Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 05b448f618 | |||
| 40f3297d55 | |||
| 66abe8dfca | |||
| 8c46a110bc | |||
| d63ac5c4e8 | |||
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| 393207a6ed | |||
| 6ec36a39a4 | |||
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| 44f03fd82b | |||
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| 864e873e9c | |||
| 58f4c1b88f | |||
| 37674424a6 | |||
| 61990221d0 | |||
| 7f2392f43e | |||
| cce1010497 | |||
| 6ea603ad5b | |||
| 914f1c8b79 | |||
| b90aefbf59 |
19
.gitignore
vendored
19
.gitignore
vendored
@@ -80,6 +80,7 @@ crashlytics-build.properties
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|||||||
# Icon must end with two \r
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# Icon must end with two \r
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||||||
Icon
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Icon
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||||||
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||||||
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||||||
# Thumbnails
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# Thumbnails
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||||||
._*
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._*
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||||||
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||||||
@@ -98,3 +99,21 @@ Icon
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Network Trash Folder
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Network Trash Folder
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||||||
Temporary Items
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Temporary Items
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||||||
.apdisk
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.apdisk
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||||||
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||||||
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# Never ignore DLLs in the FMOD subfolder.
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!/[Aa]ssets/Plugins/FMOD/**/lib/*
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# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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!/[Aa]ssets/Gizmos/FMOD/*
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!/[Aa]ssets/Editor Default Resources/FMOD/*
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# Ignore the Cache folder since it is updated locally.
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/[Aa]ssets/Plugins/FMOD/Cache/*
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# Ignore bank files in the StreamingAssets folder.
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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# Log files can be ignored.
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||||||
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fmod_editor.log
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8
Assets/10_Materials.meta
generated
Normal file
8
Assets/10_Materials.meta
generated
Normal file
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assetBundleVariant:
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301
Assets/10_Materials/HumanoidSMPLX_Vertex.mat
generated
Normal file
301
Assets/10_Materials/HumanoidSMPLX_Vertex.mat
generated
Normal file
@@ -0,0 +1,301 @@
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%YAML 1.1
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|
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|
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|
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|
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|
assetBundleVariant:
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2094
Assets/11_Font/EMNISTsdf.asset
generated
Normal file
2094
Assets/11_Font/EMNISTsdf.asset
generated
Normal file
File diff suppressed because one or more lines are too long
8
Assets/11_Font/EMNISTsdf.asset.meta
generated
Normal file
8
Assets/11_Font/EMNISTsdf.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: e43a431f01118124d8d1cf15a46635c3
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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2094
Assets/11_Font/EMNISTsdfmat.asset
generated
Normal file
2094
Assets/11_Font/EMNISTsdfmat.asset
generated
Normal file
File diff suppressed because one or more lines are too long
8
Assets/11_Font/EMNISTsdfmat.asset.meta
generated
Normal file
8
Assets/11_Font/EMNISTsdfmat.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
|
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|
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|
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|
NativeFormatImporter:
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|
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|
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|
||||||
|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -25,14 +25,14 @@ Material:
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type: 3}
|
type: 3}
|
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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|
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- _DISABLE_SSR_TRANSPARENT
|
|
||||||
m_InvalidKeywords:
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m_InvalidKeywords:
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|
- _DISABLE_SSR_TRANSPARENT
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- _NORMALMAP_TANGENT_SPACE
|
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|
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m_CustomRenderQueue: 2225
|
m_CustomRenderQueue: 2000
|
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stringTagMap:
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stringTagMap:
|
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MotionVector: User
|
MotionVector: User
|
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disabledShaderPasses:
|
disabledShaderPasses:
|
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@@ -306,15 +306,15 @@ Material:
|
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|
- _SrcBlend: 1
|
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|
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- _StencilWriteMaskGBuffer: 15
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- _StencilWriteMaskGBuffer: 15
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|
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|
- _SupportDecals: 1
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||||||
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|
- _Surface: 0
|
||||||
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@@ -25,14 +25,14 @@ Material:
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|
type: 3}
|
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m_Parent: {fileID: 0}
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|
||||||
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|
|
||||||
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m_InvalidKeywords:
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|
||||||
- _NORMALMAP_TANGENT_SPACE
|
- _NORMALMAP_TANGENT_SPACE
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
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|
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|
||||||
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|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: 2225
|
m_CustomRenderQueue: 2000
|
||||||
stringTagMap:
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stringTagMap:
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MotionVector: User
|
MotionVector: User
|
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disabledShaderPasses:
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disabledShaderPasses:
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@@ -212,7 +212,7 @@ Material:
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|
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|
||||||
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|
- Vector1_6F288C5B: 0.5
|
||||||
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|
- Vector1_B2CC132F: 75.65
|
||||||
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|
- Vector1_B9994903: 11
|
||||||
- Vector1_E8746023: 10
|
- Vector1_E8746023: 10
|
||||||
- _AO: 1
|
- _AO: 1
|
||||||
@@ -325,15 +325,15 @@ Material:
|
|||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
- _SrcBlendAlpha: 1
|
- _SrcBlendAlpha: 1
|
||||||
- _StencilRef: 0
|
- _StencilRef: 0
|
||||||
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|
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|
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|
||||||
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|
- _StencilRefGBuffer: 10
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- _StencilRefMV: 40
|
- _StencilRefMV: 33
|
