadzone));
// 2 in 5 times we are going to stand still
if (UnityEngine.Random.value < .5f)
if (UnityEngine.Random.value < .4f)
power = 0.001f;
// float direction = UnityEngine.Random.Range(-Mathf.PI/8, Mathf.PI/8);
// float power = UnityEngine.Random.Range(1f, 1f);

378
Assets/5_Scenes/DreconDemo.unity

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Assets/ML-Agents/Timers/DreconDemo_timers.json

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