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  1. 10
      .vscode/extensions.json
  2. 39
      include/README
  3. 30
      include/TCP.h
  4. 2395
      include/icon_clown.h
  5. 46
      lib/README
  6. 18
      platformio.ini
  7. 72
      src/TCP.cpp
  8. 159
      src/main.cpp
  9. 11
      test/README

10
.vscode/extensions.json

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

39
include/README

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

30
include/TCP.h

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#ifndef TCP_H
#define TCP_H
#include <WiFi.h>
#include <WiFiClient.h>
#include <TFT_eSPI.h>
#include <SPI.h>
class TCP {
public:
// Constructor
TCP(const char* ssid, const char* password, const char* host, uint16_t port);
// Methods to connect to WiFi and send data
void connectWiFi(TFT_eSPI& tft);
void testConnection();
void sendData(float& potData, int& emoteIndex);
private:
const char* ssid; // WiFi SSID
const char* password; // WiFi password
const char* host; // Host IP address
uint16_t port; // Port number
WiFiClient client; // WiFi client object
TFT_eSPI* tft;
};
#endif // TCP_H

2395
include/icon_clown.h

File diff suppressed because it is too large

46
lib/README

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

18
platformio.ini

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_speed = 115200
lib_deps =
bodmer/TFT_eSPI@^2.5.43
bitbank2/PNGdec@^1.0.2

72
src/TCP.cpp

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#include "TCP.h"
// Constructor
TCP::TCP(const char* ssid, const char* password, const char* host, uint16_t port)
: ssid(ssid), password(password), host(host), port(port) {
}
// Connect to WiFi
void TCP::connectWiFi(TFT_eSPI& tf) {
// Set pointer to tft
tft = &tf;
tft->setCursor(0, 0, 2);
tft->setTextColor(TFT_WHITE,TFT_BLACK);
tft->println("Connecting to: ");
tft->print(ssid);
delay(1000);
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED ) {
delay(1000);
}
tft->println("\n\nConnected to WiFi!");
delay(1000);
tft->println(WiFi.localIP());
delay(1000);
}
void TCP::testConnection(){
tft->println("\nPolling server..");
int yPos = tft->getCursorY(); // Store the current Y position
while (!client.connected()) {
tft->setCursor(0, yPos);
tft->fillRect(0, yPos, tft->width(), 32, TFT_BLACK);
delay(50);
if (client.connect(host, port)) {
tft->setTextColor(TFT_GREEN);
tft->print("\nCONNECTED");
delay(2000);
tft->fillScreen(TFT_BLACK);
} else {
tft->setTextColor(TFT_RED);
tft->println("\nFAILED");
delay(250);
}
}
}
// Send array of floats
void TCP::sendData(float& potData, int& emoteIndex) {
if(client.connect(host, port)){
// 1 float & 1 integer = 4 + 4 bytes (32-bit)
// Create buffer
uint8_t data[8];
// Convert values to bytes
memcpy(&data[0], &potData, sizeof(float));
memcpy(&data[4], &emoteIndex, sizeof(int));
// Send bytes to server
size_t bytesSent = client.write(data, sizeof(data));
} else {
tft->setTextColor(TFT_BLACK, TFT_RED);
tft->drawCentreString("LOST", 62, 80, 1);
delay(1000);
return;
}
}