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|
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|
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- _StencilWriteMaskDepth: 9
|
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|
||||||
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- _StencilWriteMaskDistortionVec: 4
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|
- _StencilWriteMaskGBuffer: 15
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||||||
- _StencilWriteMaskMV: 41
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- _StencilWriteMaskMV: 43
|
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|
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|
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|
- _Surface: 0
|
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|
|||||||
@@ -36,7 +36,8 @@ public class SensorObservations : MonoBehaviour, IOnSensorCollision
|
|||||||
SensorIsInTouch[idx] = 1f;
|
SensorIsInTouch[idx] = 1f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void OnSensorCollisionExit(Collider sensorCollider, GameObject other)
|
|
||||||
|
public void OnSensorCollisionExit(Collider sensorCollider, GameObject other)
|
||||||
{
|
{
|
||||||
//if (string.Compare(other.gameObject.name, "Terrain", true) !=0)
|
//if (string.Compare(other.gameObject.name, "Terrain", true) !=0)
|
||||||
if (other.layer != LayerMask.NameToLayer("Ground"))
|
if (other.layer != LayerMask.NameToLayer("Ground"))
|
||||||
@@ -48,4 +49,5 @@ public class SensorObservations : MonoBehaviour, IOnSensorCollision
|
|||||||
SensorIsInTouch[idx] = 0f;
|
SensorIsInTouch[idx] = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ namespace Unity.MLAgents
|
|||||||
public interface IOnSensorCollision
|
public interface IOnSensorCollision
|
||||||
{
|
{
|
||||||
void OnSensorCollisionEnter(Collider sensorCollider, GameObject other);
|
void OnSensorCollisionEnter(Collider sensorCollider, GameObject other);
|
||||||
void OnSensorCollisionExit(Collider sensorCollider, GameObject other);
|
void OnSensorCollisionExit(Collider sensorCollider, GameObject other);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -21,7 +21,9 @@ namespace Unity.MLAgents
|
|||||||
if (_marathonAgent != null)
|
if (_marathonAgent != null)
|
||||||
_marathonAgent.SensorCollisionEnter(_collider, other);
|
_marathonAgent.SensorCollisionEnter(_collider, other);
|
||||||
if (_onSensorCollision != null)
|
if (_onSensorCollision != null)
|
||||||
|
{
|
||||||
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionExit(Collision other)
|
void OnCollisionExit(Collision other)
|
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@@ -35,7 +37,11 @@ namespace Unity.MLAgents
|
|||||||
void OnTriggerEnter(Collider other)
|
void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (_onSensorCollision != null)
|
if (_onSensorCollision != null)
|
||||||
|
{
|
||||||
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
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void OnTriggerExit(Collider other)
|
void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
@@ -47,5 +53,16 @@ namespace Unity.MLAgents
|
|||||||
if (_onSensorCollision != null)
|
if (_onSensorCollision != null)
|
||||||
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FootCheck(Collision sensor)
|
||||||
|
{
|
||||||
|
Debug.Log($"{sensor}");
|
||||||
|
if (sensor.gameObject.name == "right_foot_heal_senor_l" || sensor.gameObject.name == "left_foot_heal_senor_l")
|
||||||
|
{
|
||||||
|
float collision = sensor.relativeVelocity.magnitude;
|
||||||
|
Debug.Log($"{collision}");
|
||||||
|
}
|
||||||
|
|
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|
}
|
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}
|
}
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}
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type: 2}
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type: 2}
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22334
Assets/5_Scenes/DreconDemo.unity
generated
22334
Assets/5_Scenes/DreconDemo.unity
generated
File diff suppressed because it is too large
Load Diff
@@ -469,13 +469,13 @@ MonoBehaviour:
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m_Value: 0.3
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nearFocusEnd:
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components:
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components:
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- {fileID: -7097826676953453472}
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@@ -521,6 +521,25 @@ MonoBehaviour:
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- {fileID: 2790219418207653712}
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- {fileID: 5931468877251868412}
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- {fileID: 223814821321691707}
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- {fileID: 11400000, guid: 404820c4cf36ad944862fa59c56064f0, type: 2}
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- {fileID: 11400000, guid: 2384dbf2c1c420f45a792fbc315fbfb1, type: 2}
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8
Assets/5_Scenes/DreconDemo/Volume Profile.asset
generated
8
Assets/5_Scenes/DreconDemo/Volume Profile.asset
generated
@@ -50,16 +50,16 @@ MonoBehaviour:
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m_OverrideState: 1
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m_Value: 8
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--- !u!114 &11400000
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MonoBehaviour:
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MonoBehaviour:
|
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|
|||||||
8
Assets/5_Scenes/DreconDemo_Profiles.meta
generated
Normal file
8
Assets/5_Scenes/DreconDemo_Profiles.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
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|
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userData:
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assetBundleName:
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|
assetBundleVariant:
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77
Assets/5_Scenes/DreconDemo_Profiles/Camera Feet.asset
generated
Normal file
77
Assets/5_Scenes/DreconDemo_Profiles/Camera Feet.asset
generated
Normal file
@@ -0,0 +1,77 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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Assets/5_Scenes/DreconDemo_Profiles/Camera POV Profile.asset
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Normal file
77
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Assets/5_Scenes/DreconDemo_Profiles/Cameras Profile Face On.asset
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Normal file
77
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Normal file
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Normal file
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3138
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3138
Assets/7_Shaders/Vertex Snapping/Vertex Snapping Lit.shadergraph
Normal file
File diff suppressed because it is too large
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@@ -2154,30 +1651,6 @@
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@@ -2385,40 +1858,6 @@
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.BranchNode",
|
"m_Type": "UnityEditor.ShaderGraph.BranchNode",
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@@ -2638,7 +2077,7 @@
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}
|
}
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|
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{
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.TransformNode",
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"m_Type": "UnityEditor.ShaderGraph.TransformNode",
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"m_ObjectId": "c1a48ebac73f4cbe9b0344522f71c6a5",
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|
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"m_Group": {
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@@ -2686,30 +2125,6 @@
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"m_Normalize": true
|
"m_Normalize": true
|
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}
|
}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot",
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"m_DisplayName": "Bent Normal",
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"m_SlotType": 0,
|
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"m_Hidden": false,
|
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"m_ShaderOutputName": "BentNormal",
|
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"m_StageCapability": 2,
|
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"m_Value": {
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"x": 0.0,
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"y": 0.0,
|
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"z": 0.0
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},
