Cailean Finn
3 months ago
9 changed files with 2780 additions and 0 deletions
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{ |
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// See http://go.microsoft.com/fwlink/?LinkId=827846 |
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// for the documentation about the extensions.json format |
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"recommendations": [ |
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"platformio.platformio-ide" |
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], |
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"unwantedRecommendations": [ |
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"ms-vscode.cpptools-extension-pack" |
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] |
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} |
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This directory is intended for project header files. |
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A header file is a file containing C declarations and macro definitions |
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to be shared between several project source files. You request the use of a |
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header file in your project source file (C, C++, etc) located in `src` folder |
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by including it, with the C preprocessing directive `#include'. |
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```src/main.c |
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#include "header.h" |
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int main (void) |
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{ |
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... |
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} |
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``` |
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Including a header file produces the same results as copying the header file |
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into each source file that needs it. Such copying would be time-consuming |
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and error-prone. With a header file, the related declarations appear |
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in only one place. If they need to be changed, they can be changed in one |
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place, and programs that include the header file will automatically use the |
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new version when next recompiled. The header file eliminates the labor of |
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finding and changing all the copies as well as the risk that a failure to |
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find one copy will result in inconsistencies within a program. |
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In C, the usual convention is to give header files names that end with `.h'. |
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It is most portable to use only letters, digits, dashes, and underscores in |
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header file names, and at most one dot. |
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Read more about using header files in official GCC documentation: |
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* Include Syntax |
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* Include Operation |
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* Once-Only Headers |
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* Computed Includes |
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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#ifndef TCP_H |
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#define TCP_H |
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#include <WiFi.h> |
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#include <WiFiClient.h> |
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#include <TFT_eSPI.h> |
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#include <SPI.h> |
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class TCP { |
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public: |
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// Constructor
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TCP(const char* ssid, const char* password, const char* host, uint16_t port); |
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// Methods to connect to WiFi and send data
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void connectWiFi(TFT_eSPI& tft); |
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void testConnection(); |
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void sendData(float& potData, int& emoteIndex); |
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private: |
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const char* ssid; // WiFi SSID
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const char* password; // WiFi password
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const char* host; // Host IP address
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uint16_t port; // Port number
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WiFiClient client; // WiFi client object
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TFT_eSPI* tft; |
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}; |
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#endif // TCP_H
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File diff suppressed because it is too large
@ -0,0 +1,46 @@ |
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This directory is intended for project specific (private) libraries. |
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PlatformIO will compile them to static libraries and link into executable file. |
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The source code of each library should be placed in an own separate directory |
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("lib/your_library_name/[here are source files]"). |
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For example, see a structure of the following two libraries `Foo` and `Bar`: |
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|--lib |
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| | |
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| |--Bar |
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| | |--docs |
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| | |--examples |
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| | |--src |
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| | |- Bar.c |
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| | |- Bar.h |
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html |
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| | |
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| |--Foo |
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| | |- Foo.c |
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| | |- Foo.h |
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| | |
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| |- README --> THIS FILE |
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| |
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|- platformio.ini |
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|--src |
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|- main.c |
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and a contents of `src/main.c`: |
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``` |
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#include <Foo.h> |
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#include <Bar.h> |
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int main (void) |
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{ |
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... |
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} |
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``` |
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PlatformIO Library Dependency Finder will find automatically dependent |
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libraries scanning project source files. |
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More information about PlatformIO Library Dependency Finder |
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- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File |
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; |
