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beep-final
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projection test for gallery space w/ chair using squeezed & gnomic projection.
63 Commits
3 Branches
0 Tags
1.9 GiB
C# 53.9%
ShaderLab 37.9%
HLSL 7.5%
GLSL 0.8%
 
 
 
 
Tree: 43bf981be0
beep-final/Assets/Settings/HDRPDefaultResources
History
technoflesh b605367db4
sound & textures
1 year ago
..
C Default.asset cameras / materials / waypoint 1 year ago
C Default.asset.meta cameras / materials / waypoint 1 year ago
C Surveillance.asset light, culling, camera preset update 1 year ago
C Surveillance.asset.meta cameras / materials / waypoint 1 year ago
DefaultLookDevProfile.asset volume/camera experiments 1 year ago
DefaultLookDevProfile.asset.meta init 1 year ago
DefaultSettingsVolumeProfile-surveillance.asset treadmill init added 1 year ago
DefaultSettingsVolumeProfile-surveillance.asset.meta light, culling, camera preset update 1 year ago
DefaultSettingsVolumeProfile.asset sound & textures 1 year ago
DefaultSettingsVolumeProfile.asset.meta init 1 year ago
HDRenderPipelineAsset.asset light, culling, camera preset update 1 year ago
HDRenderPipelineAsset.asset.meta init 1 year ago
HDRenderPipelineGlobalSettings.asset scale pp shader added 1 year ago
HDRenderPipelineGlobalSettings.asset.meta init 1 year ago
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