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"m_DefaultValue": {
|
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"x": 0.0,
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|
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"y": 0.0,
|
|
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"z": 0.0
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|
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},
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|
||||||
"m_Labels": [],
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"m_Space": 3
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@@ -3014,18 +2429,6 @@
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"m_DefaultValue": false
|
"m_DefaultValue": false
|
||||||
}
|
}
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||||||
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|
||||||
{
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|
||||||
"m_SGVersion": 0,
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"m_Type": "UnityEditor.Rendering.HighDefinition.ShaderGraph.HDLitData",
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"m_ObjectId": "e882d26b48f44f7a96427ad24db68905",
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"m_RayTracing": false,
|
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"m_MaterialType": 0,
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"m_RefractionModel": 0,
|
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"m_SSSTransmission": true,
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"m_EnergyConservingSpecular": true,
|
|
||||||
"m_ClearCoat": false
|
|
||||||
}
|
|
||||||
|
|
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
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@@ -3040,59 +2443,6 @@
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"m_DefaultValue": false
|
"m_DefaultValue": false
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}
|
}
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"m_Name": "UseAffine",
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"m_DefaultRefNameVersion": 1,
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"m_RefNameGeneratedByDisplayName": "UseAffine",
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"m_DefaultReferenceName": "_UseAffine",
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"m_OverrideReferenceName": "Boolean_85059BBE",
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"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
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"m_Value": true
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}
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{
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"m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty",
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"m_RefNameGeneratedByDisplayName": "Specular",
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"m_DefaultReferenceName": "_Specular",
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"m_OverrideReferenceName": "Color_2E5415DE",
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"m_GeneratePropertyBlock": true,
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"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
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"m_DismissedVersion": 0,
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"m_Precision": 0,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": {
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"r": 1.0,
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"g": 1.0,
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"b": 1.0,
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"a": 0.0
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},
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"isMainColor": false,
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"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
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@@ -3107,21 +2457,6 @@
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|
"m_DefaultValue": false
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}
|
}
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"m_Hidden": false,
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"m_ShaderOutputName": "Smoothness",
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|
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"m_Value": 0.5,
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"m_Type": "UnityEditor.ShaderGraph.BooleanMaterialSlot",
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File diff suppressed because one or more lines are too long
24
Assets/8_Scripts/1_Managers/AgentManager.cs
Normal file
24
Assets/8_Scripts/1_Managers/AgentManager.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using FMODUnity;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AgentManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
CollisionDetection.m_PlaySoundOnContact += PlayOneShot;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
CollisionDetection.m_PlaySoundOnContact -= PlayOneShot;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayOneShot(GameObject obj, float force, EventReference sound)
|
||||||
|
{
|
||||||
|
AudioManager.instance.PlayOneShotAttached(sound, obj, force);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/1_Managers/AgentManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/AgentManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 8c398b676a196214e9a3612ad50bcd56
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
52
Assets/8_Scripts/1_Managers/AudioManager.cs
Normal file
52
Assets/8_Scripts/1_Managers/AudioManager.cs
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using FMODUnity;
|
||||||
|
using FMOD.Studio;
|
||||||
|
|
||||||
|
public class AudioManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static AudioManager instance { get; private set; }
|
||||||
|
[SerializeField] public EventReference m_Soundtrack;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance != null)
|
||||||
|
Debug.LogError("Found more than one Audio Manager in the scene");
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartSoundtrack();
|
||||||
|
Time.timeScale = .75f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartSoundtrack()
|
||||||
|
{
|
||||||
|
if (!m_Soundtrack.IsNull)
|
||||||
|
{
|
||||||
|
RuntimeManager.PlayOneShot(m_Soundtrack);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public EventInstance PlaySound(EventReference sound)
|
||||||
|
{
|
||||||
|
EventInstance soundInst = RuntimeManager.CreateInstance(sound);
|
||||||
|
soundInst.start();
|
||||||
|
return soundInst;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Physic's based sounds
|
||||||
|
public void PlayOneShotAttached(EventReference sound, GameObject obj, float force)
|
||||||
|
{
|
||||||
|
RuntimeManager.PlayOneShotAttached(sound, obj, force, 0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopSound(EventInstance soundInst)
|
||||||
|
{
|
||||||
|
soundInst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
|
||||||
|
soundInst.release();
|
||||||
|
soundInst.clearHandle();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/1_Managers/AudioManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/AudioManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b2f2b9ea71903e74f9f1e3023ebc6765
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
71
Assets/8_Scripts/1_Managers/BodyManager.cs
Normal file
71
Assets/8_Scripts/1_Managers/BodyManager.cs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Pool;
|
||||||
|
|
||||||
|
public class BodyManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static BodyManager _instance { get; private set; }
|
||||||
|
|
||||||
|
public Body m_Rigidbody;
|
||||||
|
public ObjectPool<Body> m_Pool;
|
||||||
|
public float m_SpawnTime;
|
||||||
|
public int m_DefaultPoolCapacity;
|
||||||
|
public int m_MaxPoolCapacity;
|
||||||
|
public Transform m_Parent;
|
||||||
|
public Transform m_SpawnParent;
|
||||||
|
private Vector3 m_PelvisPosition;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (_instance != null)
|
||||||
|
Destroy(this);
|
||||||
|
else
|
||||||
|
_instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (m_Rigidbody == null)
|
||||||
|
Debug.Log($"Rigidbody is null");
|
||||||
|
|
||||||
|
m_Pool = new ObjectPool<Body>(CreateBody, OnTakeBodyFromPool, OnReturnBodyToPool, OnDestroyBody, true, m_DefaultPoolCapacity, m_MaxPoolCapacity);
|
||||||
|
|
||||||
|
StartCoroutine(Spawn());
|
||||||
|
}
|
||||||
|
|
||||||
|
private Body CreateBody()
|
||||||
|
{
|
||||||
|
Vector3 spawnPos = new Vector3(this.transform.position.x + Random.Range(-0.2f, 0.2f), this.transform.position.y, this.transform.position.z + Random.Range(-0.2f, .2f));
|
||||||
|
Body body = Instantiate(m_Rigidbody, m_SpawnParent.position, new Quaternion(Random.Range(0, 180), Random.Range(0, 180), Random.Range(0, 180), Random.Range(0, 180)), m_Parent);
