Cailean Finn
6 months ago
7 changed files with 126 additions and 107 deletions
@ -1,32 +0,0 @@ |
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<!DOCTYPE html> |
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<html lang="en-US"> |
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<head> |
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<meta charset="utf-8"> |
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<meta http-equiv="X-UA-Compatible" content="IE=edge"> |
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<title>Hello World</title> |
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<meta name="viewport" content="width=device-width, initial-scale=1"> |
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<script type="importmap"> |
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{ |
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"imports": { |
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"three": "./node_modules/three/build/three.module.js", |
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"three/": "./node_modules/three/", |
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"glsl-pipeline/": "./node_modules/glsl-pipeline/" |
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} |
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} |
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</script> |
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<script type="module" src="./main.js"></script> |
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<style> |
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html, body { |
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margin: 0; |
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height: 100%; |
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} |
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#c { |
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width: 100%; |
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height: 100%; |
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display: block; |
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} |
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</style> |
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</head> |
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<body> |
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<canvas id="c"></canvas> |
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</body> |
@ -1,61 +0,0 @@ |
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import * as THREE from 'three'; |
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import { GlslPipeline } from 'glsl-pipeline'; |
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function main() { |
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const canvas = document.querySelector( '#c' ); |
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const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); |
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// glsl
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const shader_f = /* glsl */` |
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uniform vec2 u_resolution; |
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uniform vec2 u_res; |
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void main() { |
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// vec2 st = vec2(0.0, 0.0);
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// st.x = u_resolution.x;
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vec2 st = gl_FragCoord.xy/u_res; |
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gl_FragColor = vec4(st.x, st.y, 0.0, 1.0); |
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} |
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`;
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const gl_sandbox = new GlslPipeline(renderer, { |
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// define uniforms
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u_color: { value: new THREE.Vector3(1.0, 1.0, 1.0) }, |
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u_speed: { value: 0.5 }, |
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u_res: {value: new THREE.Vector2(window.innerWidth/4, window.innerHeight/4)}, |
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}) |
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gl_sandbox.load(shader_f); |
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// Create your scene and use the main material shader
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const cam = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 100); |
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const mesh = new THREE.Mesh(new THREE.IcosahedronGeometry(1, 10), gl_sandbox.material); |
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const scene = new THREE.Scene(); |
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scene.add(mesh); |
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const draw = () => { |
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gl_sandbox.renderMain(); |
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requestAnimationFrame(draw); |
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}; |
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const resize = () => { |
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console.log("OK"); |
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gl_sandbox.setSize(window.innerWidth, window.innerHeight); |
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}; |
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console.log(window.innerWidth); |
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window.addEventListener("resize", resize); |
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resize(); |
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draw(); |
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} |
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main(); |
@ -0,0 +1,14 @@ |
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body { |
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margin: 0; |
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padding: 0; |
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overflow: hidden; |
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background-color: whitesmoke; |
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} |
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#container { |
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width: 100%; |
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flex-grow: 1; |
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display: flex; |
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overflow-y: hidden; |
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flex-direction: column; |
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} |
@ -0,0 +1,25 @@ |
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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>Template 3JS</title> |
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<link rel="stylesheet" href="./css/styles.css"> |
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<script type="importmap"> |
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{ |
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"imports": { |
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"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js", |
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"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/", |
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"three/src/": "https://cdn.jsdelivr.net/npm/[email protected]/src/", |
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"three/examples/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/" |
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} |
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} |
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</script> |
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</head> |
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<body> |
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<div id="main-container"> |
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<div id="container"></div> |
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</div> |
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<script type="module" src="./js/main.js"></script> |
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</body> |
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</html> |
@ -0,0 +1,87 @@ |
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import * as THREE from 'three' |
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js' |
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import { Vector3 } from 'three' |
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import { randFloat, randInt } from 'three/src/math/MathUtils.js' |
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let scene, camera, renderer |
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let aspect, frustumSize |
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let mesh |
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let delta |
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let controls |
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var clock = new THREE.Clock() |
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function init(){ |
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SetupRenderer() |
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scene = new THREE.Scene() |
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scene.background = new THREE.Color('white') |
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SetupCamera() |
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SetupControls() |
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SetupObjects() |
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animate() |
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} |
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function SetupRenderer(){ |
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renderer = new THREE.WebGLRenderer({ antialias: true }) |
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renderer.setSize(window.innerWidth, window.innerHeight) |
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document.getElementById('container').appendChild(renderer.domElement) |
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} |
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function SetupCamera(){ |
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aspect = window.innerWidth / window.innerHeight |
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frustumSize = 10 |
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camera = new THREE.OrthographicCamera( |
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frustumSize * aspect / -2, |
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frustumSize * aspect / 2, |
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frustumSize / 2, |
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frustumSize / -2, |
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0.01, |
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5000 |
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) |
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camera.position.z = 20 |
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} |
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function SetupControls(){ |
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controls = new OrbitControls(camera, renderer.domElement) |
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controls.enableRotate = false; |
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controls.enablePan = true |
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controls.zoomToCursor = true; |
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controls.mouseButtons = { |
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RIGHT: THREE.MOUSE.ROTATE, |
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MIDDLE: THREE.MOUSE.DOLLY, |
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LEFT: THREE.MOUSE.PAN |
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} |
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camera.position.set(0, 0, 20) |
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controls.update() |
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} |
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function SetupObjects() { |
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let geo = new THREE.BoxGeometry(1, 1, 1) |
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let mat = new THREE.MeshNormalMaterial() |
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mesh = new THREE.Mesh(geo, mat) |
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scene.add(mesh) |
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} |
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function animate(){ |
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requestAnimationFrame(animate) |
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controls.update() |
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delta = clock.getDelta() / 10 |
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mesh.rotation.x += delta |
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mesh.rotation.z += delta |
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renderer.render(scene, camera) |
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} |
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window.addEventListener('resize', () => { |
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aspect = window.innerWidth / window.innerHeight |
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camera.left = -frustumSize * aspect / 2 |
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camera.right = frustumSize * aspect / 2 |
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camera.top = frustumSize / 2 |
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camera.bottom = -frustumSize / 2 |
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camera.updateProjectionMatrix() |
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renderer.setPixelRatio(window.devicePixelRatio) |
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renderer.setSize(window.innerWidth, window.innerHeight) |
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}) |
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init() |
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@ -1,7 +0,0 @@ |
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uniform float time; |
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uniform vec2 resolution; |
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void main() { |
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vec3 color = vec3(1.0, 1.0, 1.0); |
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gl_FragColor(color, 1.0); |
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} |
@ -1,7 +0,0 @@ |
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uniform vec3 u_color; |
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uniform float u_speed; |
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void main() { |
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gl_Position = vec4( position, 1.0 ); |
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} |
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