Compare commits
90 Commits
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21
.gitignore
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21
.gitignore
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@@ -78,7 +78,8 @@ crashlytics-build.properties
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
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||||
Icon
|
||||
Icon
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||||
|
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# Thumbnails
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||||
._*
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@@ -98,3 +99,21 @@ Icon
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||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
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|
||||
# Never ignore DLLs in the FMOD subfolder.
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||||
!/[Aa]ssets/Plugins/FMOD/**/lib/*
|
||||
|
||||
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
|
||||
!/[Aa]ssets/Gizmos/FMOD/*
|
||||
!/[Aa]ssets/Editor Default Resources/FMOD/*
|
||||
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# Ignore the Cache folder since it is updated locally.
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||||
/[Aa]ssets/Plugins/FMOD/Cache/*
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||||
|
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||||
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fmod_editor.log
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||||
|
||||
56
.vscode/settings.json
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56
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8
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8
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54
Assets/10_Materials/Custom RT.asset
generated
Normal file
54
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Normal file
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8
Assets/10_Materials/Custom RT.asset.meta
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881
Assets/10_Materials/CustomRender.shadergraph
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881
Assets/10_Materials/CustomRender.shadergraph
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2094
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2723
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2723
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2695
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2695
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3146
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3280
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@@ -11,6 +11,7 @@ public class DReConRewards : MonoBehaviour
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[Header("Reward")]
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||||
public float SumOfSubRewards;
|
||||
public float Reward;
|
||||
public float m_CumulativeReward;
|
||||
|
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[Header("Position Reward")]
|
||||
public float SumOfDistances;
|
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@@ -72,6 +73,10 @@ public class DReConRewards : MonoBehaviour
|
||||
|
||||
public string targetedRootName = "articulation:Hips";
|
||||
|
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// Unity Events //
|
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public delegate void onUpdateStatDelegate(float value, int statIndex);
|
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public static onUpdateStatDelegate m_UpdateStat;
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|
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public void OnAgentInitialize()
|
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{
|
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@@ -189,10 +194,17 @@ public class DReConRewards : MonoBehaviour
|
||||
// reward
|
||||
SumOfSubRewards = PositionReward+ComReward+PointsVelocityReward+LocalPoseReward;
|
||||
Reward = DistanceFactor*SumOfSubRewards;
|
||||
|
||||
m_CumulativeReward += Reward;
|
||||
m_UpdateStat?.Invoke(m_CumulativeReward/10f, 0);
|
||||
//m_UpdateStat?.Invoke(LocalPoseReward, 1);
|
||||
//m_UpdateStat?.Invoke(PointsVelocityReward, 2);
|
||||
//m_UpdateStat?.Invoke(PositionReward, 3);
|
||||
// Reward = (DirectionFactor*SumOfSubRewards) * DistanceFactor;
|
||||
}
|
||||
public void OnReset()
|
||||
{
|
||||
m_CumulativeReward = 0f;
|
||||
Assert.IsTrue(_hasLazyInitialized);
|
||||
|
||||
_mocapBodyStats.OnReset();
|
||||
|
||||
@@ -67,6 +67,12 @@ public class RagDollAgent : Agent
|
||||
public LayerMask m_ExcludeLayer;
|
||||
public LayerMask m_Temp;
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||||
public delegate void OnMoveToNextModelDelegate();
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public static OnMoveToNextModelDelegate m_MoveToNextModel;
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public delegate void OnAgentFailDelegate();
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public static OnAgentFailDelegate m_AgentFail;
|
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void Awake()
|
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{
|
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if (RequestCamera && CameraTarget != null)
|
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@@ -220,7 +226,8 @@ public class RagDollAgent : Agent
|
||||
AddReward(_dReConRewards.Reward);
|
||||
|
||||
// if (_dReConRewards.HeadHeightDistance > 0.5f || _dReConRewards.Reward < 1f)
|
||||
if (_dReConRewards.HeadHeightDistance > 0.5f || _dReConRewards.Reward <= 0f)
|
||||
|
||||
if (_dReConRewards.HeadHeightDistance > 0.75f) //|| _dReConRewards.Reward <= 0f)
|
||||
|
||||
{
|
||||
if (!dontResetOnZeroReward)
|
||||
@@ -235,15 +242,19 @@ public class RagDollAgent : Agent
|
||||
m_Temp = m_TerrainCollider.excludeLayers;
|
||||
m_TerrainCollider.excludeLayers = m_ExcludeLayer;
|
||||
}
|
||||
m_AgentFail?.Invoke();
|
||||
}
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|
||||
timer += Time.fixedDeltaTime;
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|
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if (timer >= waitTime)
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{
|
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timer = 0;
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waitStarted = false;
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m_TerrainCollider.excludeLayers = m_Temp;
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m_MoveToNextModel?.Invoke();
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||||