159
src/main.cpp

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/*
beta 2024
esp32 controllers
pin defenitions:
#define TFT_MOSI 23 // In some display driver board, it might be written as "SDA" and so on.
#define TFT_SCLK 18
#define TFT_CS 33 // Chip select control pin
#define TFT_DC 26 // Data Command control pin
#define TFT_RST 25 // Reset pin (could connect to Arduino RESET pin)
driver:
#define ST7735_DRIVER
*/
#include <TFT_eSPI.h> // Hardware-specific library
#include <SPI.h>
#include <PNGdec.h>
#include "icon_clown.h" // Image is stored here in an 8-bit array
#include "TCP.h"
#define potPin 13 // Potentiometer Pin
#define MAX_IMAGE_WIDTH 240 // Adjust for your images
// Define some colors to match individual emotions
const uint16_t emotionColors[] = {
0xFFE0, // HAPPY = YELLOW
0x001F, // SAD = BLUE
0xF800, // ANGRY = RED
0xFA60, // FEAR = ORANGE
0xF8FF, // SURPRISED = PURPLE
0x07E0, // DISGUST = GREEN
0xFFFF // NEUTRAL = WHITE
};
enum Emotion {
HAPPY,
SAD,
ANGRY,
FEAR,
SURPRISED,
DISGUST,
NEUTRAL
};
float potData = 0;
Emotion emote;
int screen_width, screen_height;
TCP tcp("VM9093853", "kfrzuk8UngxyytUz", "192.168.0.169", 12345);
PNG png;
TFT_eSPI tft = TFT_eSPI();
void pngDraw(PNGDRAW *pDraw) {
uint16_t lineBuffer[MAX_IMAGE_WIDTH]; // Line buffer for rendering
uint8_t maskBuffer[1 + MAX_IMAGE_WIDTH / 8]; // Mask buffer
png.getLineAsRGB565(pDraw, lineBuffer, PNG_RGB565_BIG_ENDIAN, 0xffffffff);
if (png.getAlphaMask(pDraw, maskBuffer, 255)) {
// Note: pushMaskedImage is for pushing to the TFT and will not work pushing into a sprite
tft.pushMaskedImage(0, 0 + pDraw->y, pDraw->iWidth, 1, lineBuffer, maskBuffer);
}
}
void setupWiFi(){
tcp.connectWiFi(tft);
tcp.testConnection();
int emotionIndex = static_cast<int>(emote);
tcp.sendData(potData, emotionIndex);
}
void drawImage(){
// Image sizes will be 128x128, a collection of 10~ per controller
uint16_t pngw = 0, pngh = 0;
int16_t rc = png.openFLASH((uint8_t *)bob, sizeof(bob), pngDraw);
if (rc == PNG_SUCCESS) {
pngw = png.getWidth();
pngh = png.getHeight();
tft.startWrite();
rc = png.decode(NULL, 0);
tft.endWrite();
}
}
void drawText(String& emotionText, int& i){
tft.drawCentreString(emotionText, screen_width / 2, 8, 1);
float sinVal = sin(i * 0.05); // Sine output between -1 and 1
float mappedVal = (50 * sinVal) + 50; // Map it to between 1 and 100
String ps = String(mappedVal, 2);
ps.concat("%");
tft.drawCentreString(ps, screen_width / 2, screen_height - (screen_height / 6), 1);
int emotionIndex = static_cast<int>(emote);
tcp.sendData(mappedVal, emotionIndex);
i++;
}
void setupEmotion(String& emotionText){
switch (emote) {
case HAPPY: emotionText = "HAPPY"; break;
case SAD: emotionText = "SAD"; break;
case ANGRY: emotionText = "ANGRY"; break;
case FEAR: emotionText = "FEAR"; break;
case SURPRISED: emotionText = "SURPRISED"; break;
case DISGUST: emotionText = "DISGUST"; break;
case NEUTRAL: emotionText = "NEUTRAL"; break;
}
tft.setTextColor(emotionColors[emote],TFT_BLACK);
tft.setTextSize(2);
}
void setup(void) {
// Set emotion
emote = Emotion::NEUTRAL;
// Setup screen & serial
tft.init();
tft.setRotation(0);
tft.fillScreen(TFT_BLACK);
Serial.begin(115200);
screen_height = tft.height();
screen_width = tft.width();
tft.fillScreen(TFT_BLACK);
delay(2000);
setupWiFi();
}
void loop() {
tft.setCursor(0, 0, 2);
// Sin value
static int i = 0;
// Display the emotion text
String emotionText;
setupEmotion(emotionText);
drawImage();
drawText(emotionText, i);
delay(60);
}

11
test/README

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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