|
||||||
|
body.m_Pelvis.gameObject.GetComponent<Rigidbody>().AddForce(new Vector3(1, 1, 1));
|
||||||
|
m_PelvisPosition = body.m_Pelvis.position;
|
||||||
|
body.SetPool(m_Pool);
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTakeBodyFromPool(Body body)
|
||||||
|
{
|
||||||
|
body.m_Pelvis.transform.position = m_SpawnParent.position;
|
||||||
|
body.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnReturnBodyToPool(Body body)
|
||||||
|
{
|
||||||
|
body.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroyBody(Body body)
|
||||||
|
{
|
||||||
|
Destroy(body.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Spawn()
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(Random.Range(1f, 2.5f));
|
||||||
|
m_Pool.Get();
|
||||||
|
StartCoroutine(Spawn());
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/1_Managers/BodyManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/BodyManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eb69c2a4007c792419505438a2761ba7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
214
Assets/8_Scripts/1_Managers/CameraManager.cs
Normal file
214
Assets/8_Scripts/1_Managers/CameraManager.cs
Normal file
@@ -0,0 +1,214 @@
|
|||||||
|
using Cinemachine;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Xml.Serialization;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static CameraManager _instance { get; private set; }
|
||||||
|
|
||||||
|
private GameObject m_Brain;
|
||||||
|
|
||||||
|
private Camera m_Camera;
|
||||||
|
|
||||||
|
private GameObject m_ActiveCamera;
|
||||||
|
|
||||||
|
private List<GameObject> m_CameraObjects = new List<GameObject>();
|
||||||
|
|
||||||
|
private int m_SameCameraTypeCount;
|
||||||
|
|
||||||
|
|
||||||
|
[Header("Layer Masks")]
|
||||||
|
public LayerMask m_Everything;
|
||||||
|
public LayerMask m_Agent;
|
||||||
|
public LayerMask m_Bodies;
|
||||||
|
public LayerMask m_Environment;
|
||||||
|
|
||||||
|
[Header("Camera Settings")]
|
||||||
|
[Range(2, 20)]
|
||||||
|
public int m_CameraBlendMin;
|
||||||
|
[Range(2, 20)]
|
||||||
|
public int m_CameraBlendMax;
|
||||||
|
[Range(5, 180)]
|
||||||
|
public int m_CameraSwapMin;
|
||||||
|
[Range(5, 180)]
|
||||||
|
public int m_CameraSwapMax;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if(_instance != null)
|
||||||
|
Destroy(this);
|
||||||
|
else
|
||||||
|
_instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
CreateCameraList();
|
||||||
|
InitialCameraSetup();
|
||||||
|
SetCullingMask();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(CameraSwitch());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator CameraSwitch()
|
||||||
|
{
|
||||||
|
SetNewCamera();
|
||||||
|
yield return new WaitForSecondsRealtime(Random.Range(m_CameraSwapMin, m_CameraSwapMax));
|
||||||
|
StartCoroutine(CameraSwitch());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCullingMask()
|
||||||
|
{
|
||||||
|
m_Camera = m_Brain.GetComponent<Camera>();
|
||||||
|
|
||||||
|
string currentTag = m_ActiveCamera.tag;
|
||||||
|
|
||||||
|
switch (currentTag)
|
||||||
|
{
|
||||||
|
case "vc_Agent":
|
||||||
|
m_Camera.cullingMask = m_Agent;
|
||||||
|
break;
|
||||||
|
case "vc_Body":
|
||||||
|
m_Camera.cullingMask = m_Bodies;
|
||||||
|
break;
|
||||||
|
case "vc_Environment":
|
||||||
|
m_Camera.cullingMask = m_Environment;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
case "vc_Default":
|
||||||
|
m_Camera.cullingMask = m_Everything;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetNewCamera()
|
||||||
|
{
|
||||||
|
// Get all objects with 0 prio
|
||||||
|
List<int> deactiveCameras = new List<int>();
|
||||||
|
bool switchCameraType = false;
|
||||||
|
|
||||||
|
if (m_SameCameraTypeCount >= 3)
|
||||||
|
switchCameraType = true;
|
||||||
|
|
||||||
|
for(int i = 0; i < m_CameraObjects.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject t = m_CameraObjects[i];
|
||||||
|
CinemachineVirtualCamera virtualCamera = t.GetComponent<CinemachineVirtualCamera>();
|
||||||
|
if (virtualCamera != null && virtualCamera.Priority == 0)
|
||||||
|
{
|
||||||
|
if (switchCameraType)
|
||||||
|
{
|
||||||
|
if(t.tag != m_ActiveCamera.tag)
|
||||||
|
deactiveCameras.Add(i);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
deactiveCameras.Add(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int randomIndex = deactiveCameras[Random.Range(0, deactiveCameras.Count - 1)];
|
||||||
|
GameObject selectedCamera = m_CameraObjects[randomIndex];
|
||||||
|
|
||||||
|
if (selectedCamera.tag == m_ActiveCamera.tag)
|
||||||
|
{
|
||||||
|
m_SameCameraTypeCount++;
|
||||||
|
SetCamera(selectedCamera);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_SameCameraTypeCount = 0;
|
||||||
|
SetCamera(selectedCamera);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCamera(GameObject camera)
|
||||||
|
{
|
||||||
|
SetCameraBlend(camera);
|
||||||
|
|
||||||
|
// Set all camera to active, and set all priorities to 0, bar the first camera
|
||||||
|
foreach (GameObject obj in m_CameraObjects)
|
||||||
|
{
|
||||||
|
CinemachineVirtualCamera vCam = obj.GetComponent<CinemachineVirtualCamera>();
|
||||||
|
vCam.Priority = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
camera.GetComponent<CinemachineVirtualCamera>().Priority = 1;
|
||||||
|
|
||||||
|
m_ActiveCamera = camera;
|
||||||
|
|
||||||
|
SetCullingMask();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCameraBlend(GameObject pastCamera)
|
||||||
|
{
|
||||||
|
// Check activate camera tag, and apply the necessary blend-mode
|
||||||
|
CinemachineBrain cmBrain = m_Brain.GetComponent<CinemachineBrain>();
|
||||||
|
float blendtime = (float)Random.Range(m_CameraBlendMin, m_CameraBlendMax);
|
||||||
|
|
||||||
|
if (AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Agent") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Body")
|
||||||
|
|| AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Environment", "vc_Environment") || AreDifferentPairs(pastCamera.tag, m_ActiveCamera.tag, "vc_Body", "vc_Body"))
|
||||||
|
blendtime = 0;
|
||||||
|
|
||||||
|
cmBrain.m_DefaultBlend.m_Time = blendtime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool AreDifferentPairs(string a, string b, string pair1, string pair2)
|
||||||
|
{
|
||||||
|
return (a == pair1 && b == pair2) || (a == pair2 && b == pair1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitialCameraSetup()
|
||||||
|
{
|
||||||
|
// Set all camera to active, and set all priorities to 0, bar the first camera
|
||||||
|
foreach(GameObject obj in m_CameraObjects)
|
||||||
|
{
|
||||||
|
CinemachineVirtualCamera vCam = obj.GetComponent<CinemachineVirtualCamera>();
|
||||||
|
vCam.Priority = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_CameraObjects[0].GetComponent<CinemachineVirtualCamera>().Priority = 1;
|
||||||
|
m_ActiveCamera = m_CameraObjects[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CreateCameraList()
|
||||||
|
{
|
||||||
|
GameObject parentObject = GameObject.Find("CM List");
|
||||||
|
|
||||||
|
if(parentObject != null)
|
||||||
|
{
|
||||||
|
foreach(Transform child in parentObject.transform)
|
||||||
|
{
|
||||||
|
if(child.gameObject.activeSelf)
|
||||||
|
m_CameraObjects.Add(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("CM List <GameObject> not found.");
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
m_Brain = GameObject.Find("CM Brain");
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
Debug.LogError("CM Brain <GameObject> could not be found.");
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log(m_CameraObjects.Count);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/1_Managers/CameraManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/CameraManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c001ebec265d2834486167f0ecb3d40d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
105
Assets/8_Scripts/1_Managers/NarrationManager.cs
Normal file
105
Assets/8_Scripts/1_Managers/NarrationManager.cs
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
|
||||||
|
public class NarrationManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Singleton Implementation //
|
||||||
|
public static NarrationManager _instance { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
// Variables //
|
||||||
|
private List<string> m_scriptSlices = new List<string>();
|
||||||
|
|
||||||
|
public TextAsset m_Filename;
|
||||||
|
|
||||||
|
private string m_UnprocessedFile;
|
||||||
|
|
||||||
|
private int m_ScriptIndex;
|
||||||
|
|
||||||
|
private float m_SubtitileWaitTime = 8;
|
||||||
|
|
||||||
|
// Unity Events //
|
||||||
|
public delegate void onUpdateSubtitileDelegate(string subtitle, float waitTime);
|
||||||
|
public static onUpdateSubtitileDelegate m_UpdateSubtitile;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (_instance != null)
|
||||||
|
Destroy(this);
|
||||||
|
else
|
||||||
|
_instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read in a text file, split into sentences, and add to list.