EndEpisode();
|
||||
}
|
||||
}
|
||||
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@@ -36,7 +36,8 @@ public class SensorObservations : MonoBehaviour, IOnSensorCollision
|
||||
SensorIsInTouch[idx] = 1f;
|
||||
}
|
||||
}
|
||||
public void OnSensorCollisionExit(Collider sensorCollider, GameObject other)
|
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public void OnSensorCollisionExit(Collider sensorCollider, GameObject other)
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{
|
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//if (string.Compare(other.gameObject.name, "Terrain", true) !=0)
|
||||
if (other.layer != LayerMask.NameToLayer("Ground"))
|
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@@ -48,4 +49,5 @@ public class SensorObservations : MonoBehaviour, IOnSensorCollision
|
||||
SensorIsInTouch[idx] = 0f;
|
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}
|
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}
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}
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@@ -5,7 +5,6 @@ namespace Unity.MLAgents
|
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public interface IOnSensorCollision
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{
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void OnSensorCollisionEnter(Collider sensorCollider, GameObject other);
|
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void OnSensorCollisionExit(Collider sensorCollider, GameObject other);
|
||||
|
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void OnSensorCollisionExit(Collider sensorCollider, GameObject other);
|
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}
|
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}
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@@ -27,6 +27,7 @@ public class InputController : MonoBehaviour
|
||||
public Vector3 HorizontalDirection; // Normalized vector in direction of travel (assume right angle to floor)
|
||||
public bool UseHumanInput = true;
|
||||
public bool DemoMockIfNoInput = true; // Demo mock mode if no human input
|
||||
public bool m_IsTraining = false;
|
||||
|
||||
float _delayUntilNextAction;
|
||||
float _timeUnillDemo;
|
||||
@@ -39,7 +40,8 @@ public class InputController : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
UseHumanInput = !Academy.Instance.IsCommunicatorOn;
|
||||
if(m_IsTraining)
|
||||
UseHumanInput = !Academy.Instance.IsCommunicatorOn;
|
||||
_timeUnillDemo = 1f;
|
||||
}
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@@ -21,7 +21,9 @@ namespace Unity.MLAgents
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if (_marathonAgent != null)
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_marathonAgent.SensorCollisionEnter(_collider, other);
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if (_onSensorCollision != null)
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{
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_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
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}
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}
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void OnCollisionExit(Collision other)
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@@ -35,7 +37,11 @@ namespace Unity.MLAgents
|
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void OnTriggerEnter(Collider other)
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{
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if (_onSensorCollision != null)
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{
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_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
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}
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void OnTriggerExit(Collider other)
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{
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@@ -46,6 +52,17 @@ namespace Unity.MLAgents
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{
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if (_onSensorCollision != null)
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_onSensorCollision.OnSensorCollisionEnter(_collider, other.gameObject);
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}
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}
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void FootCheck(Collision sensor)
|
||||
{
|
||||
Debug.Log($"{sensor}");
|
||||
if (sensor.gameObject.name == "right_foot_heal_senor_l" || sensor.gameObject.name == "left_foot_heal_senor_l")
|
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{
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float collision = sensor.relativeVelocity.magnitude;
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Debug.Log($"{collision}");
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}
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}
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}
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}
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9
Assets/3_MarathonEnvs/Textures/ground.mat
generated
9
Assets/3_MarathonEnvs/Textures/ground.mat
generated
@@ -13,11 +13,12 @@ Material:
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _DISABLE_SSR_TRANSPARENT
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stringTagMap:
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MotionVector: User
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m_LookDevVolumeProfile: {fileID: 11400000, guid: 6098e00131492f941925f4fe84fbdbaf,
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type: 2}
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48914
Assets/5_Scenes/DreconDemo.unity
generated
48914
Assets/5_Scenes/DreconDemo.unity
generated
File diff suppressed because it is too large
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tracing:
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components:
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8
Assets/5_Scenes/DreconDemo/Volume Profile.asset
generated
8
Assets/5_Scenes/DreconDemo/Volume Profile.asset
generated
@@ -50,16 +50,16 @@ MonoBehaviour:
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--- !u!114 &11400000
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MonoBehaviour:
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8
Assets/5_Scenes/DreconDemo_Profiles.meta
generated
Normal file
8
Assets/5_Scenes/DreconDemo_Profiles.meta
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Normal file
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user