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; Build options: build flags, source filter |
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; Upload options: custom upload port, speed and extra flags |
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; Library options: dependencies, extra library storages |
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; Advanced options: extra scripting |
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; |
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; Please visit documentation for the other options and examples |
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; https://docs.platformio.org/page/projectconf.html |
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[env:esp32dev] |
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platform = espressif32 |
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board = esp32dev |
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framework = arduino |
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monitor_speed = 115200 |
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lib_deps = |
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bodmer/TFT_eSPI@^2.5.43 |
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bitbank2/PNGdec@^1.0.2 |
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#include "TCP.h" |
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// Constructor
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TCP::TCP(const char* ssid, const char* password, const char* host, uint16_t port) |
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: ssid(ssid), password(password), host(host), port(port) { |
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} |
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// Connect to WiFi
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void TCP::connectWiFi(TFT_eSPI& tf) { |
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// Set pointer to tft
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tft = &tf; |
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tft->setCursor(0, 0, 2); |
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tft->setTextColor(TFT_WHITE,TFT_BLACK); |
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tft->println("Connecting to: "); |
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tft->print(ssid); |
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delay(1000); |
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WiFi.begin(ssid, password); |
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while (WiFi.status() != WL_CONNECTED ) { |
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delay(1000); |
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} |
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tft->println("\n\nConnected to WiFi!"); |
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delay(1000); |
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tft->println(WiFi.localIP()); |
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delay(1000); |
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} |
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void TCP::testConnection(){ |
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tft->println("\nPolling server.."); |
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int yPos = tft->getCursorY(); // Store the current Y position
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while (!client.connected()) { |
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tft->setCursor(0, yPos); |
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tft->fillRect(0, yPos, tft->width(), 32, TFT_BLACK); |
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delay(50); |
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if (client.connect(host, port)) { |
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tft->setTextColor(TFT_GREEN); |
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tft->print("\nCONNECTED"); |
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delay(2000); |
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tft->fillScreen(TFT_BLACK); |
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} else { |
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tft->setTextColor(TFT_RED); |
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tft->println("\nFAILED"); |
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delay(250); |
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} |
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} |
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} |
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// Send array of floats
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void TCP::sendData(float& potData, int& emoteIndex) { |
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if(client.connect(host, port)){ |
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// 1 float & 1 integer = 4 + 4 bytes (32-bit)
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// Create buffer
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uint8_t data[8]; |
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// Convert values to bytes
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memcpy(&data[0], &potData, sizeof(float)); |
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memcpy(&data[4], &emoteIndex, sizeof(int)); |
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// Send bytes to server
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size_t bytesSent = client.write(data, sizeof(data)); |
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} else { |
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tft->setTextColor(TFT_BLACK, TFT_RED); |
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tft->drawCentreString("LOST", 62, 80, 1); |
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delay(1000); |
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return; |
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} |
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} |
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@ -0,0 +1,159 @@ |
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/*
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beta 2024 |
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esp32 controllers |
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pin defenitions: |
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#define TFT_MOSI 23 // In some display driver board, it might be written as "SDA" and so on.
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#define TFT_SCLK 18 |
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#define TFT_CS 33 // Chip select control pin
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#define TFT_DC 26 // Data Command control pin
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#define TFT_RST 25 // Reset pin (could connect to Arduino RESET pin)
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driver: |
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#define ST7735_DRIVER |
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*/ |
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#include <TFT_eSPI.h> // Hardware-specific library |
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#include <SPI.h> |
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#include <PNGdec.h> |
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#include "icon_clown.h" // Image is stored here in an 8-bit array |
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#include "TCP.h" |
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#define potPin 13 // Potentiometer Pin
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#define MAX_IMAGE_WIDTH 240 // Adjust for your images
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// Define some colors to match individual emotions
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const uint16_t emotionColors[] = { |
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0xFFE0, // HAPPY = YELLOW
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0x001F, // SAD = BLUE
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0xF800, // ANGRY = RED
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0xFA60, // FEAR = ORANGE
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0xF8FF, // SURPRISED = PURPLE
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0x07E0, // DISGUST = GREEN
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0xFFFF // NEUTRAL = WHITE
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}; |