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (m_Filename != null)
|
||||||
|
{
|
||||||
|
m_UnprocessedFile = m_Filename.text;
|
||||||
|
ParseSentences();
|
||||||
|
m_ScriptIndex = 0;
|
||||||
|
StartCoroutine(WaitToStart());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"No filename given for script.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator WaitToStart()
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(5f);
|
||||||
|
updateSubtitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Coroutine for subtitles, when to start the next one after a delay
|
||||||
|
IEnumerator SubtitleWait()
|
||||||
|
{
|
||||||
|
m_SubtitileWaitTime = Random.Range(12.5f, 20f);
|
||||||
|
yield return new WaitForSeconds(m_SubtitileWaitTime);
|
||||||
|
updateSubtitle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateVariableWaitTime(string sentence)
|
||||||
|
{
|
||||||
|
var temp = Mathf.Ceil(sentence.Length / 5);
|
||||||
|
if (temp <= 0)
|
||||||
|
{
|
||||||
|
m_SubtitileWaitTime = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_SubtitileWaitTime = temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Increments to next index in list, and updates UI.
|
||||||
|
void updateSubtitle()
|
||||||
|
{
|
||||||
|
m_ScriptIndex++;
|
||||||
|
if (m_ScriptIndex == m_scriptSlices.Count)
|
||||||
|
m_ScriptIndex = 0;
|
||||||
|
CalculateVariableWaitTime(m_scriptSlices[m_ScriptIndex]);
|
||||||
|
DisplayText(m_scriptSlices[m_ScriptIndex]);
|
||||||
|
StartCoroutine(SubtitleWait());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Invokes a Unity Event which updates UI.
|
||||||
|
private void DisplayText(string slice)
|
||||||
|
{
|
||||||
|
m_UpdateSubtitile?.Invoke(slice, m_SubtitileWaitTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse sentences by newlines
|
||||||
|
private void ParseSentences()
|
||||||
|
{
|
||||||
|
m_scriptSlices.AddRange(
|
||||||
|
m_UnprocessedFile.Split("\n"[0]));
|
||||||
|
Debug.Log($"Parsing of text done, line count: {m_scriptSlices.Count}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/8_Scripts/1_Managers/NarrationManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/NarrationManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 98836c5e4d194524a9f515b29e1d7db1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
117
Assets/8_Scripts/1_Managers/SubtitleManager.cs
Normal file
117
Assets/8_Scripts/1_Managers/SubtitleManager.cs
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
using FMOD.Studio;
|
||||||
|
using FMODUnity;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SubtitleManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Text")]
|
||||||
|
public TMP_Text m_Text;
|
||||||
|
[Header("Audio")]
|
||||||
|
[SerializeField]
|
||||||
|
private EventReference m_NarrationSFX;
|
||||||
|
[SerializeField]
|
||||||
|
private EventInstance m_NarrationSFXInst;
|
||||||
|
|
||||||
|
private float m_TimeElapsed;
|
||||||
|
|
||||||
|
private bool m_FirstRun;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
NarrationManager.m_UpdateSubtitile += UpdateText;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
NarrationManager.m_UpdateSubtitile -= UpdateText;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
m_TimeElapsed = 0;
|
||||||
|
m_Text.text = "";
|
||||||
|
m_FirstRun = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateText(string sentence, float waitTime)
|
||||||
|
{
|
||||||
|
FMOD.Studio.PLAYBACK_STATE state;
|
||||||
|
|
||||||
|
m_NarrationSFXInst = AudioManager.instance.PlaySound(m_NarrationSFX);
|
||||||
|
|
||||||
|
m_NarrationSFXInst.getPlaybackState(out state);
|
||||||
|
|
||||||
|
if (m_FirstRun)
|
||||||
|
{
|
||||||
|
m_FirstRun = false;
|
||||||
|
m_NarrationSFXInst.start();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_NarrationSFXInst.getPlaybackState(out state);
|
||||||
|
if (state == PLAYBACK_STATE.STOPPED)
|
||||||
|
{
|
||||||
|
m_NarrationSFXInst.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StartCoroutine(TextScroll(sentence, waitTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait time, how long the text will stay on the screen for + if the audio stops late, apply an offset
|
||||||
|
private IEnumerator ClearText(float waitTime, bool earlyStop)
|
||||||
|
{
|
||||||
|
var offset = (waitTime - m_TimeElapsed) * Random.Range(0.6f, 0.95f);
|
||||||
|
|
||||||
|
if(offset < 3)
|
||||||
|
{
|
||||||
|
offset = Random.Range(5f, 7f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float earlyOffset = 0;
|
||||||
|
|
||||||
|
if (!earlyStop)
|
||||||
|
{
|
||||||
|
earlyOffset = offset / Random.Range(2, 4);
|
||||||
|
offset -= earlyOffset;
|
||||||
|
yield return new WaitForSecondsRealtime(earlyOffset);
|
||||||
|
AudioManager.instance.StopSound(m_NarrationSFXInst);
|
||||||
|
}
|
||||||
|
yield return new WaitForSecondsRealtime(offset);
|
||||||
|
m_Text.text = "";
|
||||||
|
m_TimeElapsed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TextScroll(string sentence, float waitTime)
|
||||||
|
{
|
||||||
|
var characterLength = sentence.ToCharArray().Length;
|
||||||
|
int randomStoppingValue = (int)Random.Range(characterLength * 0.6f, characterLength);
|
||||||
|
var index = 0;
|
||||||
|
bool earlyStop = false;
|
||||||
|
|
||||||
|
if (Random.Range(0f, 10f) > 6) earlyStop = true;
|
||||||
|
yield return new WaitForSecondsRealtime(0);
|
||||||
|
|
||||||
|
m_Text.text = sentence;
|
||||||
|
|
||||||
|
//foreach (char c in sentence.ToCharArray())
|
||||||
|
//{
|
||||||
|
// index++;
|
||||||
|
// m_Text.text += c;
|
||||||
|
// float randomInterval = Random.Range(0.02f, 0.06f);
|
||||||
|
// yield return new WaitForSecondsRealtime(randomInterval);
|
||||||
|
// m_TimeElapsed += randomInterval;
|
||||||
|
|
||||||
|
// // Stop audio early based on probability
|
||||||
|
// if (randomStoppingValue == index && earlyStop)
|
||||||
|
// {
|
||||||
|
// AudioManager.instance.StopSound(m_NarrationSFXInst);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
StartCoroutine(ClearText(waitTime, false));
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/1_Managers/SubtitleManager.cs.meta
generated
Normal file
11
Assets/8_Scripts/1_Managers/SubtitleManager.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a056a38641a8da54e8ba4d7c54f2a1cb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
29
Assets/8_Scripts/2_General/Body.cs
Normal file
29
Assets/8_Scripts/2_General/Body.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Pool;
|
||||||
|
|
||||||
|
public class Body : MonoBehaviour
|
||||||
|
{
|
||||||
|
private ObjectPool<Body> m_Pool;
|
||||||
|
public Transform m_Pelvis;
|
||||||
|
public int m_DespawnTimer;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
StartCoroutine(DespawnTimer());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetPool(ObjectPool<Body> pool)
|
||||||
|
{
|
||||||
|
m_Pool = pool;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DespawnTimer()
|
||||||
|
{
|
||||||
|
yield return new WaitForSecondsRealtime(m_DespawnTimer);
|
||||||
|
m_Pool.Release(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/2_General/Body.cs.meta
generated
Normal file
11
Assets/8_Scripts/2_General/Body.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 478442ca875dd024ebb476dfc3585dd7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
20
Assets/8_Scripts/2_General/CollisionDetection.cs
Normal file
20
Assets/8_Scripts/2_General/CollisionDetection.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using FMODUnity;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CollisionDetection : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private EventReference m_FootstepAudio;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public delegate void onContactSoundDelegate(GameObject obj, float force, EventReference soundObject);
|
||||||
|
public static onContactSoundDelegate m_PlaySoundOnContact;
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.name == "200x200")
|
||||||
|
{
|
||||||
|
m_PlaySoundOnContact?.Invoke(this.gameObject, collision.relativeVelocity.magnitude, m_FootstepAudio);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/2_General/CollisionDetection.cs.meta
generated
Normal file
11
Assets/8_Scripts/2_General/CollisionDetection.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2c5b489d1464aad4a923b9eb7846f423
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
12
Assets/8_Scripts/2_General/RotationOffset.cs
Normal file
12
Assets/8_Scripts/2_General/RotationOffset.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class RotationOffset : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float m_Speed = 2.5f;
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
transform.RotateAround(transform.parent.transform.position, Vector3.up, m_Speed * Time.fixedDeltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/8_Scripts/2_General/RotationOffset.cs.meta
generated
Normal file
11
Assets/8_Scripts/2_General/RotationOffset.cs.meta
generated
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdec66b4af82b494f830bb5ac54844ea
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/8_Scripts/3_Script.meta
generated
Normal file
8
Assets/8_Scripts/3_Script.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7c74bf51fa1adf645a58644e68981277
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
66
Assets/8_Scripts/3_Script/Howl by Alan Ginsberg.txt
Normal file
66
Assets/8_Scripts/3_Script/Howl by Alan Ginsberg.txt
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
|
||||||
|
what sphinx of cement and aluminum bashed open their skulls and ate up their brains and imagination?
|
||||||
|
moloch
|
||||||
|
solitude
|
||||||
|
filth
|
||||||
|
ugliness
|
||||||
|
ashcans and unobtainable dollars
|
||||||
|
children screaming under the stairways
|
||||||
|
sobbing in armies, weeping in the parks
|
||||||
|
moloch, moloch
|
||||||
|
nightmare of moloch
|
||||||
|
moloch the loveless
|
||||||
|
mental moloch.
|
||||||
|
moloch the heavy judger of men
|
||||||
|
moloch the incomprehensible prison
|
||||||
|
moloch the crossbone soulless jailhouse
|
||||||
|
congress of sorrows
|
||||||
|
moloch whose buildings are judgment
|
||||||
|
moloch the vast stone of war
|
||||||
|
moloch the stunned governments
|
||||||
|
moloch whose mind is pure machinery
|
||||||
|
moloch whose blood is running money
|
||||||
|
moloch whose fingers are ten armies
|
||||||
|
moloch whose breast is a cannibal dynamo
|
||||||
|
moloch whose ear is a smoking tomb
|
||||||
|
moloch whose eyes are a thousand blind windows
|
||||||
|
moloch whose factories dream and croak in the fog
|
||||||
|
moloch whose smoke-stacks and antennae crown the cities
|
||||||
|
moloch whose love is endless oil and stone
|
||||||
|
moloch whose soul is electricity and banks
|
||||||
|
moloch whose poverty is the specter of genius
|
||||||
|
moloch whose fate is a cloud of sexless hydrogen
|
||||||
|
moloch whose name is the mind
|
||||||
|
moloch in whom I sit lonely
|
||||||
|
moloch in whom I dream angels
|
||||||
|
crazy in moloch
|
||||||
|
lacklove and manless in moloch
|
||||||
|
moloch who entered my soul early
|
||||||
|
moloch in whom I am a consciousness without a body
|
||||||
|
moloch who frightened me out of my natural ecstasy
|
||||||
|
moloch whom I abandon
|
||||||
|
wake up in moloch
|
||||||
|
light streaming out of the sky
|
||||||
|
moloch! moloch!
|
||||||
|
robot apartments
|
||||||
|
invisible suburbs, skeleton treasuries, blind capitals
|
||||||
|
demonic industries
|
||||||
|
spectral nations, invincible madhouses, sceptred kings
|
||||||
|
monstrous bombs
|
||||||
|
they broke their backs lifting moloch to heaven!
|
||||||
|
pavements, trees, radios, tons
|
||||||
|
lifting the city to heaven which exists and is everywhere about us
|
||||||
|
visions.. omens.. hallucinations.. miracles
|
||||||
|
ecstasies, gone down the silicon river
|
||||||
|
dreams, adorations, illuminations, religions
|
||||||
|
the whole boatload of sensitive bullshit
|
||||||
|
breakthroughs, over the river
|
||||||
|
flips and crucifixions, gone down the flood
|
||||||
|
highs! epiphanies! despairs!
|
||||||
|
10 years’ animal screams and suicides
|
||||||
|
minds! new loves! mad generation!
|
||||||
|
down on the rocks of time
|
||||||
|
real holy laughter in the river
|
||||||
|
they saw it all. the wild eyes. the holy yells. they bade farewell!
|
||||||
|
they jumped off the roof.. to solitude! waving, carrying flowers
|
||||||
|
down to the river, into the street
|
||||||
7
Assets/8_Scripts/3_Script/Howl by Alan Ginsberg.txt.meta
generated
Normal file
7
Assets/8_Scripts/3_Script/Howl by Alan Ginsberg.txt.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b54b804405d8bff49a578c17dac833a6
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/9_Models/Humanoid/SMPLX.meta
generated
Normal file
8
Assets/9_Models/Humanoid/SMPLX.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab5cd95068a4c85489c28b87d10b2d14
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2212
Assets/9_Models/Humanoid/SMPLX/SMLPXModel_Loose_Joints.prefab
generated
Normal file
2212
Assets/9_Models/Humanoid/SMPLX/SMLPXModel_Loose_Joints.prefab
generated
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/9_Models/Humanoid/SMPLX/SMLPXModel_Loose_Joints.prefab.meta
generated
Normal file
7
Assets/9_Models/Humanoid/SMPLX/SMLPXModel_Loose_Joints.prefab.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: feef188ff5146fc40805e1c2d1015a4f
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
2212
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab
generated
Normal file
2212
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab
generated
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab.meta
generated
Normal file
7
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2 (1).prefab.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49035d8f1718d354cac6d547795a0cb4
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx
LFS
Normal file
BIN
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx
LFS
Normal file
Binary file not shown.