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enum Emotion { |
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HAPPY, |
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SAD, |
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ANGRY, |
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FEAR, |
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SURPRISED, |
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DISGUST, |
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NEUTRAL |
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}; |
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float potData = 0; |
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Emotion emote; |
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int screen_width, screen_height; |
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TCP tcp("VM9093853", "kfrzuk8UngxyytUz", "192.168.0.169", 12345); |
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PNG png; |
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TFT_eSPI tft = TFT_eSPI(); |
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void pngDraw(PNGDRAW *pDraw) { |
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uint16_t lineBuffer[MAX_IMAGE_WIDTH]; // Line buffer for rendering
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uint8_t maskBuffer[1 + MAX_IMAGE_WIDTH / 8]; // Mask buffer
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png.getLineAsRGB565(pDraw, lineBuffer, PNG_RGB565_BIG_ENDIAN, 0xffffffff); |
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if (png.getAlphaMask(pDraw, maskBuffer, 255)) { |
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// Note: pushMaskedImage is for pushing to the TFT and will not work pushing into a sprite
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tft.pushMaskedImage(0, 0 + pDraw->y, pDraw->iWidth, 1, lineBuffer, maskBuffer); |
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} |
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} |
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void setupWiFi(){ |
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tcp.connectWiFi(tft); |
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tcp.testConnection(); |
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int emotionIndex = static_cast<int>(emote); |
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tcp.sendData(potData, emotionIndex); |
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} |
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void drawImage(){ |
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// Image sizes will be 128x128, a collection of 10~ per controller
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uint16_t pngw = 0, pngh = 0; |
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int16_t rc = png.openFLASH((uint8_t *)bob, sizeof(bob), pngDraw); |
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if (rc == PNG_SUCCESS) { |
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pngw = png.getWidth(); |
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pngh = png.getHeight(); |
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tft.startWrite(); |
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rc = png.decode(NULL, 0); |
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tft.endWrite(); |
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} |
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} |
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void drawText(String& emotionText, int& i){ |
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tft.drawCentreString(emotionText, screen_width / 2, 8, 1); |
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float sinVal = sin(i * 0.05); // Sine output between -1 and 1
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float mappedVal = (50 * sinVal) + 50; // Map it to between 1 and 100
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String ps = String(mappedVal, 2); |
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ps.concat("%"); |
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tft.drawCentreString(ps, screen_width / 2, screen_height - (screen_height / 6), 1); |
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int emotionIndex = static_cast<int>(emote); |
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tcp.sendData(mappedVal, emotionIndex); |
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i++; |
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} |
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void setupEmotion(String& emotionText){ |
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switch (emote) { |
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case HAPPY: emotionText = "HAPPY"; break; |
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case SAD: emotionText = "SAD"; break; |
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case ANGRY: emotionText = "ANGRY"; break; |
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case FEAR: emotionText = "FEAR"; break; |
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case SURPRISED: emotionText = "SURPRISED"; break; |
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case DISGUST: emotionText = "DISGUST"; break; |
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case NEUTRAL: emotionText = "NEUTRAL"; break; |
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} |
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tft.setTextColor(emotionColors[emote],TFT_BLACK); |
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tft.setTextSize(2); |
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} |
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void setup(void) { |
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// Set emotion
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emote = Emotion::NEUTRAL; |
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// Setup screen & serial
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tft.init(); |
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tft.setRotation(0); |
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tft.fillScreen(TFT_BLACK); |
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Serial.begin(115200); |
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screen_height = tft.height(); |
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screen_width = tft.width(); |
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tft.fillScreen(TFT_BLACK); |
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delay(2000); |
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setupWiFi(); |
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} |
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void loop() { |
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tft.setCursor(0, 0, 2); |
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// Sin value
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static int i = 0; |
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// Display the emotion text
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String emotionText; |
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setupEmotion(emotionText); |
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drawImage(); |
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drawText(emotionText, i); |
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delay(60); |
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} |
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|
@ -0,0 +1,11 @@ |
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|
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This directory is intended for PlatformIO Test Runner and project tests. |
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|
|
||||
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Unit Testing is a software testing method by which individual units of |
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source code, sets of one or more MCU program modules together with associated |
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control data, usage procedures, and operating procedures, are tested to |
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determine whether they are fit for use. Unit testing finds problems early |
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in the development cycle. |
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|
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More information about PlatformIO Unit Testing: |
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
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Reference in new issue