109
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx.meta
generated
Normal file
109
Assets/9_Models/Humanoid/SMPLX/basicModel_m_lbs_10_207_0_v1.0.2.fbx.meta
generated
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53dbca1d748a81243a1312a00d3df071
|
||||||
|
ModelImporter:
|
||||||
|
serializedVersion: 22200
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
materials:
|
||||||
|
materialImportMode: 2
|
||||||
|
materialName: 0
|
||||||
|
materialSearch: 1
|
||||||
|
materialLocation: 1
|
||||||
|
animations:
|
||||||
|
legacyGenerateAnimations: 4
|
||||||
|
bakeSimulation: 0
|
||||||
|
resampleCurves: 1
|
||||||
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
|
motionNodeName:
|
||||||
|
rigImportErrors:
|
||||||
|
rigImportWarnings:
|
||||||
|
animationImportErrors:
|
||||||
|
animationImportWarnings:
|
||||||
|
animationRetargetingWarnings:
|
||||||
|
animationDoRetargetingWarnings: 0
|
||||||
|
importAnimatedCustomProperties: 0
|
||||||
|
importConstraints: 0
|
||||||
|
animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 1
|
||||||
|
meshCompression: 3
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importPhysicalCameras: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
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|
||||||
8
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@@ -0,0 +1,8 @@
|
|||||||
|
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|
||||||
|
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|
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|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
9
Assets/Plugins/FMOD.meta
generated
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9
Assets/Plugins/FMOD.meta
generated
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@@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06ae579381df01a4a87bb149dec89954
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|
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||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
8
Assets/Plugins/FMOD/Cache.meta
generated
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8
Assets/Plugins/FMOD/Cache.meta
generated
Normal file
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|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89210a71482773245a019fb903a68096
|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
45
Assets/Plugins/FMOD/FMODUnity.asmdef
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45
Assets/Plugins/FMOD/FMODUnity.asmdef
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
{
|
||||||
|
"name": "FMODUnity",
|
||||||
|
"references": [
|
||||||
|
"Unity.Timeline",
|
||||||
|
"Unity.Addressables",
|
||||||
|
"Unity.ResourceManager",
|
||||||
|
"Unity.RenderPipelines.Universal.Runtime"
|
||||||
|
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [
|
||||||
|
{
|
||||||
|
"name": "com.unity.timeline",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "UNITY_TIMELINE_EXIST"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.addressables",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "UNITY_ADDRESSABLES_EXIST"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.physics",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "UNITY_PHYSICS_EXIST"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.modules.physics2d",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "UNITY_PHYSICS2D_EXIST"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "com.unity.urp",
|
||||||
|
"expression": "1.0.0",
|
||||||
|
"define": "UNITY_URP_EXIST"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/Plugins/FMOD/FMODUnity.asmdef.meta
generated
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7
Assets/Plugins/FMOD/FMODUnity.asmdef.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c752da273b17c547ae705acf0f2adf2
|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
|
||||||
157
Assets/Plugins/FMOD/LICENSE.txt
Normal file
157
Assets/Plugins/FMOD/LICENSE.txt
Normal file
@@ -0,0 +1,157 @@
|
|||||||
|
FMOD END USER LICENCE AGREEMENT
|
||||||
|
===============================
|
||||||
|
|
||||||
|
This End User Licence Agreement (EULA) is a legal agreement between you and
|
||||||
|
Firelight Technologies Pty Ltd (ACN 099 182 448) (us or we) and governs your use
|
||||||
|
of FMOD Studio Authoring Tool and FMOD Studio Engine, together the Software.
|
||||||
|
|
||||||
|
1. GRANT OF LICENCE
|
||||||
|
|
||||||
|
1.1 FMOD Studio Authoring Tool
|
||||||
|
|
||||||
|
This EULA grants you the right to use FMOD Studio Authoring Tool for all use,
|
||||||
|
including Commercial use, subject to the following:
|
||||||
|
|
||||||
|
i. FMOD Studio Authoring Tool is used to create content for use with the
|
||||||
|
FMOD Studio Engine only;
|
||||||
|
|
||||||
|
ii. FMOD Studio Authoring Tool is not redistributed in any form.
|
||||||
|
|
||||||
|
1.2 FMOD Studio Engine
|
||||||
|
|
||||||
|
This EULA grants you the right to use FMOD Studio Engine, for personal
|
||||||
|
(hobbyist), educational (students and teachers) or Non-Commercial use only,
|
||||||
|
subject to the following:
|
||||||
|
|
||||||
|
i. FMOD Studio Engine is integrated and redistributed in a software
|
||||||
|
application (Product) only;
|
||||||
|
|
||||||
|
ii. FMOD Studio Engine is not distributed as part of a game engine or tool
|
||||||
|
set;
|
||||||
|
|
||||||
|
iii. FMOD Studio Engine is not used in any Commercial enterprise or for any
|
||||||
|
Commercial production or subcontracting, except for the purposes of
|
||||||
|
Evaluation or Development of a Commercial Product;
|
||||||
|
|
||||||
|
iv. Non-Commercial use does not involve any form of monetisation,
|
||||||
|
sponsorship or promotion;
|
||||||
|
|
||||||
|
v. Product includes attribution in accordance with Clause 3.
|
||||||
|
|
||||||
|
2.OTHER USE
|
||||||
|
|
||||||
|
For all Commercial use, and any Non Commercial use not permitted by this
|
||||||
|
license, a separate license is required. Refer to www.fmod.com/licensing for
|
||||||
|
information.
|
||||||
|
|
||||||
|
3. CREDITS
|
||||||
|
|
||||||
|
All Products require an in game credit line which must include the words “FMOD
|
||||||
|
Studio” and “Firelight Technologies Pty Ltd”. Refer to www.fmod.com/attribution
|
||||||
|
for examples.
|
||||||
|
|
||||||
|
4. INTELLECTUAL PROPERTY RIGHTS
|
||||||
|
|
||||||
|
We are and remain at all times the owner of the Software (including all
|
||||||
|
intellectual property rights in or to the Software). For the avoidance of doubt,
|
||||||
|
nothing in this EULA may be deemed to grant or assign to you any proprietary or
|
||||||
|
ownership interest or intellectual property rights in or to the Software other
|
||||||
|
than the rights licensed pursuant to Clause 1.
|
||||||
|
|
||||||
|
You acknowledge and agree that you have no right, title or interest in and to
|
||||||
|
the intellectual property rights in the Software.
|
||||||
|
|
||||||
|
5. SECURITY AND RISK
|
||||||
|
|
||||||
|
You are responsible for protecting the Software and any related materials at all
|
||||||
|
times from unauthorised access, use or damage.
|
||||||
|
|
||||||
|
6. WARRANTY AND LIMITATION OF LIABILITY
|
||||||
|
|
||||||
|
The Software is provided by us “as is” and, to the maximum extent permitted by
|
||||||
|
law, any express or implied warranties of any kind, including (but not limited
|
||||||
|
to) all implied warranties of merchantability and fitness for a particular
|
||||||
|
purpose are disclaimed.
|
||||||
|
|
||||||
|
In no event shall we (and our employees, contractors and subcontractors),
|
||||||
|
developers and contributors be liable for any direct, special, indirect or
|
||||||
|
consequential damages whatsoever resulting from loss of data or profits, whether
|
||||||
|
in an action of contract, negligence or other tortious conduct, arising out of
|
||||||
|
or in connection with the use or performance of the Software.
|
||||||
|
|
||||||
|
7. OGG VORBIS CODEC
|
||||||
|
|
||||||
|
FMOD uses the Ogg Vorbis codec © 2002, Xiph.Org Foundation.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
i. Redistributions of source code must retain the above copyright notice,
|
||||||
|
the list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
ii. Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other material provided with the distribution.
|
||||||
|
|
||||||
|
iii. Neither the name of the Xiph.org Foundation nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from this
|
||||||
|
software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
|
||||||
|
CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES,
|
||||||
|
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||||
|
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||||
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
|
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
|
||||||
|
OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||||
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
|
8. RESONANCE AUDIO SDK
|
||||||
|
|
||||||
|
FMOD includes Resonance Audio SDK, licensed under the Apache Licence, Version
|
||||||
|
2.0 (the Licence); you may not use this file except in compliance with the
|
||||||
|
License. You may obtain a copy of the License at:
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software distributed
|
||||||
|
under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR
|
||||||
|
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||||
|
specific language governing permissions and limitations under the License.
|
||||||
|
|
||||||
|
8. ANDROID PLATFORM CODE
|
||||||
|
|
||||||
|
Copyright (C) 2010 The Android Open Source Project All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without modification,
|
||||||
|
are permitted provided that the following conditions are met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer in the documentation
|
||||||
|
and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||||
|
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||||
|
OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||||
|
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||||
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
|
||||||
|
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGE.
|
||||||
|
|
||||||
|
9. AUDIOMOTORS DEMO CONTENT
|
||||||
|
|
||||||
|
The audiogaming_audiomotors_demo_engine.agp file is provided for evaluation
|
||||||
|
purposes only and is not to be redistributed. AudioMotors V2 Pro is required to
|
||||||
|
create your own engine content. Refer to https://lesound.io for information.
|
||||||
7
Assets/Plugins/FMOD/LICENSE.txt.meta
generated
Normal file
7
Assets/Plugins/FMOD/LICENSE.txt.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0804af276402ab14a96bd2aca46a568a
|
||||||
|
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|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
14
Assets/Plugins/FMOD/README.txt
Normal file
14
Assets/Plugins/FMOD/README.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
Welcome to FMOD for Unity
|
||||||
|
|
||||||
|
This package allows you to easily play back audio events created in FMOD Studio
|
||||||
|
within your Unity project.
|
||||||
|
|
||||||
|
The best place to start is with our online documentation:
|
||||||
|
https://fmod.com/docs/2.02/unity
|
||||||
|
|
||||||
|
If you prefer a more step-by-step guide, try our integration tutorial that
|
||||||
|
builds on the familiar Karting Microgame:
|
||||||
|
https://fmod.com/unity-integrate
|
||||||
|
|
||||||
|
For support, join the conversation on our Unity forums:
|
||||||
|
https://qa.fmod.com/c/unity
|
||||||
7
Assets/Plugins/FMOD/README.txt.meta
generated
Normal file
7
Assets/Plugins/FMOD/README.txt.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 081074d1d9d6ab448b88688c3730e8a1
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Plugins/FMOD/Resources.meta
generated
Normal file
8
Assets/Plugins/FMOD/Resources.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cae3ab6f2c16b7a4bb7a2483cf479d20
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
959
Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
generated
Normal file
959
Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset
generated
Normal file
@@ -0,0 +1,959 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-7182341999295018764
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 3abeb1429547a134480f4f2f1efc7e21, type: 3}
|
||||||
|
m_Name: FMODStudioSettingsPlatform
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
identifier: c88d16e5272a4e241b0ef0ac2e53b73d
|
||||||
|
parentIdentifier: default
|
||||||
|
active: 0
|
||||||
|
Properties:
|
||||||
|
LiveUpdate:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
LiveUpdatePort:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
Overlay:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
OverlayPosition:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
OverlayFontSize:
|
||||||
|
Value: 0
|
||||||
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HasValue: 0
|
||||||
|
Logging:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
SampleRate:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
BuildDirectory:
|
||||||
|
Value:
|
||||||
|
HasValue: 0
|
||||||
|
SpeakerMode:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
VirtualChannelCount:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
RealChannelCount:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
DSPBufferLength:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
DSPBufferCount:
|
||||||
|
Value: 0
|
||||||
|
HasValue: 0
|
||||||
|
Plugins:
|
||||||
|
Value: []
|
||||||
|
HasValue: 0
|
||||||
|
StaticPlugins:
|
||||||
|
Value: []
|
||||||
|
HasValue: 0
|
||||||
|
CallbackHandler:
|
||||||
|
Value: {fileID: 0}
|
||||||
|
HasValue: 0
|
||||||
|
OutputTypeName:
|
||||||
|
threadAffinities:
|
||||||
|
Value: []
|
||||||
|
HasValue: 0
|
||||||
|
displaySortOrder: 0
|
||||||
|
childIdentifiers: []
|
||||||
|
codecChannels:
|
||||||
|
Value: []
|
||||||
|
HasValue: 0
|
||||||
8
Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset.meta
generated
Normal file
8
Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 672d8d9e002bd3042bab1f7fde2df4eb
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Plugins/FMOD/addons.meta
generated
Normal file
8
Assets/Plugins/FMOD/addons.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 850b7bf08237b964b8b005fe703774f9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Plugins/FMOD/addons/ResonanceAudio.meta
generated
Normal file
8
Assets/Plugins/FMOD/addons/ResonanceAudio.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce39533effc93ba409e337ba540bf789
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor.meta
generated
Normal file
8
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor.meta
generated
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 93923a20291353a40809350917bab197
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"name": "FMODUnityResonanceEditor",
|
||||||
|
"references": [
|
||||||
|
"FMODUnityResonance"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor/FMODUnityResonanceEditor.asmdef.meta
generated
Normal file
7
Assets/Plugins/FMOD/addons/ResonanceAudio/Editor/FMODUnityResonanceEditor.asmdef.meta
generated
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 194213485063a984b98ce9410892267a
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user